Jastinia 6: To Mixwater (09/18 – 09/20/201)

I published Jastinia 1 a little more than 20 days ago. Meanwhile, guess how much time has elapsed in Jastinia’s world? Also a little more than 20 days. Yikes. What did I promise earlier about not journaling in real-time? In my feeble defense, this was a rough non-Skyrim week for me, so I didn’t do as much work as I wanted by the weekend. Bad news: we’re “only” covering three days today, even if a lot happened in those three days. Better news: I’m already working on the next chapter which will cover a chunk of extra time. There’s no combat clip today but I still hope you enjoy the story moments that liven Jastinia’s world and set expectations for Mixwater Mill. Also, big hugs to all the awesome fans who reached out this week, linked to my articles, gave Reddit awards, and generally showed their support. YOU ALL ARE AMAZING. I’m so happy you are enjoying the journey as much as I am. See you after Jastinia gets out of Windhelm, gets on the road, and finally gets to Mixwater Mill.

Playthrough links

Story recap

Returning to Windhelm after gathering elm in Kynesgrove, Jastinia recommitted to completing her battleaxe at Torbjorn Shatter-Shield’s request. Her recent experiences had emboldened her. Whether defeating the brown bear, hearing support from her friends, or a surprise visitation from Kynareth during morning prayer, Jastinia tapped this inner fire to finish the battleaxe. Oengul War-Anvil and Hermir Strong-Heart praised the budding smith after they saw her weapon but unfortunately, her closest teachers did not share their excitement.

Scouts Many-Marshes urged his student to slow down and remain patient, but Jastinia was unwilling to hear the Argonian’s warnings. She presented the battleaxe to Torbjorn and declared she was done training. She was a warrior, a woman, and ready to complete the Stormcloak initiation at Serpentstone Isle. Torbjorn and Jastinia descended to Windhelm’s sewers for two final tests. First: slay a mudcrab, which she did without challenge. Second: defeat Torbjorn in a duel. Wielding her clunky new battleaxe and facing the veteran bladesman, Jastinia was less ready than she believed, ultimately falling at the edge of her own greatsword. She awoke a day later in the Shatter-Shield house, injuries magically healed. Despite her anger and disappointment, she promised to refocus and grow stronger so she would not fail herself or her teachers again.

Heartfire, 18th, 4E 201

Sailor’s Rest. Windhelm.
Mid morning.

Torbjorn killed me last night. Scouts too. Tova and Ulfric, Rolff and Revyn, all of them standing around me with greatswords and battleaxes as I crawled through the snow and begged them to stop. (You’re not ready) Please, like I was back in the underworks, don’t do this. Iron edges peeling back skin, (You’re not ready) cracking bone as they jeered, Stop crying, little Imperial, taunted and spat, Show you how we make Imperial spies like you talk, even as the figures blurred into blizzard and the snowscape shifted. Widening in all directions beyond Windhelm’s walls and out to the rocks, (You’re not ready) the sea, to Serpentstone as I imagined it and as it was still waiting, just like the wraith was waiting for my bloody, bruised corpse.

Its jaws were open. Teeth steaming like forge-welded weapons after a quench, Torbjorn’s spit when he blew it into the sewer brazier before turning his eyes to me. Crazed and deadly. Hungry like the wraith as it started to nip. Chew. Teeth spearing into me, Nopleasestop, greatsword-shaped incisors gnashing as I curled in the snow and begged for it to be over.

I heard her again. You know, she whispered, distant and airborne but still present, next to me or even from within. You don’t have to do this alone.

Kynareth? Wind and air and snow gusted around me as the scene froze. Who else could it be but her, the goddess who visited me just days past? Please, I need you. Your help, your aid, I beg you.

The storm howled with ice and laughter. Female and male cackling in chorus, drowning out even the gale. Oh Jastinia, the whisper returned, louder and insistent, commanding me from inside my own skull. I can be her if you need me to be. Greatswords flaying me and opening me as she kept whispering and I kept screaming. Is that what you want? Now battleaxes and teeth, a slaughterhouse butchery in the red snow.

Or are you not ready for me either?

Damnit. What I’m really ready for is a night where I don’t shriek myself and all of Windhelm awake. But I don’t know what else I was expecting after the duel. After Torbjorn cut me apart. Even after tossing and turning about it for over 15 hours, so exhausted I’d collapsed into bed in my armor. Just like my teacher would’ve carried his broken, armored student back to his guestroom and put me to bed as Uvoo applied enchanted balms to repair my wounds. Injuries from a fight, a real fight that I’d been just as ready to win as I’d been ready to find mom’s dissected corpse in a sewer tunnel years ago. Or read last week’s inheritance letter that dragged me right back to the culvert where I found her body.

Scouts and Torbjorn were right, even if only Torbjorn said it out loud. I wasn’t ready.

I don’t know what Torbjorn is planning. He’d mentioned a place weeks ago and then again two days past, although the second time I was too angry to register it. Mixwater Mill, I think. Some woman that lives there, whatever training she and Torbjorn concocted. For “a few weeks,” he’d said, one of his many comments which pushed me over the edge of patience and right onto the edge of my own greatsword. Indeterminate weeks subjected to further training on an uncertain timeline. Days south of Windhelm and weeks south of Serpentstone, even if I’m not ready to go there anyway.

I talked to Scouts yesterday. Briefly because he was working. Because I was tired. Sore and mad, disappointed in myself and my false progress. Angry at Torbjorn for betraying me when he tried to kill me. At Scouts himself for letting his unready student believe she was ready.

He inspected me. My blackened nose, the limp, my instinctive massages of my ribcage. “Shatter-Shield blows are as strong as they say.”

“You… you knew?” The last thing I could hear was this triple betrayal; Scouts’s initial silence, then Torbjorn’s ambush, and now Scouts’s prior knowledge of an ambush he simply declined to share. Or worse. Maybe he was the one who encouraged his Nordic boss to put their stupid student in her place.

“That Torbjorn Shatter-Shield is a violent, proud man who does not take kindly to perceived insolence? Yes.” He ran his scales along my right arm. I winced as he probed the purple skin. “That he planned to do this? No.”

This was the rare time I welcomed Scouts’s silence. An opportunity for me to sort my own questions. Did you know how unprepared I was? Had you wanted to stop me? What have we been wasting our time on if I can’t even beat a weary veteran three times my age? Anger too, defensiveness at the accusation behind Torbjorn doing “this.” As if Scouts had any right to criticize when he’s the one pushing me half-naked to die of exposure and frostbite in the White River. How is this any different from what you’ve put me through? Drowning me, watching me sputter and slip away in the cold so I would leave you alone.

I settled on the question that bit the deepest. “Why didn’t you tell me?”

I realized it was ambiguous but still let it linger. He could interpret his own meaning. He was good at that anyway and didn’t need me to blubber any clarification – why didn’t you tell me I was such a weak, pathetic piece of shit, tell me if I’d gone to Serpentstone I would’ve never left there alive, I needed more training, more time, more courage that I probably can’t even muster even if-

“Wargirl is strong. Too strong, sometimes.” Tell that to me when I was weeping on the Shatter-Shield guest mattress yesterday morning. Kneeling in the underworks with blood leaking from my body. Reading new letters that reopened old scars or just listening to a cruel Nordic wife tell me the truth. “She learns best through experience. Not words.”

Our interaction lasted only a few minutes. A few words. But this time, that was exactly what I needed. Careful reassurances and reminders. A parting tap on my chest before I departed. “You have most of what you need here. The rest you will learn. Keep writing your story.”

Thanks. Not for clear answers, because I wouldn’t go to the Argonian if I wanted those. Just for some kind of answer when I just needed something to grab onto as the world kept pushing me off the cliff.

Between Torbjorn’s comforts, Scouts’s encouragements, and at least 15 hours of my own criticism to remind myself how foolish and arrogant I was, I think I’m ready. Not for Serpentstone or the Stormcloaks. I know that now. Ready for the next steps in my training. To listen and learn, accept the help I obviously need. Go wherever my teachers tell me to go: diving for rocks under the White River or getting my ass kicked in sewer sparring sessions. I’ll do it all if they think it will make me stronger. And maybe one day, a few weeks later or longer, I’ll be ready. Actually ready.

Heartfire, 18th, 4E 201

Candlehearth Hall. Windhelm.
Mid afternoon.

“You’re going to Mixwater Mill,” Torbjorn said. Not a question, not an offer. Just a directive for someone who needed all the direction she can get.

He told me not to think about what training awaited me to the south. The identity of the Mixwater’s owner. How it related to Serpentstone Isle, the Stormcloaks, or getting stronger. Was she some great warrior? Why can’t I stay here and train with you and Scouts? What’s so special about this lumber mill anyway? Questions cutting through my thoughts and spilling out of my mouth like all that blood spilling out of me two days ago.

And for all of them, the same answers: a raised hand, silence, a chuckle. “Don’t worry about all that, girl.”

I’ll be leaving tomorrow. Torbjorn warned the road south has been dangerous in recent months. Bandits and wild beasts. Rogue mercenaries and Legion ambushers. Monsters. I almost told him I was ready for them when I caught myself. “I’ll be careful,” I settled on instead.

Of course, dangerous roads have also limited courier services across Eastmarch. Torbjorn must’ve asked around and now crotchety Nurelion at the Phial just so happens to need two items delivered to Mixwater. What great timing! Can you guess the newest recruit in Windhelm’s mail brigade? I might not be Stormcloak material but at least I can make it as a delivery-girl.

Torbjorn told me to come by his house early tomorrow to pick up the letter he was finishing. “Uvoo will give it to you in the morning. Deliver it to Gilfre when you arrive.” More questions: what does it say, who is this woman, how do you know her and when will I –

“What did I say about worrying?”

Oh, right. Shut up and do what you’re told. Like you should’ve done three days ago when Scouts warned you. The day after when Torbjorn gave you a final caution before allowing you to leap headfirst into the greatsword-shaped rocks below. Listen, learn, and stop asking questions.

Although he declined to answer, he had plenty of additional orders. “After you arrive, do what Gilfre tells you to do.” Sir, yessir. Shut up and listen like the child you are. Got it. “And bring your battleaxe.” Even better. Because I was so effective with it last time.

I had already turned to leave, expecting Torbjorn’s instruction to be all the goodbyes I needed, when he decided it was time for him to ask the questions. Deliver one last parting blow: “Do you still trust me?”

Gods. What kind of question was that and how was I supposed to answer? How about no, Torbjorn, I don’t, because it’s kind of hard to trust a man who lures me to my death in the sewers only to heal me with magick. The power to kill me, the power to bring me back. Not exactly a reassuring teacher and student power dynamic. But even if I forgot his cuts, both with iron edge and edged tongue, I still don’t know. Do I trust a man whose family hates me? Whose training failed me when tested? He let me believe I was ready before slashing apart that belief while it lay kneeling on a sewer floor. It’s not a fair question and he should know better than to ask it. Just like I should know to answer honestly and tell him how I *really* feel about trusting him ever again.

But even after everything that happened, I couldn’t. I still don’t want to disappoint him. “I think so.”

I heard the exhale through his nose from across the room. Relief? Resignation? Acceptance of the best possible response after the worst possible lesson? “I understand. Come see me when you return.” I didn’t look back as I walked out but I did hear him as I descended. “Kyne guide you, warrior.”

Uvoo saw me out and reminded me to come by tomorrow morning to retrieve Torbjorn’s letter. I couldn’t decide if I was angry he wouldn’t be there tomorrow to see me off, or relieved I would never have to see him again.

I’d planned to go to the Cornerclub but the blizzard encouraged me to stay in the plaza. After the last few days, the last thing I wanted was to trundle through whiteout snow-sheets when I should be bundled by a fire. Listen to Hod’s jabs at me by the Gray Quarter gate, his insults at Dunmer also trying to beat the storm home. Besides, a Candlehearth pie sounded delightful. Warm tea and a seat by the hearth.

Instead, I found Rolff.

I ignored him at first. Just walked past him for a seat on the opposite side of the room. I’m sure he wasn’t waiting for me specifically, but the moment he opened his mouth, I could tell he’d been hoping we met. Ever since Tirdas. Ever since word must have reached him of the duel.

“Here’s a good one,” he shouted at the off-duty Stormcloaks standing nearby, at the room, at everyone and no on in particular except for the only person he really wanted to hear it. “How do you teach manners to a filthy little dark elf lover covered in bruises?” I smelled the thick booze on his breath as he belched it into the room. “You can’t. She’s obviously a slow learner.”

The majority of guests returned to their conversations after an uncomfortable silence. A few snorted into their mugs. Some of the Nords and Stormcloaks even chuckled, but it was only Rolff who was laughing, slapping his knee while the flagon spilled froth on his pants and the floor. Looking right at my face the whole time, right where Torbjorn had rammed the greatsword’s crossguard into my swollen nose.

Most days I ignored his bullshit. This wasn’t most days.

“I got another one,” I said. Now the room really got quiet. “What do you call two brave Stormcloak brothers after a battle?” Eyes got wide as they suspected the punchline even while Rolff was still figuring out who those brothers were. “I don’t know either, but if you find the little one hiding in Candlhearth Hall, you can ask him yourself.” Even the two Stormcloaks who’d laughed at me earlier gave another one, along with most folks in earshot. Those who didn’t at least grinned.

Only two of us didn’t even smile. Me, staring straight at that Nordic piece of shit who used to bury me in ash yam patches, and Rolff, whose jaw was clenched tighter than the fist around his flagon handle.

“Just what are you trying to say, Imperial rat?”

Now I stepped closer as the crowd stepped back. “Well, I was going to call you a limp-armed craven milkdrinker who cries into his ale while the true daughters and sons of Skyrim fight for their homeland, but I thought that would be too many words for you to understand.” Veins bulged in his wrist. His temple.

“Friga told me you cried all night long after her daddy carried you home.” So that’s how he knew. Why did I think it would be any other explanation? “About a weak, scaleback-whore who couldn’t take a real Nord.” He started to stand. Step forward. “I’m surprised. You’d think those hornheads at the docks would’ve broken you in by now.”

The crowd backed up as we faced each other. Chest to chest, nose to nose. Or at least, my nose to the big Nord’s collarbone but I wasn’t backing down. Not anymore. I was ready to end this right here, right now, whether with my fist through his face or my greatsword sticking out his back.

“Maybe you’ll learn your place after I finish what Shatter-Shield started.” His hands balled, knuckles bulging as my foot slid back into a stance. Rising on my toes, knees bending, ready to flank the slow, drunk idiot when he hauled back for that first punch. “Or maybe someone needs to teach you some manners like they taught your sewer-whore mother.”

My fingers were wrapping my dagger hilt when I felt the hand on my shoulder. Firm like Torbjorn’s on my arm earlier. Strong. “Easy there, you two.” The room had been humming with whispers and exchanged bets, the scrape of chairs and tables pulled aside for the inevitable fight. But once Captain Lonely-Gale spoke, all of it fell silent. “Especially you, little Stone-Fist. Wouldn’t want big brother bailing you out of jail again, would we?”

“This don’t concern you, Lonely-Gale.” Neither Rolff nor I moved except him rolling his neck, me releasing the dagger just a half-inch from its sheath.

“Nonsense,” the Captain smiled, stepping between us. “We’re all citizens of Windhelm. I’d hate to be the one to tell Jarl Ulfric that a fellow citizen was menacing Stormcloak recruits.” The Captain was standing next to us now, actually nose-to-nose with Rolff. “Or get myself thrown in the dungeons too after teaching someone else some manners.”

I’m sure I wasn’t the only one who noticed Nils creeping closer with a bottle in his hand. Patrons glancing nervously at doors or grabbing the tops of chairs. Weapons. Readying for a Hall-brawl to tear the building apart and send all of us to the barracks or the Hall of the Dead. But whether because Rolff was too drunk to commit, Lonely-Gale too persuasive to ignore, or Luaffyn resuming her lute-playing at the perfect moment, the fight never came.

“One day, little girl.” Rolff walked past me to the exit but stopped as we stood shoulder to shoulder. “One day when we’re alone.” Didn’t your brother tell you, little Stone-Fist? Warriors like me always stand alone. Ready whenever you are, asshole.

I turned to the Captain after Rolff left. “I didn’t need your help.”

“I know. You weren’t the one I was helping.” I couldn’t help but smirk back. “Although maybe I was. Galmar Stone-Fist might not take kindly to a recruit sending his brother to the temple healers. Or being jailed for murder.” Right. I realized my hand was still on the dagger as I let it fall to my side.

I apologized but he waved it off. “Don’t be. You were just going to do what most of us have wanted to do for years.”

I thought about staying and asking him about that survival story he still owed me. Sharing a table with one of the few Nords who had openly helped me in anything. Talking, beating him at dice again, and just forgetting Rolff and his words. But I was tired and had enough Candlehearth conversation for one night. I just wanted my damn pie.

I know lunchtime pastries aren’t exactly a balanced warrior meal. I know I should probably relax and enjoy Candleherath’s company before tomorrow. But after everything else, I just want to enjoy some baked goodness before beating up a training bag again. Draw some patchy Nordic facial hair on it and drape a little bag over the head like Rolff’s stupid hat and hack it to pieces. Train a little, rest a lot, and then wake up early to hit the road.

Rolff was right. “One day,” he’d said. Yeah. One day, I’ll be stronger. One day, I’ll be a Stormcloak. And one day, people like Rolff won’t dare talk to me or any other outsider like he talked to me today. One day, I will be ready.

Heartfire, 18th, 4E 201

Argonian Assemblage. Windhelm.
Mid evening.

I hoped to find Scouts before I left tomorrow and was surprised he wasn’t home. This was a man of routine, who worked the same job my entire life, walked the same dock route day after day, sat at the same table every night enjoying the same seared fish. But I was still happy to join Shahvee for dinner instead, especially learning she had word from Scouts.

“Running errands for Torbjorn,” she said. “Anything to please the boss.” Where have I heard that before? Any command, any time of day, anything he said so we didn’t disappoint Mr. Shatter-Shield or find ourselves at the receiving end of his greatsword.

I updated her on my own errands, on Mixwater Mill and tomorrow’s departure. Shahvee didn’t know the mill’s owner, but knew most of the wood the Argonians used to repair ships came from Mixwater. “Less of late with the war,” she said. “But we make the best of what we have.”

She packed me a meal for the road: potatoes, mashed gourd, and roast salmon caught fresh today. It still had the claw marks where Stands-In Shallows swiped it from the water. An additional poultice as well. “For lingering bruises,” she said as she rubbed it on my nose like I was a girl again returning from playtime with older kids like Friga and Rolff.

Before I left, she and Shallows met me at the door. “Scouts could not be here tonight, but he wishes us to give this to you.” He handed me a leather-bound book, worn lettering still visible after years of use.

I read the title. “Thief?” I know the Argonians aren’t exactly supporters of Nordic traditions, but it doesn’t take a lot of experience to know men like Torbjorn, Galmar, and Ulfric don’t exactly view “Thief” as an honorific.

“Scouts wishes to remind Wargirl that there is more to battle than just arms and armor.” I took the text from him and skimmed its pages, flaking at the edges but still firm and legible. “That there are many ways to win a fight.” As I flipped through Revan’s tale, I saw not only the printed text but also the scribbled markings in the margins. Drawings and notes written in the same claw I’d seen in a birthday letter about three weeks ago. “And that all warriors start somewhere else.”

“Thank you,” I said as I slid the volume into my satchel. “To you, and to him.” For this and everything else.

“Don’t forget your lessons,” Shahvee tapped my forehead, “and don’t forget yourself either.” Two taps on my breast before I hugged them both and they returned to their meals.

I wasn’t sure if I should start reading Thief now, to show polite interest, or later, because I was wiped out after this week. I settled for finishing this entry before returning to Sailor’s Rest. Continuing my story in the first book they gave me, reflecting on yet another gift from a family who I had given nothing in return so far. No repayments. No meaningful thank-yous for all they’ve done. One day. I promise it now as I have before. One day.

Heartfire, 19th, 4E 201

Stables. Windhelm.
Mid-morning.

Damnit, Torbjorn! You didn’t tell me about your arbitrary deadline to deliver these stupid items. “The masters wishes it brought to the Mill by the 21st,” Uvoo instructed when she handed me Torbjorn’s sealed letter. That’d be pushing it but I could probably get to Mixwater by the 21st at a decent clip. Grumpster Nurelion’s timeline was worse.

“The 20th?” I repeated it after he handed me the wrapped bottle. First three days now two? Was I training to be a Stormcloak or the Steward’s newest errand-girl?

“Got shit in your ears, Imperial? Yes, the 20th. And don’t spill or steal it either.” Such a nice guy that Nurelion. No wonder the Altmer have such pleasant reputations. That said, I hadn’t expected his payment. “What, you don’t want the money?” he asked as I stared at the 200 Septims blankly. I’d just assumed Torbjorn would make me do it all for free. You know, training is its own reward and all that Nordic nonsense.

I packed the coinpurses into my satchel before Nurelion gave them to his “equally useless apprentice” instead. Between Nurelion’s wages and the 75 coins Torbjorn left with Uvoo (“for the road, the master said”), I had more than enough to load my pack with snacks and replenish my lamp oil. Of course, it wasn’t until I was across the Bridge of Kings that I realized I’d left my Survivor’s Guide in my room. That’s what I get for rushing. Hope I’m not forgetting anything else like that one time I got a day outside of the walls before realizing I didn’t have my bedroll.

It would’ve been nice to make this journey in three days to enjoy the sights, but I have a sneaking suspicion Nurelion wasn’t lying when he said he’d know if I delivered his packages late. I have enough problems as it is without him turning me into a toad, so I won’t dally. Probably a good thing too. Less time to reflect on my departure, Rolff’s insults, or the welts still covering my body. If I’ve learned nothing else in the last few weeks, it’s that the road will always be my retreat. I’m happy to return to it now, even if I’m pretty sure I forgot to refill my damn waterskins.

A prayer to Kynareth before I depart. For me and those I love. For the road today and the road beyond. See you soon, Windhelm. Don’t miss me too much, and don’t let the Duskstars rent out my room.

Heartfire, 19th, 4E 201

Wilds. Eastmarch.
Late evening.

Eslaf and Potema would’ve been great friends. One caper after another, stealing food or official treaties before fleeing by guile or grace. That one Khajit bandit was particularly amusing, threatening Eslaf with one word but guiding his fall with the next. Seems like the kind of teaching method Scouts preferred. But I’m still not quite sure why Scouts wanted me to read Thief in the first place, even after studying his notes. Commentary from an earlier time in his life, perhaps a hatchling in Black Marsh. Observations about falling and movement, strategies to evade capture when pilfering an inn larder or a wealthy house. Was this actually Scouts, famed skirmisher of the south? Some common burglar like Eslaf or any of the other cutpurses who packed the sewers and Windhelm’s jail? Maybe he’s hoping I consider a career change. Better to be bruised behind bars than dead on Serpentstone.

Thief wasn’t today’s only exposure to crime. I also met a Bosmer along the road, hooded with hardened gauntlets on his hand. Sly and furtive as he looked around to make sure we were alone before hailing me. I like that he called me sister but didn’t like what he was offering. A pick-me-up to ease my weariness sounded lovely. Until I realized it was skooma.

No thanks. I’d seen what the substance had done to enough people I cared about. Most of the sewerfolk I still called friends. Shallows battling his addiction. Mom after things got really bad. In the end, I left the elf to his dealings. It wasn’t my business to tell desperate people how to make a living.

Between the weather and the road’s relative quiet, I made good time today and can probably make it to Mixwater before nightfall tomorrow with an early wakeup. Shahvee’s salmon and potato dinner was all the energy I needed to recover after today’s pace and I’ll be ready for another 9-10 hour day tomorrow. That should cover me most of the 50+ miles to Mixwater, as long as all those bandits, monsters, and so-called “dragons” don’t get me first.

Heartfire, 20th, 4E 201

Wilds. Eastmarch.
Early morning.

Restful sleep, warm furs, and a crisp morning breeze. What else can you ask for after so many nights stuck in my Sailor’s Rest closet? The sun is already stretching over the peaks and onto the river, far warmer down here during my morning bath than in Windhelm’s harbor. A peaceful night despite its occasional nightmares. An idle insult here. A stray barb there. Weakling. Coward. Scaleback-whore. Little girl playing at soldier and playing at daughter despite being neither.

Yeah, yeah. I’ve heard it all before. If I can survive it during the day, I can definitely endure its reflections by night. I didn’t even wake up screaming this time.

Creep clusters grew down by the shores and I gathered some for Nurelion. He didn’t ask for them specifically but I know he’s always looking for more ingredients, especially those that grow by the river. I’m not exactly swimming in Septims these days and can’t imagine I’ll be making many more toiling at Mixwater, so I’ll probably need the pay when I get back. But for now, it’s a quick thank you to Kynareth for guiding me this far and a greeting to Skyrim as her warmth greets me back. Here’s hoping for their continued favor on the road ahead to Mixwater.

Heartfire, 20th, 4E 201

Road. Eastmarch.
Mid afternoon.

I should’ve prayed harder.

“What was that?” the voice asked. The same thing I was asking myself when I heard static crackling from the bushes except I wasn’t asking the question. The mage was. To herself and her flame-wreathed partner as the world exploded around me.

Fire and lightning, smoke and light. Burning and blitzing through the grass and leaves as I ran, not even feeling their magick lick me as it exploded into rocks. There had been a brief moment I thought I should fight. Stand my ground like a True Nord, a True Stormcloak before certain death. That moment passed as more flame erupted from the sorcerer’s hands and into the dirt next to me. I’ll stick with running. Breathing, fleeing, praying to not die as I sprinted over the cliff and sheltered low by the water.

I waited. Ten minutes at first as they hunted for me, “Where are you?” the woman asked as I heard embers dancing on the cliffs above. Louder or quiet depending on where her footsteps were on the rocks, some kind of magickal effect following its caster that I didn’t want to see or experience. From ten minutes to twenty. Thirty. They gave up searching sometime around then but I stayed another hour just to be safe. Perhaps another hour after that too.

The sun rose and the day started while I crouched in the White River, its cool water seeping through my boots onto toes already accustomed to numbness. Two or even three hours in total just huddled by the shallows, and even after that, another 15 minutes. Just long enough for me to gather the courage to leave my damp refuge. To remind my frozen legs how to walk again.

The mages were gone by the time I returned to the road. So was whatever pride I still had, even knowingit would’ve been stupid to fight. I know not even Torbjorn would advise a suicide charge against experienced wizards. Certainly not Scouts, between his lessons at the docks and now his lessons in Thief. There’s no valor in getting fried to ash on an anonymous stretch of road and yet, my retreat just brings me back to the sewers. Kneeling and hoping not to die, just like I was doing by the riverbank. Weak. Useless. Cowardly.

I sheltered by the cliff for lunch. Who needs Cornerclub horker stew when you have damp tomatoes and crushed flowers plucked from some rocks? At least I harvested some more clusters for Nurelion. I can’t fight mages but I can sure gather their ingredients and beg them for a little extra coin. No different than the begging I would’ve had to do if they had found my hiding place.

This rain is going to slow my pace after I was already behind from the morning ambush. But I’m not going to let down Nurelion, Torbjorn, or this Gilfre woman like I’m letting down myself right now. I’ll be there by tonight even if an army of lightning and fire sorcerers stand in front of me. You know, as long as I can sneak by them without fighting.

Heartfire, 20th, 4E 201

Worker’s House. Mixwater Mill.
Late evening.

“Took you long enough.”  The woman grasped the lever with two hands and pulled, locking gears into place, drawing counterbalances back as the saw animated and conveyor moved. I held out Torbjorn’s letter but she walked past it to the log pile.

At this point, she still hadn’t looked at me once beyond our initial eye contact as I walked up the mill ramp. I watched as she wrestled a trunk taller than most masts from the mound onto the belt. A woman my size. An Imperial. Hoisting hundreds of pounds of lumber from the stack like grabbing a wheel of cheese from a shelf.

I’d heard her working as I’d approached. The clang of machinery. Falling stumps and a saw buzzing through logs. Industry churning well past nightfall in a mill dozens of miles from the nearest settlement. Isolated and alone, a many-man operation to churn out lumber for Stormcloak arrows and battlements, siege machines, tents and carts and all the other engines of war. I saw two houses plus the main sawmill, a single torch flickering from atop its platform as its laborers toiled past dinner.

But when I arrived, I realized there was no many-man operation. In fact, there were no men at all. Just the woman. One woman performing every element of the sawmill’s operations; pulling chain, stacking logs, guiding the belt, sweeping the floor. An operation that would’ve demanded five or more in any other Skyrim mill. But not Mixwater. Out here it was just her. Just Gilfre.

She snatched the letter as she returned to the saw, only speaking to me after confirming the trunk’s alignment against the blade’s teeth. “Windhelm’s couriers are usually faster.” Speaking to me but still not looking as she monitored the log’s progress, adjusting it with her boot as sawdust churned. “This all you brought?”

Oh sorry, I should’ve known you wanted some pies and mammoth curds too. I tried to hand her Nurelion’s potion and blade but she waved to one of the houses. “Just leave them on the step.” She opened Torbjorn’s letter as I huffed away.

You’re welcome, Ms. Gilfre, for braving sorcerer-infested roads and grinding 10-hour, 30-mile days to meet your oh so important deadlines. How can I ever be of any further service to you? I don’t know what Torbjorn wants me to learn from this woman but it sure isn’t self-control, because I’m one more demand away from pouring this blue potion right on Gilfre’s sawdusted hair.

I knocked on her door. Nothing. No lights from that other house I passed on the northern end of the property either. Was it really just Gilfre out here? Alone running this entire operation? Or were these chickens and goats more industrious than they looked?

She was aligning another log when I returned, longer and thicker than the last. “Grab the end down there,” she pointed across the mill platform as she steadied her side. I stared at her, at the chunk of wood not even Galmar and Ulfric could lift, as she snapped: “You want to help? Or should I just stand here while you enjoy a nice dinner and nap.” I can see why Torbjorn and Gilfre get along.

After I had two hands on the bark she rolled it towards us and I followed her lead. Bad idea. I’d hauled crates for the Argonians before but this was like moving the whole damn cargo ship. Weight crushing against my wrists, heavier than Torbjorn’s greatsword hammering against my axe haft. Elbows and forearms buckling, slipping, as she carried at least three-quarters of its weight while we dumped it onto the track.

We did four more after that before she said another word to me. I would’ve punched her in the face after log number two but my arms could barely lift themselves. My panting mouth too tired to remind her it was way past everyone’s bedtime and no sane laborer worked these kinds of shifts.

Five logs later, she spoke. “So, you’re the one Torbjorn sent.” By then, the saw had stopped whirring after our final split log dumped into the pile. Water rushed along the inert mill-wheel as sleepy chickens cooed in their coop nearby. “You normally this slow?”

Part of me was over it and wanted to dump her or myself into the river so we could wash away this entire trip. But the other part of me was tired of getting beaten. By logs, by greatswords, by fireside words in Candlehearth or Shattershield sitting rooms. “No. Are you?”

I’d seen Gilfre’s eyes before. On Rolff’s face three days ago, on Torbjorn’s days before that. The scan, the assessment, the question about just what are we going to do with you, girl? Just how are we going to teach you some godsdamn respect?

But from under that momentary tempest came a glow. A shine and a smile, broadening in the torchlight as she laughed. “Guess we’ll see who the slow one is tomorrow.” I tried to smile back but between crouching in the shallows for hours and moving a whole forest of trees for hours after that, all I could give was a relieved exhale, the corner of my mouth turning up as I almost collapsed onto the platform.

She walked me to the house where I’d spend the night. “It’s unlocked,” she pointed across the yard to the lightless building. “Pick a bed and fall in.”

“What about the other workers?” The building was bigger than many similar cottages in Kynesgrove. Spacious enough for five, maybe even 10 laborers packed close together. The same number you’d need to keep a major operation like Mixwater running.

“Other workers?” She was walking off as she said it, just like Scouts as Torbjorn. “We’re it, lady. Get some sleep. You’ll need it tomorrow.” She waved over her shoulder, muddy brown hair like mine waving with her.

Yeah, Gilfre. You too. Then we’ll see who the slow one is, won’t we?

Between the Assemblage, Sailor’s Rest, and Kynesgrove’s camp, I’d slept in enough working-class dives to have low expectations for Mixwater’s quarters. A shared space for all those drifting dreamers, floating from mill to mine, wandering away from whatever haunts they left behind. I expected to find old souvenirs of the last occupants, boots and axes piled by unmade beds. Bottles. Lots of bottles. Opened, closed, collected on bookshelves for women and men who needed alcohol after their shifts, not a pre-sleep read.

I sure found the bottles, but everything else looked dirtier than even the sewers. Webbed and broken, mice scurrying away from my torch as I stepped inside. Chairs flipped, pots overturned, dust and grime so thick on the floor that I was already leaving footprints. It’d been months since anyone stepped inside here, let alone slept on one of the beds. Maybe years.

She hadn’t been joking. It really was just us. Except before today, for gods knows how long, it had actually been just her. Just Gilfre in an operation designed for a house full of laborers.

I probably shouldn’t have spent time writing this entry. I need sleep after the trip and evading those attackers. After my back-bending initiation to Mixwater Mill. I could’ve tidied up, wiped some of the webs out from the only bed that didn’t have a mouse colony beneath the mattress. Got a fire going or identified what smelled like a dying skeever, even if it probably was just a dying skeever. But those would’ve been the smart things to do and we already know how I am at making those decisions.

Besides, there was a lot to reflect on. Something about this place and that woman. The way her shoulders rippled when a log dropped its weight and she cradled it overhead. Her heavy boots on the planks even as her feet moved without effort through ankle-deep sawdust and stray twigs. Her worn face or the worn handle of her dagger. And most of all, her farewell for the night: “We’re it, lady.” Lady. Not girl, not child, not Imperial or rat or scum or any other Windhelm slur. “Lady.” I don’t remember the last time someone called me anything like that.

Time for sleep. I have a feeling Gilfre’s going to make good on her promise of me needing it. I’m not sure what she plans to teach or what Torbjorn expects me to learn. I don’t know why Scouts gave me Thief or what Torbjorn wrote in his letter. I don’t know why any of these people have any faith in me at all after my loss in the sewers and all my other failures: letting Rolff get to me, running from the magick-users, getting lost in my head from past ghosts or future wraiths. But for now, that’s fine. I don’t have to know. I just have to get stronger and be more ready. For now, that means sleep. Dusty, cold sleep in this fireless cabin with my mousey roommates to keep me safe until morning.

Commentary

I know it took basically a whole week to get this darn post up, but it was nice to return to pure Take Notes journaling instead of the added combat clip piece. Most of these entries wrote themselves and I didn’t make too many changes on my final edits. I was also really on top of screenshots during gameplay and only had to reload earlier saves once to get my shot (the Rolff vs. Jastinia title-fight). Plus, of course, staging another Serpentstone nightmare. Writing the conversations and drawing out some of our core characters made me remember why I love journaled playthroughs over purely streamed/recorded ones; you have so much more narrative freedom to tell a story. Here were some ideas I had while writing this week:

  • Balance entry and day length. Jastinia’s first entry on the 18th is longer than all of her entries from the 19th put together. This pacing shift is natural and I really encourage authors to embrace it. The 18th was a time for reflection after a crippling defeat. The 19th was just another day on the road. Tallying the word count, it feels like a lot happened on the 18th. Once you break it down, however, the day was pretty uneventful. Jastinia woke up, visited Torbjorn, got lunch at Candlehearth, and then ended at the Assemblage for dinner. As a writer, you can decide if “boring” days like these will contain major character and story moments. Or you can write them the same way I live my average Saturday, where I literally don’t know what happens between 11:00 AM and 6:00 PM. You don’t want to cram too much content into a day, even if just for your audience’s sake, but I think my final entries keep that balance while not losing sight of characters. Don’t be afraid for some of your biggest days to be mundane walks around town, just like you don’t have to force narrative breakthroughs around big quest or combat moments.
  • Use quests for inspiration. Even if you’re not using the UltSky modpack, you gotta get Missives. Partially so you can reliably turn Skyrim into a hunting, gathering, delivery-person simulator. But mostly so you can enjoy amazing story gems like I did today. Torbjorn’s letter to Gilfre? Nurelion’s deliveries? Those are actual Missives quests I just happened to find on the board, even down to that screenshotted letter! Admittedly, I got those quests about two weeks ago when they first went up and just saved them in my inventory since then, but the payoff was totally worth it. Now I’m not just running errands to Mixwater on a deadline because Anna as a writer wanted her story to go that way. The actual game engine itself is guiding Jastinia south too. If you’re not sure where your story is leading or you need some extra directions, find local quests for inspiration. You might have to turn down a few (no way Jastinia is getting Nurelion’s stupid phial from that draugr-infested cave) but you’ll know when you find that perfect quest to guide your story.
  • Behave realistically in combat. Time for another combat confession: I actually did fight the Fire Warlock and Storm Warlock Lord. At least, I tried to. The first time I encountered them, I totally ran and hid in the river just like I wrote about today. But then I got curious if this could be my combat clip of the week so I saved, reloaded, and actually tried to fight. The fireball screenshot comes from one of those recorded combats. Five recordings and Death Alternative triggers later, I abandoned the idea. Jastinia just lost to her teacher in a sparring match; there’s no way she’d charge two sorcerers on the road. There was also no way to resolve this encounter without killing the two mages, and it seemed like a weird moment for Jastinia to slay her first person. Killing both was also impossible without tactics 16 year-old Jastinia would never know. In the end, I realized my desire to record another combat clip had overpowered my character arc. Roleplayers: don’t lose sight of what your character would do even if you as a player might do something different! Your readers will thank you for staying consistent. Your character will think you for not getting her electrocuted.
  • Conversation reveals character. I can’t remember if I learned this from someone famous (Anne Lamont? Stephen King?), a previous writing teacher, or just the creative writing hivemind. A close relative of everyone’s (least) favorite “show, don’t tell” adage, “conversation reveals character” encourages you to develop characters through dialogue. Don’t just tell everyone Rolff is a giant heap of mammoth poo and Jastinia isn’t afraid to pick fights above her weight class. Give Rolff the nasty joke and Jastinia the snappy comeback. This is basically impossible in vanilla Skyrim, where you can slay Alduin and guards still ask about your sweet roll, but it’s limitless in journaled playthroughs. I’m not saying my dialogue is perfect; I’m always re-reading old stuff and cringing. Just don’t be nervous about including conversation in your writing, whether third-person prose or first-person journal entries. The more you write it, the better it gets and the better your characters develop.

I’ve had some really fun conversations with readers about foreshadowed story moments. Not just the big ones like Jastinia and the ice wraith or deploying to the Civil War. When is she going to have that brawl with Rolff? How am I going to write Jastinia’s two-handed battleaxe training as she chops down trees? Who murdered Jastinia’s mother and when might that killer resurface? I’m really excited to keep writing so we can answer these questions, especially those I’m not even sure about myself. For now, I’m happy with our very gradual pace so we get some hard-earned, well-deserved story payoffs at the end. As always, thank you so much for reading and come back soon as Gilfre introduces Jastinia to long shifts and unique training at Mixwater Mill.

Jastinia 5: Battleaxe (09/13 – 09/17/201)

I was really happy to see the positive reception to last week’s video. Thanks for all your support and don’t worry! There are both more combat clips to come and this is still going to be a journaled, Take Notes playthrough. Complete with pretty words and blurry, badly-lit screenshots. I swear I’ll figure out the lighting eventually. I originally planned today’s entries to be combat clip-free, but Jastinia has a nasty habit of getting herself into trouble. The narrative stars lined up and led her to emotional contest that some readers might have seen coming, not to mention a tense, semi-staged video where I get to show off more modded Requiem combat. Spoiler alert: Jastinia is definitely finishing this axe today, but she is not prepared for the training that awaits. Thanks in advance for reading and I hope you enjoy these next entries as Jastinia gets back to the forge, presents her weapon to Torbjorn, and accompanies him into the sewers to test her battleaxe and herself.

Playthrough links

Story recap

After days of forging the new battleaxe at Torbjorn Shatter-Shield’s request, Jastinia left Windhelm to gather wood for its handle. Also, to clear her head after receiving news that reminded her of her mother’s violent death years ago. Wracked by self-doubt and dark memories, the orphaned Imperial made her way to the mining village of Kynesgrove where she camped among the town’s itinerant laborers, reflecting on the path that left dreamers like herself and the workers around her fading away in labor camps like this. A morning roar snapped Jastinia from her reverie. A brown bear, spurred by food or fear, had lumbered to Kynesgrove’s borders. Miners fled in panic, hiding as the animal came closer, screaming for absent guards to save them. Not Jastinia. She knew what she had to do. Armed with her greatsword, determined to prove herself to Eastmarch’s people, she charged the beast and slayed it in single combat.

Unfortunately, her victory celebration was short-lived. After reflecting on lessons from her Argonian mentor Stands-In Shallows, Jastinia realized it had been reckless to rush into battle against this lost, frightened creature. Burdened with guilt, she left Kynesgrove to chop elm for the battleaxe in a forested area to the south, ultimately finding quiet, contemplative peace under Skyrim’s stars and moons. She returned to Windhelm where she planned to finish her axe, present it to Torbjorn, and continue her quest to pass the Stormcloak initiation on Serpentstone Isle.

Heartfire, 13th, 4E 201

Sailor’s Rest. Windhelm.
Early evening.

You’d think after all the rent I’ve given the Duskstars they could at least upgrade me to a room with a window. Looking out over sky or harbor, even just watching rats scurrying over ship masts below. Any view would be better than staring straight into the same ashen slats I’ve been staring at for four years. Was it really just a day ago I was lying under the stars, marveling at Skyrim’s moons and their jade veil? But now I’m back. You’d think after so many years of Windhelm life I’d remember what it was like to return to this hole, but the wilderness leaves a deeper impression in a single evening than this city does after years of living in windowless boxes. From the vaulted sewer tunnels, to the cramped Assemblage, to my current closet: many homes over the years but no windows.

Still, living dockside has its advantages. Today that was bathing access; gods, did I need it. But my afternoon wash was different this time. As I dipped beneath the current, I didn’t just flail back to shore seconds after entering. I allowed the White River’s frozen jaws to shut around me, welcomed a frigid vice too arctic for most fish as it clamped on muscles and tried to punch the wind from my body. I expected to sputter and spit but I just floated. Existed. Embracing water that was merely cold, watching clouds of riverborne grime drift away from my body. For the first time since beginning Scouts’s training I was able to breath down to my diaphragm without feeling like every Argonian in the Assemblage had piled all of Torbjorn’s shipments atop my chest. I wasn’t comfortable, I wasn’t warm, and I definitely didn’t have a good time, but as I bobbed in the water I knew I could’ve stayed for longer. Maybe not as long as Captain Lonely-Gale, but probably long enough to satisfy Scouts. And definitely long enough to swim to Serpentstone from shore. Now if only I could get my fingers and toes functioning a little faster after I climb out.

After scampering back to warm blankets, I saw the axe-head still waiting in my trunk. Still incomplete. Just laughing there, mocking me. Say now, it asked, why so glum? Wait, you didn’t think Hermir would sneak up here and finish me, did you? …did you? Um, no comment. And so what if I did? There’s nothing wrong with hoping I’d return to find a battleaxe-shaped parcel waiting on my bed. Better than the welcome-home party I got instead: a grunt from Tabiah when I walked through the inn doors, a fog of charred salmon hanging around my bed when I got upstairs.

Holding the welded iron in my hands, I realized the unfinished head was even less finished than I’d remembered. Unquenched and untreated. Dull and dimpled, caked with iron flakes. Totally unready to receive a handle, much less strike a target. Damnit. I have so much work to do before I can saw and shave the elm, never mind call this thing done. I hope I can finish it. That something bad doesn’t happen, that I don’t shatter it in the oil, have to start over, that Torbjorn…

I stopped myself. Paused, breathed, reined in my racing thoughts.

I don’t have to worry about all that. I won’t let this axe stop me, and I won’t allow this endless second-guessing to sap my confidence. My toughness. Jastinia the Dockwaif: tougher and grittier than even a loaf of Sailor’s Rest bread. Tough and gritty enough to forge this dumb weapon even if it’s a waste of time. Finish its head, finish its handle, and then present the final product to Torbjorn before he and Scouts crush me under any more of their busy-work.

In fact, the more I think about it, the more I wonder why Torbjorn wanted me to waste my time on this waste of iron in the first place. What’s the point? Probably some training trick to beef me up from days of hammering iron, push me out of my comfort zone, reinforce the value of hard Nordic work and grim Nordic determination. Blah, blah, blah. Consider the lesson learned and your student graduated. I’m an adult. I’m ready to do something instead of just preparing to do it. And you know what? By the end of the week, either Torbjorn is going to turn me loose or I’m just going to paddle straight to Serpentstone myself. All warriors stand alone, right? Well that’s exactly how I’m going to stand if I have to jump through anymore of his hoops. I’m ready. After years of training, the challenges of the last weeks, and the final steps of this axe, I’m even readier now than I was on Last Seed 31st. And soon, everyone else will know it too.

Heartfire, 14th, 4E 201

Sailor’s Rest. Windhelm.
Early morning.

Last night’s dreams blurred together. Icy wraiths that became wraithlike bears, battleaxe weapons and battleaxe wives. Dying on Serpentstone in frozen teeth or disintegrating into wisps of green light on a Kynesgrove bedroll, surrounded by bearblood and mining dust, anvil sparks and forge smoke. Trapped in the sewer as a smiling Nord butchers mom before Galmar and Ulfric butcher me, all while I’m both living the scenes but also watching them from the audience, an apple pie in one hand and a bowl of mammoth curds in the other. Not distinctive, not logical. Just strained visions leaking out from all my internalized fears, the same doubts I keep hiding and denying even as they deny me the strength I know I have. You can’t do this. You won’t succeed. Whispers in waking and sleeping moments, You’ll lose, You’ll fail, You’ll die. Other words as well. A formless, female whisper at the edge of the churn.

Don’t listen to them, Jastinia. Listen to me.

Thanks, but I’ll reject you too, whoever you are, just as I’ve rejected every whisper before. I don’t need them and they’re all wrong anyway. Despite their insistence, I know I can do this. I know I don’t need to rake myself through the coals of doubt every night and morning like I’ve done every day of every year for most of my life. Just like I know the convictions I journaled about last night have only grown hotter.

It’s been 15 days since I woke up to receive the Argonian’s present and volunteer for Stormcloak service. 15 days since the fateful birthday where I should have fulfilled that fate. Enlisted, met Ulfric’s and Galmar’s challenge, joined this war. The Jarl opened the Stormcloak door to let me in. Me! An Imperial outside, welcomed to an army of Skyrim’s true children, and how did I thank him? How did I show my eagerness to stride through that door into his ranks? Screwing around with axes and training exercises instead of kicking it off its hinges.

16 years before even that. A life where I’ve met every challenge Scouts, Shallows, Torbjorn, and all of Windhelm threw my way. 16 years and now 15 extra days to prove I’m even stronger now than I’ve ever been. Stronger in arm for Torbjorn, in mind for Scouts, and in heart for all my friends. All the doubters can screw off. That means you, Hod and Rolff. You too, whispering nightmares and ghosts of the past. I know what I can do and I’m tired of listening to all of you telling me I can’t. I don’t care how cold the White River or Windhelm is today and tomorrow. I have enough inner fire to melt a blizzard. A blaze to insulate me in the waters, fuel me at the training bag, and heat this axe-head. Watch out, Serpentstone. This inferno is coming for you soon. Very soon.

Heartfire, 14th, 4E 201

White River. Windhelm outskirts.
Early morning.

This morning, like every other morning before, I knelt to offer a prayer to Kynareth. For the energy to suffer through my swim and persevere through the long day. For her wind at my back, her sun on my face. All those same blessings twice over for the friends and family who had given me so much without expectation of return. Silent prayers and hopes I’ve offered every dawn since a curious Breton pilgrim met a wild-haired 11 year-old bounding along Windhelm’s outer roads. “You fly as if on Kynareth’s wings, my child,” he’d said. No, just Scouts making me run his errands, and I’m not supposed to talk to strangers out here anyway. But I still asked about these wings. Liked what I heard. I hadn’t parted from Kynareth since then, even if our relationship always felt a little one-sided.

Not this time, however. For the first time since I first knelt in her name, there was nothing silent about her response. This time, she listened.

After I’d bowed and said my words, lowered my head and made those same appellations I’d offered daily for five years, the wind heightened. Gusting around me, twigs and snow and dirt shifting then whirling as an unnatural warmth settled on my hair. Onto my face, down my body and into me from above, a radiance brighter than any sunrise I’ve felt but still blue and pale as Nature’s morning touch. It raced and quickened, drawing breath as wind pulled inwards towards me as if air rushing through an open door before it expanded. Exploded. Debris and wind and light cascading from where I knelt in an audible boom, a ground-shaking thunder, as something changed. As someone smiled. Brief and gentle, a mere touch as she drifted away just before I could look up and see her face.

I have no more answers or ideas about this now than I did while kneeling in the snow. No clue about why that was the moment where she decided to reach out to a lost girl who had been reaching to her for years. Has Kynareth been the whispering voice of my dreams? Were these the wings that pilgrim saw me riding years ago? Unknowable questions with unknowable answers, and perhaps that’s all they need to be for now.

Since that moment I’ve felt renewed. Restored. Vindicated in my own confidence, basking in my own convictions. Self-assuredness forged within and now tempered by Kynareth’s brilliance even if she only brushed me for a second. I’d thanked the goddess in the past for her aid, whether against the brown bear or just surviving my training sessions, and maybe this time, on the dawn of something greater, she wanted to give me the nudge I needed to race through the Stormcloak door. I won’t let her down.

Heartfire, 14th, 4E 201

War-Anvil’s Forge. Windhelm.
Early evening.

Oengul always jokes that if he had a Septim for every piece of good iron he’s seen novices like me or Hermir crack in the quench, he’d buy Markarth’s silver mines and retire. Liar. First off, he’d never retire. He’ll be sharpening skyforged blades in Sovngarde complaining about their inferior steel. Second, Hermir’s never cracked anything on a quench as long I’ve seen her forging. Me? That’s another story. But a Septim for each of my failures still couldn’t buy Markarth. Maybe Kjeld’s mine in Kynesgrove, but not Reach silver.

Thankfully, Oengul’s proverbial riches didn’t get any richer today. Not from my mistakes at least. Not after I withdrew the white axe-head from the forge, snowfall steaming off the heat-treated chunk as my tongs guided it to the oil. Not after I plunged it under with a hiss. Not as vapor and fire danced from the trough as the metal hardened, tightened, a fist clenching its knuckles to fight all of Skyrim while I pulled it free and the oil dripped away. No cracks. No fissures, folds, or defects. From disconnected hunks of iron to a completed axe-head even Ysgramor might be proud to wield. That any Windhelm blademaster will be proud to inspect after their student presented it.

I caught Oengul peeking, nodding his head. But even as I was just opening my mouth to ask his opinion, he scowled. “Took you long enough,” he said, returning to the wolf-pelt. Hermir’s wink told me all I needed to know. Thanks. Both of you. It’s not done, I still need to finish the handle tomorrow, but I know I did something right this time.

I’ve said it before but I need to say it again. Thank you. To Oengul and Hermir who guided my hands as I finished this axe-head. To Kynareth who guided my spirit from afar until a strange moment today when she decided to finally offer a touch. To all the teachers who guided my growth as I rose from the sewers to something more.

I know I’m not technically done with this battleaxe, and I know there’s still plenty of opportunity for me to screw everything up and waste all my hard-earned Kynesgrove wood. Even so, I feel a sense of completion I haven’t felt in a long time, and I have this axe-head and all its contributors to thank. I’ll continue to honor them by completing its handle before finishing the entire weapon. I know their favor will stay with me at the forge. I know it will keep guiding me in the days beyond as I set out to Serpentstone and claim a destiny that has waited for me since I was born.

Heartfire, 15th, 4E 201

Argonian Assemblage. Windhelm.
Mid evening.

It’d been over a week since I visited the Assemblage, and I knew it was well past time I said hi. I swear my empty pockets and empty belly had nothing to do with it too, even if Shahvee wouldn’t have cared either way. “You look famished, my child,” she said as I walked through the doors. She’d say it even if I’d gorged every cheese curd in Eastmarch. “Sit. Let’s get some meat on those warrior bones.”

Shallows joined me for the cheese and fishfry. Way better than anything I’d be eating elsewhere and way cheaper too. He asked about the final battleaxe. Just a half-day of labor left, I shared. He already wanted to inspect the piece. “Elm, you say? A fine wood. But does the final weapon do it honor?”

That’s the question, isn’t it? Guess we’ll find out if the bit cracks on impact or the shaft splits down a missed seam. But thinking back to the iron head, safely stored in the blacksmith quarters at Oengul’s offer (“so some clumsy girl doesn’t drop it off the docks”), I know it won’t. It might be Windhelm’s ugliest iron, but after I sharpen and polish it up it will also be its sturdiest. Especially its final handle.

I’ve always loved woodworking. Whether my recent bow and its arrows, rudder and mast repairs when I used to help the Argonians, or even the pieces Neetrenaza assigned me when I was just a girl. It’s the texture, the smell, it’s allowing the grain to guide your sandpaper or whittling knife as if you and the wood are still connected to the forest of its birth. Iron is as lifeless now as it has ever been. Inert and inanimate, spawned from holes beneath the earth instead of grown on grassy hills under the sun. Forging combines dead pieces into dead products that could not possibly exist without human hands. But whittling? It merely sculpts and shaves away pieces to create something no different than birds or ants could carve given enough time. Botched metal can be smelted again and again. Ruined wood just returns to nature. And if anyone knows something about ruined wood, it’s me.

I must’ve produced hundreds of ruined, functionless flutes for Neetrenaza those early years. “No, child,” he’d say as he hammered a piece at his table. “See the crack? The curves where it should be straight?” I never did unless he pointed them out: I’m still not confident I understand the intricacies of carving flutes in the ancestral Hist style. “Start over.” I did. A lot. But I eventually got better, good enough that he’d allow me to help him repair the visiting ships. He’ll be just as proud to see the axe’s final handle as Shallows. Perfectly tapered and shaped for its iron encasement even before I pinned and wedged it in tighter.

Finishing my last cheese wedge before heading back to Sailor’s Rest, I couldn’t imagine anything that could put out my fire. Not a hundred ice wraiths or a thousand Windhelm guards jeering at me as I burned through them all. Neither blizzard nor icewater nor even bad fox-meat. But don’t worry because just when I thought I’d melted off all those doubts, cauterized my old wounds, Scouts came to douse all my heat away.

“Once Wargirl finishes her axe, we must resume her training.” Wait, resume my what? More training? There’s nothing to resume. I’ve already finished it. I could swim laps in that river right now if you wanted me to. Just like I ran them around that sluggish bear back in Kynesgrove. And that’s exactly what I told him. Not to be ungrateful or to insult him. Really, I wouldn’t be here without his instruction. I’m just ready to do this. I’ve been ready and Kynareth’s blessing yesterday morning proves it. I’ll finish this axe like Torbjorn asked but then I’m leaving to fulfill Galmar’s quest.

Scouts stayed silent as I kept talking. Proving to him I was prepared for Serpentstone. That I was stronger than I’d ever been, strong enough to vault any hurdles the Stormcloaks put in front of me just like I’d leapt across all his barrels. He didn’t even shake his head to disagree. Just listening. Watching. Until I’d shared every persuasion I could think of, every victory, before it was his turn to do what he does best and push me right into the cold.

“You are writing your story, Wargirl. Be careful that you don’t let the story write you.” Of course he walked away as I just gaped at him. Not that I had any real questions to ask him. Nothing polite, anyway.

Don’t let the story write me? Um, what the hell is that supposed to mean? Actually, I don’t care. I don’t need any more of his cryptic Black Marsh wisdom. I know I could still learn more from him but for now, I have all I need to complete the task that Jarl Ulfric Stormcloak and Galmar Stone-Fist have laid before me. And I’m not going to let Scouts sow those same doubts I’ve worked so hard to burn away. I don’t need his approval or his blessing. I know what I can do. I know I’m going to finish this axe tomorrow and show it to Torbjorn. Show him I’m ready and not just for any more training. Ready for Serpentstone. To swear my Stormcloak oath. To write my own godsdamn story like I’ve been writing it my entire life.

Heartfire, 16th, 4E 201

Marketplace. Windhelm.
Mid afternoon.

Damnit! First Scouts and now Torbjorn too? These two really know how to mess up my mood. “You aren’t ready,” that Nordic oaf said. Bullshit. How much readier can I get? In fact, you’re the one who was supposed to help me get ready so if I’m behind the curve maybe you’re the one who isn’t ready. Or maybe you just don’t want your star student running off to leave you with your awful daughters and worse wife.

I was feeling so good about the battleaxe when I tested it. It’s heavy, definitely the heaviest weapon I’ve ever wielded or swung, but it made me feel strong. Whipping 20 pounds of iron and wood in an arc to decapitate anything unlucky enough to get in the way. Damn strong. I took some practice slashes at the dummy, just to make sure it didn’t fall apart against straw and wood. Even with my tired arms, worn from weeks of nonstop forging and training, I embraced the axe’s strength. Its power. A true Nordic weapon for a true child of Skyrim, and although I’ll always prefer my greatsword, I understand why others have chosen this weapon. Just holding it, wrapping my fists around the leatherbound handle, shouting and exhaling with every blow, I feel like Galmar himself about to lead the Stormcloaks to Solitude’s gates.

Even Oengul the Ornery approved when I showed him the axe. “Not bad.” He held it in his hands, tested its balance, gave his own practice swing that almost lopped off Hermir’s head. “Reminds me of when I first started smithing.” High praise from a man who mostly speaks in grunts. Hermir squeezed my shoulder as I cleaned my workstation. “The Stormcloaks will be lucky to have a real smith in their ranks.” Hah. For making ugly axes and Argonian flutes? But I couldn’t joke off her sincerity no matter how much I wanted to. Thank you. I’ll remember your lessons when I’m out on the battlefield.

But that’s where the praise ended. Right when I walked up behind Torbjorn, glowing with smiles, radiant with Kynareth’s light and my own strength. “So now what? Can I make my daedric claymore yet?”

He turned but didn’t meet my smile. All business, grumpier than even Oengul. Gods, who peed in his flagon? So much for my grand reveal. He grabbed the axe from me, wringing the handle, running the edge along hair on his hand. Raised it high as if to swing and split the city streets in half before handing it back.

“It will do.” ….what? You’ve got to be kidding me. It will do? What kind of horseshit compliment is that after all the heart I’ve poured into this thing. A piece I didn’t even want to make but did anyway because you told me to. But before I could get even more fired up, he really went for the kill. “We’re behind in your training. You’ll leave tomorrow for the south.”

The where? The south? Serpentstone is north, not south. Uh-uh. Nope. No godsdamn way.

He continued “An old friend of mine has agreed to continue your training you in ways I cannot due to my obligations here, and she…” but I’d stopped listening. I was done.

I’m not going south to do shit, let alone more stupid training. If anyone is “behind” right now it’s you, Torbjorn. Behind in teaching me or behind in recognizing what I’ve become and who I’ve grown into. I wasn’t going to sit there and listen to him tell me what to do like everyone had been telling me for most of my life. I was done, I wasn’t going to some stupid mill to listen to some stupid woman, and I wasn’t going to stay silent any longer.

“No.” I interrupted him as he was adding a bunch of errands he needed me to run because he was too lazy to handle them himself. “I’m done training.”

And I thought his earlier scowl was bad. His added headshake was worse. His grimace. Stupid girl, his expression said. Useless girl. “Done training? Girl,” weak, pathetic, craven girl, “you will never be done training. But maybe in a few weeks you might be ready to-“

Whoa there. A “few weeks?” He’s lost his godsdamn mind and I’d lost all my patience for this patronizing bullshit. “I said no. I’ve done all your and Scouts’s stupid drills, I made your stupid axe, and now I’m ready.” For Serpentstone, for the Stormcloaks, for all I’ve been preparing for. “I’ve been ready.”

Torbjorn looked at me like I’d just told him Friga was marrying an Argonian. “You aren’t ready.”

Now I’m ready to smash this handle into your ruddy nose. “I’d beat that wraith right now if you put it in front of me. I don’t need anymore of this kid-crap. I’m not a child anymore. I’m a warrior.” Jastinia the Stormcloak. Jastinia of Windhelm. Wargirl. “I’m ready for this, ready for Serpentstone, and I’m sick of waiting.”

He was silent, like Scouts last night but with a cold anger simmering under his beard instead of just the Argonian’s cold. I’d seen enough brawls at Candlehearth and the Cornerclub to identify his eyes scanning me. Sizing me up. What are you made of, Imperial? Let’s see if you’re half the fighter you think you are. “Alright, ‘warrior.’ Got your chainmail? Your precious greatsword?” Always. Always here, always ready, bundled in my bag just in case I need to prove to milkdrinkers like you what I can do.

“Good. Armor yourself and meet me below,” he gestured to the sewer cover. “30 minutes and if you make me wait while you cry about all this in your little book, I’ll make sure Galmar never allows you into the Stormcloaks.” He stormed off before I could punch him right in his bearded face or chop it off altogether.

That godsdamn piece of motherf… I’ll show him. Give him something to cry about, show him who the real warrior is, not some has-been Nord trapped in his frigid marriage, taking it out on Argonians just trying to scrape a living and the girl who could be their champion. Show him and Scouts and all of them that I’m sick of people holding my hand and protecting me from their own doubts when I’ve eliminated all of mine. I’m armored, I’m armed, and I’m even readier now than I was 30 minutes ago. Ready to dance whatever dance he demands, go down to the sewers and carve up every spider and skeever and mudcrab below. I’m ready for Serpentstone, for anything, and the only thing holding me back is you.

Heartfire, 17th, 4E 201

House Shatter-Shield. Windhelm.
Late morning.

Two weeks ago, I sat in this same spot after journaling about what happened behind the Shatter-Shield doors. Reflecting on my conversation with Tova. Her cold. Her cuts. I didn’t see her yesterday evening or this morning and yet, here I am again. Sitting to reflect. Hurt. In new ways, with purple arms and ribs. Crippling gashes now magically closed but still tender. In the same ways as before, after hearing cold words and harsh truths. But also in new ways. .

I didn’t give a shit about Tova. But I did care about her husband. Trusted Torbjorn. Do I still? I guess so. Maybe. To some extent, because I’m still alive and still have all my limbs attached. But facing him in the sewers like that, feeling him cut me up with my own sword, hearing him mock me, threaten me…

Yeah. It really hurts.

I wasn’t suspicious when we descended into the marketplace sewers and Torbjorn asked for my claymore. “Oh, so now you want my precious sword?”

At the time I couldn’t read his face. Too many shadows from torch sconces, their golden hue flickering off uneven stone. I didn’t realize the significance of the half-smile, eyes staring through me. “Do you know why I asked you to forge the battleaxe?” he asked as he took my blade and strapped the sheath across his back.

So you can bankrupt me on Oengul’s overpriced iron? Blast my arms and shoulders on an anvil so I’m not screwing around in the river with the Argonians? Waste my godsdamn time? But I was sick of playing games with teachers who treated me like a child, so I didn’t bother. “Does it matter?”

He chuckled but like his smile was forced. “I suppose not.” Thin even in the wide tunnels where his boisterous boom should’ve been audible from the surface.

We walked further ahead to a deserted section of the catacombs. A mudcrab scurried in the ankle-deep runoff. Rummaging among the drains, picking scraps with its claws, a cute little fellow, beady-eyed and-

“Kill it.” All the grim severity of his smile and laugh focused into a single command.

I know I said I’d carve up whatever he wanted to but this felt harsher than just a training exercise. Not “defeat it” or “fight it.” Kill it. Take its life and do it because I told you to do it. “Just like that?”

He shook his head, scowling like his wife at their fireplace. “How do you think you’re supposed to kill an ice wraith if you can’t kill this damn crab?”

He wasn’t even looking at me anymore when I agreed. “Fine.” Nodded, helmeted up, and did what I had to do. It’s just a mudcrab. Just a test. I knew he was doing this to assess my moves as much as my mindset and I didn’t disappoint. Clean cuts at the edge of my range. Force the enemy to commit before winning with superior reach. As few slashes as are necessary to end the fight, whether against a legion auxiliary or a hapless crustacean foraging for an early dinner.

I thought he’d praise me for my footwork and form. “Dead enough for you?”

Wrong. “Five blows to kill a mudcrab?” he asked. Weaker and even more useless than I thought. He wouldn’t even look at me as he walked way, as I wanted to sink into the sewers and vanish or sink this axe through his shoulder blades. “Follow me.”

I almost didn’t. I could’ve run off to Serpentstone instead and left him wallowing around in sewers so he knew what it was like for those born less lucky than a Shatter-Shield. But I knew I could still prove myself to him. Receive his blessing, his praise. So I followed instead, through the market sewers under the plaza. Into the underworks, the great cistern beneath the Palace of the Kings. Its braziers still burned, either from my last journey down here or from sewerfolk passing through as they made their way across town.

“Now what?” I asked. “Skeevers this time?” He didn’t smile or laugh. Didn’t even look at me. Just warmed his hands by the central fire. Moved his neck in circles as he curled his fingers, flexed his wrists and arms. “Or maybe you’ll really let me show off and fight something really scary like a slaughterfish.”

“You really think you’re ready for Serpentstone.” His words weren’t a question and that should have been another warning.

Oh, I’m sorry, was I not clear enough earlier? Or are my teachers just so doubtful of their own abilities they have to doubt mine too? “I am ready.”

I just thought he was staying warm as he stretched his legs, limbered up his arms and joints. “Tell me. What is the strongest foe you’ve faced? A dock-rat? A little spider that crawled in your bed?”

Piss off. I was over his attitude and even though I was suspicious about where these words leading, I was tired of them too. “Is that the game we’re playing down here?”

Now he laughed but it was deep. Dangerous. “Of course. It’s still all a game to you. Playing in rivers with lizards, sparring with vermin in gutters. Reading books, writing stories, and battling straw dummies.”

What the hell was wrong with him? But before I asked, he stepped back from the fire. Rolled his shoulders. Cracked his neck. “How many people have you really fought?”

“Plenty. You and Scouts, Rolff and Nilsine, all-“

He spit into the fire. “Child brawls. Play-fighting with wooden toys. Nothing real.”

What are you doing. I said it as he started to stalk. Circle.

“You think it’s all a game of tag with your friends.” Stop it. “But you’ve never crossed iron.” Stop looking at me like that, Stop it! “Never fought something real. So let’s see how ready you are. Let’s see how strong you are when you stand alone.”

No, wait. But his hand was already going to the hilt on his back. My own sword’s hilt, the one he’d taken from me before leaving me alone with this giant, slow axe. Stop, Torbjorn, what are you doing, what are you doing but it was too late.

“Here we go,” he sneered as the sword was out, up, and swinging at me.

I wish the most painful part of the duel was just the edge as it sliced my arm, the fuller as it smashed my nose and knocked me flat. My ribs when he kicked me after cutting me on the ground. Or even his words, sharper than the greatsword or Tova’s tongue. “Gonna cry now?” I don’t know how many times he asked me that. Maybe just once out loud but I heard it with every growl and exertion. Cry, little girl. Cry and run as I try to kill you or stand and fight to face your death like my True Nordic Daughters who you will never be. It could also have been my own stomach roiling as my axe bit Torbjorn’s skin, ribs, impacting whatever armor he had concealed under his robes. Play-fighting with wooden toys one day, iron on flesh the next. All of it was painful and all of it remains painful as I sit here on his doorstep holding my side, magically re-knitted like the rest of my wounds but still raw.

And yet, none of it was worse than that feeling of utter weakness as the teacher I trusted and loved tried to murder me.

I woke the next day, this morning, in the downstairs bed. Uvoo offered me some food. I don’t want your stupid breakfast I told the housekeeper as I collapsed back onto the Shatter-Shield guest mattress and sobbed. Cried it out as I felt the parts of my body the powerful poultice had stitched whole overnight. By the time I made it to the dining table downstairs and accepted Uvoo’s plate, I didn’t have anything left to cry. Just empty failure like the small, empty Imperial wasting Torbjorn’s and Tova’s food.

I eventually made it to Torbjorn’s fireplace. “I’m sorry,” he said before I could say anything myself. Yeah? Just what exactly are you sorry for? Ambushing me? Tricking me? Sinking my own sword into me while I tried to defend myself with a clumsy axe you knew I was too weak to wield? For what you said and how you said it, for all the terror I was filled with then and still feel now knowing you could kill me with that butter knife if you wanted to? Is that what you’re sorry for you piece of shit?

But before I could say any of it, he continued. “I know what I’m about to tell you won’t make you feel any better. I don’t blame you. And yet, it’s important you hear it.” He stirred his mead, but kept his eyes locked on mine. “I needed you to know you weren’t ready.”

Oh, so that’s what this is. Another bullshit test to prove your wife’s point that I’m some Imperial whore-daughter of low birth who can’t tangle with real soldiers? After all I’ve told you, all I’ve shared about myself, you think- “It hurt to show you like this, truly. It still hurts.” He stood and put his hands on my shoulder. “But now you know.” Bear-paws that wielded my own greatsword to cut me to pieces. Strong Nordic hands. Fatherly hands that would’ve held his daughters in this very room when they too were crying.

“You could’ve killed me.”

Those hands squeezed harder. “Never. But it would kill me to lose you, Jastinia, and that’s what would happen if you went to Serpentstone today.”

Part of me wanted to accept his hands and collapse into his chest. Another part wanted to pull the dagger off my belt and ram it into his chin. Or run out the door and hide in the sewers where I belonged.

Instead, I just said a single word. “Sorry.” Sorry I failed you. Sorry I’m so weak.

He squeezed again. “You have nothing to be sorry for. You are strong. And you will become stronger.”

He told me to get rest, recover. Return tomorrow morning. He returned my greatsword but told me to keep the battleaxe too. I’ll be needing it, he said. As I walked away, I sensed neither of us knew if I would really be back tomorrow. And in that realization, we also knew I would. After a bath and a night with myself and Potema. A cry on his steps and more in my bed. Tear-stained journal pages to commemorate a loss that would’ve been my last anywhere else, if Torbjorn hadn’t provided the enchanted medicine to bring me back after showing me how easily I could be taken away. Anyone smarter would would run and hide from this ordeal, a brush with death at the tip of their own sword as they swung around a weapon too heavy for the weak, craven arms that dared to wield it. Abandon this plan before they got killed for real.

But that’s not me. Torbjorn knows it. I know it. I’ve survived this long through this much and I can survive this too. I’ll be back tomorrow. Bruised everywhere I can think of but still back and ready for whatever training Torbjorn has planned. Still sorry for letting him down, him and all my mentors. Sorry I wasn’t as ready as I thought I was.

Commentary

I had so much fun (and a lot of feels) writing this one even if it went through about four versions before publication. The original Take Notes entries just didn’t have enough build-up to the final duel with Torbjorn so it felt a little unearned. But the more I thought about Jastinia’s progress, the more I realized there isn’t a teenager in Tamriel who would want to waste more time with all this stupid training. Of course Jastinia is getting too big for her chainmail britches! She’s ready to rumble and you better believe it. Too bad Torbjorn didn’t agree. Staging that combat video, however, was a real pain. Not just for battered Jastinia either; mostly technical and video-editing reasons. I’m going to limit these semi-staged fights in the future unless it’s a big story moment, but here are some thoughts on how you can make your own videos like this and how the story unfolds around it.

  • Semi-staging vs. staging. A staged video is one where you’re setting the characters and following scripted action to a scripted conclusion. Think of basically every cutscene ever, from Helgen to 80% of the Call of Duty franchise. That’s not what I did today; I genuinely tried to beat Torbjorn while also playing Jastinia realistically. She got thrashed but hey, it wasn’t for lack of trying. This puts the clip in semi-staged territory, where you set up a scene but then have no idea how it is going to resolve. This led to a more authentic fight even if it’s not part of the base Skyrim experience. If it feels weird or cheaty, here’s another way to think about it. If I was good enough to code a mod that included this fight, you can bet I’d code and add it. But I suck with Creation Kit more than I do at lighting Skyrim screenshots, so I brute-forced the “mod” in console instead. Used sparingly, this is a great tool to drive stories and design centerpiece narrative moments.
  • Prep with console commands. Did you know vanilla UltSky Torbjorn is a level 4 pushover that probably couldn’t beat that first mudcrab? I didn’t… until I killed him in three swings on my first recording. Oops. I ended up using a ton of console commands to buff up Torbjorn before the fight so we’d have an actual duel. Here was my process so you don’t murder your lead actors like I did:
    • setlevel: Great War veteran Torbjorn has to be at least as strong as a Companions Circle member in my mind (level 30) so setlevel’d him to 40.
    • forceav damageresist/health/stamina/twohanded: I really pumped up Torbjorn’s stats (HP = 300, stamina = 200, damgeresist = 450, two-handed = 70) for a longer combat round where he hit harder. He still lacked a lot of perks, however, so he didn’t kill me in one hit. Requiem does some weird overrides so you need to forceave instead of setav to get this to work.
    • setessential: I really wanted to beat Torbjorn and have a final frame where I’m standing over him and he’s on his knees in bleedout. That’s not quite how things worked out, but it would’ve made for a sweet, cinematic ending. If you do this, don’t forget to tweak Sneak Tools and Requiem essential actor settings too.
    • moveto player, tc, and tai: it took a long time to get Torbjorn to stand and do exactly what I wanted him where I wanted it, especially because he kept running a script to leave the sewers and join his doppelganger at home. Just initial positioning, especially for screenshots, can be a huge pain with staged content.
  • Play with third-person. I love that #NoHUDgang action in fights and I show it off throughout the HUDless video, but I also think some of Skyrim’s brutal animations needed some love too. The first-person power attacks just don’t capture their weight! I added a few third-person zoomouts to record these moments. Sometimes this caused me to miss attacks because it’s hard to move/swing/hit while also toggling cameras, and I overdid it at least once. I’ll probably keep this to a minimum in future clips, unless it’s a big story moment or a natural kill-cam, but they sure look cool when you get them at the right angle!
  • Decide the value of (semi-)scripted fights. Jastinia’s brown bear battle was 100% organic. I had no idea that grizzly was coming and fought it on one try. Well… technically two because I screwed up the Shadowplay hotkey, but who’s counting? In this battle, I had to fight Torbjorn four times. First, when I realized he was weaker than Nazeem and reloaded to beef him up. Second, where the fight was darker and more chaotic than a Nolan Batman fight. Third, when I had too many interrupt bashes for it to be believable. And at last, the fourth and final product where the lighting was at least clear enough to see the fight and Jastinia didn’t do too terribly. But I could’ve easily ran this fight 100 times to get a perfect shot, which isn’t really the project’s point. If you’re selling your work as a “true” dead-is-dead playthrough or a pure journal run, you probably want to avoid this content. But if you’re building characters, a narrative, and a story with mixed media, these moments can be special for an audience who is immersing themselves in your vision. Just use them sparingly, both to not break immersion too much and so you are spending more time writing and playing than battling Skyrim camera angles.

This was a fun experiment in combining our Take Notes journaling with semi-staged Requiem combat action, and I’m super excited to do it again in the future. Let me know in the comments, on Reddit, or on any of my other social media haunts if it worked for you or if it fell flat into the sewers with that poor mudcrab. We’re off to Mixwater Mill in the next entries for Jastinia to get all that training she clearly needs. Thanks so much for reading and I hope you enjoyed Jastinia’s really bad week more than she did. See you all next time.

Jastinia 4: The Brown Bear (09/11 – 09/13/201)

I originally intended this Ultimate Skyrim run to be recorded, not journaled. Kind of like Just Wildy’s permadeath series but with way more roleplaying and self-conscious acting. I ended up tabling that project because my microphone sucks, video editing can be even harder than writing, and I knew I’d struggle to tell the story I wanted to tell with Bethesda’s limited dialogue. Unless I got really good at impressions. Or hired all the original Skyrim cast members and boarded them in my house until 2022. Anyone have a good email address for Vladimir Kulich? I’ll probably do a proper YouTube run in the future but for now, I’m happy with old-fashioned word processing. Plus a few video clips along the way. In my roleplaying rules post, I committed to recording some of Jastinia’s combats and today I’m delivering on that promise. The bad news is this blogpost only covers three days of journal entries. The good news is I’m rolling out the first of many combat clips to come. I hope you all enjoy Jastinia’s brief vacation to Kynesgrove, our first recorded fight scene, and her reflections on the 09/12/201 battle with the Brown Bear.

Playthrough links

Story recap

To prepare for her Stormcloak initiation of slaying an ice wraith, 16 year-old Jastinia dove headlong into her new training program with her different mentors. Scouts Many-Marshes introduced the Imperial to cold water acclimation in the frigid White River. Stands-In Shallows encouraged her to hone her hunting and stalking skills in the wild. Meanwhile, Torbjorn Shatter-Shield gave the girl an unusual task: forge a two-handed battleaxe for an unknown purpose. Not wanting to disappoint the swordmaster, and determined to prove her worth to Torbjorn’s icy wife, the orphaned Jastinia temporarily set aside her claymore and armor for hammer and apron. Following schematics from the Craftsman’s Manual, and with help from Hermir Strong-Heart plus grumbles from Oengul War-Anvil, Jastinia began forging the battleaxe. One sore shoulder and ringing eardrum at a time.

Over the next week, she made progress on the new weapon despite setbacks: nightmares of ghostly figures and an icy death on Serpenstone; unsettling bodies found on the Bridge of the Kings; and perhaps worst of all, a nasty bout of stomach rot from questionable Sailor’s Rest meat. She persevered, and by the end of the week had pounded, forged, and welded a completed axe head. But before she could quench and polish the head, a courier brought her a delivery. An inheritance letter from a dead “Beggar”, identical word-for-word to a similar letter Jastinia received years ago. The letter that had memorialized her mother’s bloody, brutal murder. The dismissive, bureaucratic note dragged the young warrior back to the headspace of the 8 year-old who found her mother’s corpse in the sewers. Between dark memories, the letter’s words, and a meeting with an old Dark Elf friend that ended with customary Windhelm bigotry, Jastinia realized she needed some space. She left the city early to gather wood for her battleaxe handle and clear her head.

Heartfire, 11th, 4E 201

Stables. Windhelm.
Mid morning.

It takes forever to get myself ready for the road. I blame Gaerford. His Survivor’s Guide has me so afraid of freak blizzards and sudden hailstorms that I always overpack. Knapsack and woodcutter’s axe, bedroll and water. Warm clothes, tinder, sword and bow and dagger. I had everything but rations and now I’ve bought those too, even if I’m not happy about how I afforded them. My inherited money, minus the Jarl’s tax. A “Beggar’s” pitiful fortune, bequeathed to me after their death. I feel dirty spending it, let alone so soon after receiving Rigmar’s delivery. But what else was I going to do? Save it in the nameless dead’s memory? Give it to someone else before they met their own anonymous end in the sewers too?

It’s not like I held onto mom’s pittance when the Steward passed it to me following her own killing. Half of it was gone in just over a week on food. The other half stolen. I knew I should’ve hidden it in a less trafficked chamber, trusted fewer sewerfolk to watch it, even if in hindsight the thief’s identity doesn’t matter. All of us were desperate down there. Mom hadn’t been the only one with a starving child and at least she only had one. If I had to steal 43 Septims from an orphaned 8 year-old to feed my own kids, I probably would too. My family might make it together. The lone girl grieving over a murdered mother would not. Had it not been for the Argonians, for Stands-In Shallows recognizing me in the tunnels when he made his skooma run, I wouldn’t be here today. They know it. I know it.

When I planned this Kynesgrove journey, I initially scheduled it as a daytrip. Now that I’m beyond the walls and hear Skyrim’s roads calling, I realize it doesn’t need to be just one day. 2-3 is fine too. Longer if I need it. It’s not like Ulfric and Galmar even expect me to attempt Serpentstone by now, let alone meet any initiation deadline. “Whatever happened to our latest recruit,” Ulfric might ask on a boring day with nothing else to discuss. Galmar would snort. Spit. “Playing with axes, going for swims.” They’d both agree: “Typical Imperial: useless, lazy, and weak.” With even less ability, background, and upbringing than Tova thinks I possess. So yeah, it’s not like I’m in a huge rush.

It’s a most of a day’s walk to Kynesgrove in good weather, but I’d like to take my time harvesting the battleaxe lumber. Between logging, travel to and from the mining town, and any other time I need alone, that’s about three days. Three days to forget this awful letter and burn it in the first campfire I build. Three days to find solid oak or elm for the handle, win a few coins at the Braidwood, pull myself out of all this unbecoming self-pity.

Seriously: get over yourself, Jastinia. I’m sure every Stormcloak has a sob story just as bad as yours. All the people you care about certainly do. Every Dunmer who fled Morrowind to a refuge even less welcoming than what was left of their homes. Every Argonian who washed up in a city that won’t even allow them inside its walls. You don’t see them rubbing frozen tears from their eyes, wallowing in memories almost a decade old. Chin up, feet moving, and enjoy the road. The wilderness. Your favorite place and your favorite home. As Shahvee always reminds me and her kin when we are feeling down, “Good, honest work staves off the cold.” These days there’s nowhere colder than my own stupid head. Some good, honest work with a woodcutter’s axe is exactly what I need right now.

That and some sun. Clouds might suit my mood better, but you can bet I wouldn’t complain if Magnus decided to show his bright face and say hi.

Heartfire, 11th, 4E 201

Kynesgrove Road. Eastmarch.
Late morning.

Magnus must have misheard me. I wanted a little sunshine, a little warmth. Not heavier cloudcover and this surprise blizzard. That’s what I get for doubting Gaelford’s pessimism. I’m only about three hours beyond the stables but for all the snow and visibility, I might as well be a week’s north in the Pale. Whiteout conditions, winds strong enough to capsize a ship, and snow whirling into my hood and down my neck. Not exactly the cheery start to my Kynesgrove retreat I hoped for. Looks like I’m taking an early lunch.

I brought Wolf Queens 1 and 2 for a little reading but I don’t think I’ll be doing much of anything in this storm. Especially not reading; I can only see this journal if I’m huddled under Ma’jhad’s hide cloak. The winds are tamer by these cliffs and I eventually got a fire going before my hands were too numb to even strike the flint, but right now I can’t worry about reading or writing. Just keep warm, wait it out, and stay alert so some winter monster doesn’t stumble into my camp. At least that awful inheritance letter is gone, burned away among the tinder with all its cruel language and crueler reminders. I have enough to worry about today. I don’t need to invite yesterday’s specters too.

Heartfire, 11th, 4E 201

Kynesgrove Road. Eastmarch.
Late afternoon.

Of course. After hours spent wiggling around on these rocks to find the least uncomfortable spot, the storm broke. So sad I can’t spend the night here on my stony mattress. Unfortunately, now it’s much later than I’m normally comfortable traveling. More dangerous. The roads will be thick with accumulated snow and nightfall is only a few hours away.

On the one hand, even if I left right now I wouldn’t make it to Kynesgrove until well after dark. The perfect roadside snack for any wolves or sabercats looking for a frozen, snow-powdered treat. Or bandits waiting for easy gold. On the other hand, staying exposed on these frozen rocks, the cliffside behind me reflecting my fire across the forest, doesn’t feel much safer. And I’d rather get jumped on the road while I’m awake and trudging through ankle-deep snow than bushwhacked while bundled in my bedroll.

I’ll break camp and continue south. With Kynareth’s favor, I can make good time even on the fresh-powdered roads. Brave the cold, avoid outlaws and hungry wildlife, and make it to Kynesgrove before another blizzard kicks up. Or before the Braidwood closes its kitchen for the night.

Heartfire, 11th, 4E 201

Braidwood Inn. Kynesgrove.
Mid evening.

I can’t believe Iddra’s already asleep! Small-town folk and their small-town schedules. At this hour, the Candlehearth party would just be getting started. Luaffyn picking up her tempo with a jauntier tune. Viola crooning to Captain Lonely-Gale while he tries to lose her in the drunken crowd. Susanna serving flagons and compliments for extra tips, Nils baking bread whiter than he is, Rolff burping up his ale and belching opinions about those “filthy Imperial spies” on the other side of town. Hm. Maybe this small-town life isn’t so bad after all. But if Iddra’s in bed, who else is supposed to sell me Eastmarch’s best cheese curds?

As if things couldn’t get worse, I don’t have enough money to rent a room for the night and there isn’t a soul in the inn who wants to try their Prophet’s Dice luck against me. Guess I’ll be roughing it outside at the camp with the miners and loggers. Sigh. Welcome to Kynesgrove.

I tried to appreciate the town’s rustic charm as I crested its hill, arrived at the lamppost that marks its border, but it was just too late in the day. Too many shadows, clouds, and yawns. Between the godsawful sleep of the last few days and the 10+ hour “daytrip” it took to slog through miles of snow, I’m not exactly in a position to appreciate anything except a good night’s rest. If that’s even possible in bedrolls clustered around a communal fire, lulled to sleep by a chorus of snores, groans, and coughs from my fireside neighbors. Commoners and laborers. Transient miners. Itinerant workers like so many Nords who escape the big cities seeking a better life only to get stuck in towns like this. Simple folk but hard folk, people who endure backbreaking shifts just to save enough coin to wander to the next mill or mine.

Iddra may have been sleeping but some of the other Braidwood regulars were still awake. I’d visited enough times to remember them. Kjeld (the younger) complaining about the mess those slobbish miners left him to clean up. Kjeld (the older) complaining about his lazy workers and lazier son. Roggi on his sixth mead and still going strong. Genna and Gamma arguing about their lumber mill investment in a town where every tree around it is sacred. I always feel so bad for them. The Uriel sisters, my Imperial kinswomen even if I’m confident they don’t remember my name. Slight-statured like me with features like mine, too fine for harsh Skyrim but too coarse for true high-blooded women of Cyrodiil. Transplants like mom and dad who came north to find something. But what? A beginning to something new? An end to something best forgotten? Maybe just the temptation of opportunity. The trap of possibility that is a new lumber mill in an old mining town with no choppable lumber for miles. I bet my parents could relate to Genna’s and Gamma’s plight. Dead-ended in Kynesgrove just like mom and dad became trapped in Windhelm. Mom especially. Probably dad too before he wandered off to find something better, leaving a wife and a daughter to survive the endless Eastmarch cold on their own. Leaving me.

Sitting here by the Braidwood firepit, warming my toes and fingers after a day’s march through snow, I dread the camp that awaits me just outside as much as I dread whatever visions await after my eyes close. Not because I fear for my safety. Let those crusty miners just try something and see why I sleep with a dagger. See what happens like the first and only grabby traveler at Sailor’s Rest three years back. Idle comments don’t scare me either, jabs or coos about a soft-cheeked Imperial lost in Nordic woods. “Hey there, little girl.” “Long way from Cyrdoiil, aren’t you?” “Need some big, strong arms for the night?” Heard it all before, fellas. Piss off and leave me alone. There’s nothing they can say I haven’t already stomached. Nothing I haven’t endured from Hod, Rolff, and all the other Nordic boors. From Tova.

So what am I so scared of then? It’s not their propositions or veiled threats. Nor the cramped campsite, the rogue embers which could ignite a bedroll or greasfire, the prowling thieves picking bags while we sleep. It’s the people themselves. It’s seeing them, watching them, understanding them. All those miners. Laborers and workers who call this town home and call this campsite their bedroom. All of them are dreamers and believers different from me in heritage and height but nothing else, optimists who left their home wanting something more before ending up here. Stuck in Kynesgrove.

Looking around that campsite, I see their potential stories unfold above them like scrolls tumbling from archive shelves. An aspiring knight or queen, sorcerer or alchemist, inn-keeper or mill-owner. A Stormcloak. But instead of fulfilling that destiny they just lie there, curled in mead-stained bedrolls under smoky tents before Just-Another-Day of their lives. I see their dying dreams blow away with the camp smoke, the falling ashes of dreams already gone. I see a future and a fate I hope to never experience. One I know I can fall into if I falter on any step of this journey.

Kynesgrove. A town defined by its unmoving, eternal grove atop the hill. And also by its people, folk who may drift from camp to camp across the province but are in many ways as unmoving as those trees.

And here I thought my journey would be an escape from all this self-pitying gloom. I guess tomorrow’s a new day. As Shahvee always says about her kin, who have far more reason to sink into self-pity than I do, “Our fortunes will turn and we will endure. We always have.” Me too. At least, so far. A night around Kynesgrove’s labor-camp fire won’t change that and I owe it to all the Argonians who have helped me to share her optimism.

Heartfire, 12th, 4E 201

Labor camp. Kynesgrove.
Mid morning.

Holy shit. I thought that roar was part of my dream. Some new fear manifesting alongside the ice wraith and all my other frozen doubts. Except after I heard it again, deep and closer than it should be in a town, after I rolled from my bedroll and heard the screaming, I knew it wasn’t a dream. The roar was real. The screams were real. And the bear was real too.

“Help, someone please!”

“Help us!”

“I’m getting out of here!”

Chaos in the camp as miners and workers stumbled over each other, tipping flagons and plates into the dirt as they retreated from tents to nearby cottages. Pounding on doors, “Let us in!” as the roar echoed again just beyond the camp fence.

The smart decision would have been to join them. Get the hell out of there before the growling beast lumbered closer. Smart like staying warm and dry instead of swimming mostly naked in the White River. Smart like learning the ways of proper Skyrim women like Friga and Nilsine, not warcraft from Torbjorn and Scouts. Smart like staying far away from the Palace of the Kings until all my Stormcloak dreams were dust and shadow and I built my own failed lumber mill in one of Skyrim’s forgotten towns.

What can I say? Smart decisions have never been my strength.

I ran to the fence and peered over at the bear. Past the chicken coop, rippling with brown fur and its bulging muscles. Shallows always reminded me animals feared us more than we feared them. It takes a lot to provoke them to attack. They prefer avoiding solo travelers in the wilds, never mind larger groups and entire towns. If this brute was already on the Kynesgrove doorstep, something was wrong. Maybe it was hurt or sick, confused or scared. Possessed by some nature spirit or just pissed off at humans who kept encroaching on its domain. But now that it was here, pawing and rummaging around in front of the general store, its instinctual fear was gone. It was hungrier than it was hesitant. “Most animals fear us, Wargirl,” Shallows said. “But fear the animals that fear us no longer.”

It’s a job for the guard, I reminded myself. The Stormcloaks garrisoned soldiers in Kynesgrove for this very reason. Or Windhelm regulars, the Eastmarch militia. But as I looked around, I didn’t see any of them. No guards, no soldiers, no militiamen to protect these people or wield arms in their name. No one was coming. No one would help, and if that bear got any closer, chasing the smell of old rabbit meat from last night’s fire, the pitchy screams of scared prey, they would be too late anyway.

But looking over that fence, turning and seeing the screaming, scrambling workers, I realized no one else needed to come. Neither guard nor soldier nor militiamen, because Kynesgrove already had the protected it needed. I was there. I was ready. And I wasn’t going to let this beast lay a claw on one of these broken, wandering dreamers.

Wish I hadn’t let it lay a claw on me though. I’m lucky I’m just banged-up and tired. Luckier Torbjorn drilled my defenses, that this makeshift hauberk held up against 500+ pounds of bear. But even so, holy shit. I did it. I’d fought a bear in the wilderness before but this was different. Months back, I’d stalked that snowbear for hours, hit it with arrows from afar before closing to engage. This was a duel. A battle of woman against nature and at least this time, the winner’s the one buying herself a heaping portion of cheese curds.

Kynareth: thank you for making my feet light and blade lighter. Torbjorn: thank you for teaching me to wield that blade to protect this land. And Scouts: thank you for all those awful barrel hops and agility drills. In the end it wasn’t just big brutes in heavy armor I ran circles around. It was bears too.

I still need to chop that battleaxe lumber but now I also need to butcher this animal. Patch up my scratches and bruises, let the poultice do its work. At least I’ll have money for my curds now; between the bear meat, fat, and whatever is left of its pelt after too much greatsword enthusiasm, I should have more than enough to buy out Iddra. It’s a victory and I know it, even if most Kynesgrove residents were too busy cowering inside huts and under blankets to witness it. They’ll probably thank the guards who will just shrug as they wander along their patrol routes, so bored they might not even remember a titanic struggle against a bear.

And yet, despite this knowledge, despite the satisfied adrenaline settling in my stomach, I can’t write or shake away a feeling of unease. It’s not just the lingering fox meat effects either, nor my battered arms, sore wrists from absorbing the bear’s bites. It’s that smell of blood. The sound of it squirting out of the bear’s wounds as I ran it through. The *shink* of greatsword into flesh and its twitching, dying body lying on the road. A potential danger to Kynesgrove yes, but also a noble, mighty, and now dead being. Dead because it wandered too close to humans who were on its own land in the first place. Dead because I killed it.

Heartfire, 12th, 4E 201

Jurgan’s Goods and Trade. Kynesgrove.
Late morning.

I really don’t want to spend all 200 Septims of harvested bear meat on a single potion, but if Jurgan promises it will cure my poor stomach I might just do it. I could also trade off the pelt for extra but now that I’m holding the fur, rubbing my fingers through the coarse bristles and thick hair, I don’t want to part with it. Scouts always warns me against vanity, against collecting trophies and showing-off past victories. But you know what? I slayed that beast in single combat and I get to feel good about that, thank you very much Mr. Many-Marshes. My fight, my pelt, my trophy.

Except maybe I don’t feel that good about it. Not after giving thanks to Kynareth for the victory, not after the butchering, and not even now after most of my bruises are healed. The visible ones, anyway.

I don’t know what turn of fate or health sent the bear wandering out of its element into ours. No, I correct myself. Into its own element. Kynesgrove might be humanity’s outpost in these overgrown hills but that’s all it is. A foothold in land that is barely ours. A toehold. The more I think about it, the more I know we are the invaders here, the bear our victim. And Jastinia of Windhelm was there at the front lines, tip of the spear, edge of the sword, to impose Eastmarch’s will on nature.

It did no more or less than any bear would do. It roamed its kingdom looking for food or shelter, perhaps meeting a family member, finding a lost cub. For all I know, these crass laborers had hunted its kin earlier for food or sport. For the same spoils I just sold to Jurgan at coppers on the pound. Scraps for the dogs, bits to feed the fire or go into a miner stew. An ignoble, wasteful fate for such a noble animal. The Brown Bear: pure avatar of Skyrim’s independence and ferocity. Patron of Skyrim, icon of the Stormcloaks. One bear against one of Skyrim’s least favored daughters and I’m the one who emerges still wearing my skin. Still on my feet and not twitching in a blood-soaked pile.

After all that, the least I can do is honor it this way by keeping its pelt. In whatever weird way we justify that as “honoring” a dead adversary. There’s some twisted symbolism in this. Of (wo)man against wild. Of the Stormcloak to-be prevailing against the Stormcloak’s embodiment as she prepares for her formal Serpentstone initiation. Of yet another body that bites me even after its death, like the two on the Windhelm bridge, the “Beggar” corpses invoked in Windhem’s cruel letters. I don’t know what any of it means. I’m no scholar or sage. I’m not clever like Potema, cynical like Tova, or wise like Shahvee. I’m just some messed-up kid who knows this shit is harder in real life than it is in the stories but you know what? Maybe that’s enough for now.

Remember how this trip was supposed to yank me out of my head, not plunge me deeper? I’m going to take a long lunch to at least eat some of this bounty I robbed from nature and then I’ll march south to the geysers, the patches of trees growing among the calcified dirt. Another site where people like me can steal Skyrim’s riches for our own purposes. I’m hoping for no more blizzards, certainly no more bears, but I wouldn’t blame one if it smelled its cousin’s killer and charged ahead to finish the job.

Heartfire, 12th, 4E 201

Wilds. Eastmarch.
Mid evening.

I needed this. I really did. Not the sweaty hours to fell and split that elm, although maybe in a way I needed that exertion too. Not the aching shoulders from toppling the tree and then chopping up its trunk, nor the spasming back after. What I really needed was this alone time. This evening air. The sky, the stars, and those green veils dancing under twin moons, auroras shimmering with moonlit cloud as I stare to the heavens while Massa and Secunda stare back. I look up at them and remember peace. Just me, Skyrim, and the moons without a person for miles. My giant neighbors over the ridge don’t count either. Ancient souls with sad, tired faces. I spied on one from afar earlier today. More of Skyrim’s avatars: slow, timeless, and powerful.

There’s enough wood in my bundle for a Stormcloak squad of battleaxes but I’m not going to sell off the excess. I might need it for future projects, when Torbjorn decides he needs his own battleaxe and I’m the girl who needs to forge it. For a later bow, extra arrows. Even if Jurgan or Gamma would pay a premium for the knotless timber (which they won’t), it’s not like Kynesgrove will distinguish between this fine elm and the deadwood scrounged around their forest. It’s a mining town, not a lumber camp. Most of their wood just goes into repairing pickaxe handles or shoring up mine shafts, not new battleaxes. If I’d split it the elm in larger pieces, or even if I’d asked one of those wandering giants to drag the whole log back to town, this tree could have been a sturdy addition Kynesgrove’s rustic architecture. But chopped into rounds like I did for easier transport, it’s likeliest fate would be kindling for the laborer camp or charcoal for the smelter. These old trees, not as old as the village’s namesake grove but older than anyone still living in it, deserve a better future. I hope my shoddy battleaxe is good enough.

I’m only a few hours south of Kynesgrove so with an early start I can return to the mining town before lunch, sell some of the more valuable herbs and vegetation I gathered out here, and then make my way back to Windhelm. It feels wrong abandoning this expansive view for the dingy, soot-smeared ceiling of Sailor’s Rest. I wish I could stay longer. But between burning the letter, the time outdoors, and the solitary serenity of this skyscape, I’m feeling better. Not better like I was before my birthday when the only thing I had to worry about was whether or not Ulfric would even turn his eyes in my direction. Better than yesterday and even better than this morning. Better in the understanding that I shouldn’t have killed that bear, the experience to hope I won’t make that mistake again.

I now know I could have resolved the encounter differently. Lured the bear away with meat, scared it off with loud noises. Got its attention and then led it on a merry chase through the foothills. Shallows taught me there is no shame in a shameless hunt. “What makes a hunt shameless?” I’d asked. “You will know the more you hunt.” Sometimes I wish the Argonians could borrow at least one mannerism from their slavedriver boss and share Torbjorn’s bluntness. Maybe then I wouldn’t have killed this poor animal.

I might not know everything that goes into a shameless hunt but I know this brown bear was not one such example. And I hope I won’t be so rash to leap into battle next time, so quick to solve a problem with violence. These aren’t happy revelations but they have a grounding comfort to them just like the packed, flat dirt under my bedroll. So yes, all considered, I still feel better. And certainly better enough to make it home, get back to War-Anvil’s forge, and finish Torbjorn’s battleaxe project before he decides he wants a matching steel plate cuirass to go with it.

I’ll continue Potema’s journey before sleep. Just me and her under Skyrim’s twin moons on an unseasonably pleasant night. The “Wolf” queen, huh? I don’t know why she was called that, not yet at least. Even so, wolflike or not, she would surely love this lunar view as much as I do.

Heartfire, 13th, 4E 201

Wilds. Eastmarch.
Early morning.

It’s amazing how much difference 10-20 miles makes for Skyrim’s weather. Camping an hour outside of Windhelm? I’d probably be buried in snow with only the tip of my nose to guide rescuers to my dead campfire and dying body. Not that any would come in those northern tundras. But a few miles outside of Kynesgrove, which is itself just south of the Hold capital? The morning sun is barely peeking over snowcapped mountains and I’m already comfortable. If only those ancient Nords built their ancestral city just a little further south. Of course, then it wouldn’t fit their cheery, sunny disposition. Nor their cold sense of True Skyrim Pride. Personally, I’d trade Windhelm’s stony authenticity for the warm southern hills any day. Hopefully Serpentstone isn’t a sign of my Stormcloak campaigns to come. Think I can put in a special request for a Falkreath deployment? I hear Helgen’s gorgeous when the leaves change.

Wolf Queen 2 did not disappoint. Potema might be older now than in Volume One, her burdens heavier, but she hasn’t lost her youthful cleverness. Her drive and willingness to do whatever she has to do, whatever it takes, to come out ahead. I know people will read her story with suspicion. Judgment. “Just who does this ungrateful witch think she is?” “What gives her the right to manipulate these trusting people around her?” Please. Spoken like a true son of Skyrim.

Critics like that never grew up Imperial in the north. Let alone Imperial with all of Potema’s crushing expectations. Forced to marry a man old enough to be her father’s father while she was barely my age. Stolen from her home, imprisoned in a new one a thousand miles north, locked in a gilded cage with perfumed prison guards but still a cell from which she could not escape. And now she secures a future for herself and the child she may have never wanted but was forced to birth. You do you, girl. If I were in your position, I’d also go to whatever lengths were necessary to survive and thrive. To make myself a home where I’d been sold and bred like a prize animal. Keep fighting. Keep scheming. I know you’ll make it and I can’t wait to hear what happens in Volume Three.

I should leave soon to make it to Kynesgrove before lunch. That will give me enough time to stop at Jurgan’s store and buy his potion; it’s probably cheaper to wait until I return to Windhelm but I really don’t care. I can’t stomach it anymore. No more growls, no more grumbles, no more buckets behind smelters or chiseled holes in packed dirt. As long as I have even a little extra money for Iddra’s cheese curds, I’ll be happy, and at this point I might trade all the curds in Eastmarch just to keep food in my stomach where it belongs. After that, with a belly free of fox meat and full of dairy bliss, I’ll make my way home. “Home.” To the extent I can call Windhelm that. To my salmon-smoked bed at Sailor’s Rest where I can sleep and awaken ready to finish Torbjorn’s axe.

But before that, I’ll do everyone in Sailor’s Rest a favor and give myself a bath. Between roughing it in the country, carving up the bear, and all the other indignities of rural camping, Scouts is right: I really need one.

Heartfire, 13th, 4E 201

Kynesgrove.
Late morning.

Mmm. Mammoth cheese curds. And I can actually enjoy them without buckets or holes because of Jurgan’s potion. You really can’t put a price on stomach comfort. Well, maybe you can, and maybe 217 Septims was at the upper end of that price range. But overcharged potions aside, I’m happy to not be massaging my poor belly all day and happier still to enjoy the Braidwood’s signature dish. Think Iddra would export some of her product north from time to time? I bet I could get Ma’dran in on that racket next time his caravan passes through.

I couldn’t ask for better weather, which means it’s going to start storming the instant I clear the Kynesgrove lamppost. But who knows. Maybe my luck will hold up. Not like the luck of those who remain stuck in this mining town as the world passes around them. I may feel better about my run-in with the brown bear, my commitment to learn from that mistake, but I don’t share that closure about Kynesgrove itself. If anything, my evening in Skyrim’s endless wilderness only sharpened my discomfort. Passing the camp again, overhearing miner conversations, watching them shovel rationed slops into their mouths from wooden plates, I still fear their fate. Locked into a lifestyle they never intended as their dreams keep fading. Just like the bearblood on stone that has already begun to seep away.

Even in the bright autumn sun, even with some of Kynesgrove’s people nodding in recognition and smiling for my help with the bear yesterday, I can’t ignore the town’s inherent sadness. On every visit before, whether solo or with mom and dad as a girl, I enjoyed its rustic beauty, wooden houses lashed together one beam at a time on hand-hewn stone plots. A town ruling a hillside where our kind was never meant to dwell. Kynesgrove was a statement that we too can live and make a home here.

Now I’m seeing Kynesgrove for what it really is. Its beauty has darkened, like the dirt-caked faces of miners breaking for lunch before another 5+ hours in Kjeld the Elder’s shafts. Some I recognize from the last two days. Others I don’t know but probably just missed while I was too busy charging into a fight I should’ve ignored. But perhaps some are already newcomers to Kynesgrove, fresh-arrivals in the last 12 hours who will themselves pass and fade like those before. Wanderers drifting between settlements and settled dreams, accepting their new reality but still clinging to hope. Mined, hammered, and forge-welded hopes only vaguely recognizable as the dreams they once were.

I’m sad to leave the country and return to Windhelm, but I’m not sad to leave this place. A stopover where so many just stopped. An endpoint for traveler journeys like it was Gamma and Genna. Even for the Stormcloaks posted here, far from the front lines wasting days and dreams in a town they won’t even defend from wildlife. Better to die in ice wraith jaws than dissolve into shadow here.

I’m glad it’s sunny. The warmth and light will do me good, even if I know it’s only temporary as I return to a city devoid of both. Gods. Aren’t I cheery today? Oengul’s right. I just need to shut up, enjoy my cheese curds, and be thankful for warm weather. See you soon, Windhelm. Hope you didn’t miss me too much.

Commentary

I had a totally different plan for this post until that bear blundered into town. Nice work, Skyrim, for throwing in another random event to help Jastinia’s story! Bad work, Anna, for getting off track again. At least we’re on-brand with the roleplaying run timing; at this rate, I might as well just publish one entry a day and I still might be blogging faster than I’m playing. Delays and detours aside, I’m still happy with how the story is developing and where today’s post took us. Especially the video itself! I haven’t edited videos in a long time and forgot how much extra work goes into this content, even for brief bear-fights less than two minutes. It’s more work than I expected but not so much work I won’t do it again. No promises we’ll get a video every fight, but I’ll do my best to remember to button-mash “Shift+F10” to fire up Nvida Shadowplay before the battle gets started. Here are some thoughts about the combat itself, the video, and a few narrative reflections:

  • Mixing media is fun. I’m always going to cherish traditional written storytelling, even in an age dominated by streamers and video creators. But that doesn’t mean I have to limit myself to just words and screenshots. I love this idea of adding video content, even if just recorded fights, to journaled playthroughs. I can’t believe I haven’t found someone doing this before and hope more people do it in the future. Don’t be afraid to mix other media forms into your own projects. Internet-based content has so much space for other material.
  • Prep your game for recording. Confession time: I had to fight that brown bear twice because in my first fight I pressed “Shift+F11” (my screenshot hotkey) instead of “Shift+F10” (Shadowplay). I also forgot to turn on my lantern so it was a dark, blobby mess anyway. Oops! I got too excited, okay? If you plan to record individual combats and not your entire playthrough, here are some tips so you don’t screw it up like I did:
    • Make sure your HUD is set! I disable enemy health bars via Immersive HUD (see update in my MCM configuration guide) but due to a stupid glitch, you have to re-disable them every time you load. I forgot to do this so the bear’s bar is at the top of the video. Sorry, #NoHUDgang! I’ll be more attentive next time. I also might disable game music before a fight but haven’t decided.
    • Prepare your character for combat. Two of my favorite details in today’s video were putting on Jastinia’s helmet and turning on her lantern. Small actions like that really pull you into the character’s world. Of course Jastinia doesn’t sleep with a helmet on. Of course she’d want to light her lantern before charging into the dark. Have a pre-combat routine that fits your story (she also runs over to the fenceline to see the bear first before a careful approach). This makes the final product way more believable.
    • Remove distractions. Ideally, you’re going to record your fight in real-time without interruptions. That’s hard when your stupid cat walks in and scratches your leg because he’s bored and his hooman is ignoring him. Or if you have a pot of rice boiling on the stove. I can get away with these distractions in my regular playthrough because I can pause by opening the console, or just save and come back later. That doesn’t work in a real-time fight so make sure you’re ready to record before you get out that sword.
  • Fight realistically. In the end, I was happy I messed up my initial recording because that first fight was too clean. I nailed my Ultimate Combat timed blocks, kept the bear out of range, and bash-interrupted any attacks I didn’t block. In the end I think I took 20 damage at most. That made for B+ Requiem combat but a D- roleplaying fight. Jastinia doesn’t know how to timed block! Jastinia barely knows how to fight at all! This is the second bear she’s ever faced in a career of spider, skeever, and crab combat. When I re-recorded the fight, I added a hesitant approach as she moves closer, and then deliberately fought worse to more accurately reflect Jastinia’s skillset. I’m going to keep doing this in the future (she’ll get better too) and highly recommend it for anyone doing their own roleplayed combat. It forces you to break good habits but the end result feels more authentic.
  • Establish an editing/production process. Most of my video-editing time was spent figuring out music, font, formatting, and other back-end issues on YouTube and HitFilm Express. The end result is pretty simple but still took way too long; large quantities of kudos to you video content creators who do this stuff daily. For us writers or YouTube hobbyists who lack their skills, here are some helpful tips:
    • Don’t worry too much about production. Jastinia’s clips are going to be fairly basic. They’ll have a short intro like this one (10-20 seconds of text), the fight itself with as few edits as possible (this clip has none despite an annoying stutter at :36), and the end credits. This means you don’t have to worry about camera angles, shot composition, transitions, and all the other director nuances we authors don’t have to deal with in a Word document.
    • Build templates. Now that I’ve finished one video, future ones should be way easier. I’m going to copy and paste the current HitFilm Express project, swap out footage, and just edit the text. I also might change the opening song as Jastinia’s journey progresses. This makes video creation a lot easier for creators like me who aren’t editor-savvy.
    • Give credit to artists. John Dreamer is one of many “epic music” creators who produce outstanding, movie-quality instrumental pieces all on their own with keyboards in a studio. Most of these composers encourage personal use for non-commercial purposes, but always research their license and royalty setups. I ended up buying Dreamer’s “Becoming a Legend” song on iTunes following his instructions on another video and credited him with the audio. If you borrow content like this, please please please pay artists and give clear credit where it’s due. Artists work really hard and the least we can do is honor their wishes for how we use their work.
  • Violence has consequences. We all know violence is awful. It’s “cool” to play video games that cinematize it, but as any survivor, witness, perpetrator, treatment provider, or even researcher knows, violence leaves deep scars. Requiem and UltSky have some great moments that humanize enemies and make us think about our actions more than vanilla Skyrim, but I knew from the beginning I wanted to really explore this with Jastinia’s story. The bear encounter sets a tone we’ll keep seeing, where even small encounters can bite deep. I’m going to keep letting the game guide these impacts; in this case, the twitching bear body at the end of the video really hit hard for both Jastinia and me. Violence is often a fixture of fantasy and science-fiction writing, but that doesn’t mean we can’t explore it in ways that are realistic and honest. That said, expect Jastinia’s thoughts on fighting and killing to change over time too. Maybe harden. At the same time, don’t get too heavy-handed with this theme and take yourself too seriously. Navigate the consequences of violence all you want, but let’s not pretend those kill-cam shots aren’t sweet.

For those of you worried Jastinia’s not even going to make it back to Windhelm without another detour, fear not! Our most recent save has her bathed, tucked into her Sailor’s Rest bed, nd reading Wolf Queen. Barring some insane radiant events like a vampire killing Torbjorn, I’m not letting any training montages, apple pies, or cheese curds distract Jastinia from finishing this damn axe. Torbjorn’s getting just as impatient as my audience! Thanks to all of you for reading and as always, come find me on Twitter, Reddit, or Discord if you want to chat. See you all very soon as Jastinia (actually) finishes the battleaxe and begins the next phase of Torbjorn’s training.

Jastinia of Windhelm: Combat Clips

Welcome to the index for all video recordings of combat in Jastinia of Windhelm’s legendary edition Ultimate Skyrim/Take Notes playthrough . I’ll update this directory whenever I add a new combat clip to the series and you can always find it through the link at the top of every post. Got questions about Jastinia and her fights? My modlist? Our roleplaying approach? Check out all the “playthrough links” below for more information about the series.

Playthrough links

I’m splitting Jastinia’s journey into some loose chapters based on my general idea of where the story is going. But as anyone who has played around around with creative writing knows, characters have a pesky way of wandering off the railroad tracks and getting into trouble where you least expect it. As Jastinia grows and develops, I’m sure this structure will grow and develop with her. Links below include the in-game date of the fight, the YouTube video link, and the blogpost/journal entry that tells the story behind each clip.

Part 1: Farewell to Windhelm (08/31/201 –

Jastinia 3: Forged (09/07 – 09/11/201)

See! I promised last week’s glacial pace wouldn’t be the norm and I’m a woman of my word. Glacial temperatures, maybe, but not my writing tempo. Even with all the other #RealLifeProblems outside of Skyrim land, weekends are still a great time for me to catch up and join Jastinia in oh-so warm and welcoming Windhelm. This week’s post focuses all around Torbjorn’s battleaxe assignment as I stick with my realistic forging rules from my “roleplaying rules” post. With a smithing skill of 13 and a 55 gold axe in the cooker, Jastinia was looking at 51 hours of forging to finish her weapon. 51 hours of literal hotkey-U “waiting” I had to journal about without falling asleep. But as Skyrim keeps reminding me, between radiant events, graphical beauty, and the endless detail Bethasda put into each cell, some of the best narrative moments happen in downtime. Join us this week as Jastinia learns way more about forging axes than any 21st century content creator needs to know, and continues to fight her personal demons. Also, big shoutout to the people who enjoyed Jastinia’s early entries enough to follow me on Word Press or reach out on Reddit. Your support means a lot!

Playthrough links

Story recap

Encouraged by her Argonian family and driven by a lifelong desire to help Windhelm outsiders like herself, Jastinia marched to the Palace of the Kings on her 16th birthday with one goal: join the Stormcloaks. Despite Jastinia’s Imperial heritage and her upbringing in the dockside Argonian Assemblage, Jarl Ulfric Stormcloak and general Galmar Stone-Fist were willing to give the orphan if she could journey to Serpentstone Isle and slay an ice wraith. With help from her mentors, Torbjorn Shatter-Shield and Scouts Many-Marshes, Jastinia dove into her new training to prepare her for the quest. Literally, in the case of the Argonian’s cold-water acclimation lessons. First with a frumpy tunic for just a few seconds at a time. Then with nothing but strips of cloth for up to seven minutes. In just a few days, her body grew accustomed to the glacial waters… even if she hated every shivering, numbing minute of it.

But the White River wasn’t Jastinia’s only exposure to Skyrim’s ice. After a surprise Tales and Tallows celebration, Jastinia sought out Torbjorn at his home to learn more about his own training plans. When she arrived, Torbjorn was sleeping off his Tales and Tallows wine, but his wife was waiting. Tova Shatter-Shield invited the Imperial inside and shared her feelings towards the weak, worthless girl who her husband had taken in as a hobby. Tova’s ice cut deeper than even the White River’s and it took Jastinia a trip to the wilderness to regain her confidence. Beyond the walls, she gathered ore for Oengul War-Anvil, hunted a snow fox for the Argonian master scout Stands-In Shallows, and cleared her head. When she returned, not even guard taunts or memories of that evening with Tova would chill her spirits. After enjoying a night among Dunmer neighbors at the Cornerclub, she resolved to continue her Stormcloak enlistment and complete Torbjorn’s latest assignment: forging a two-handed battleaxe for an unknown purpose.

Heartfire, 7th, 4E 201

Sailor’s Rest. Windhelm.
Early morning.

The wraith came again last night. Frozen, famished, it slithered through air and snow drifts to hunt its prey. I reached for a sword that wasn’t there on a back that wasn’t armored, shivering and crawling away as its teeth grinded together. Jagged icicles like those hanging from Windhelm roofs before they sunk into meat. Please, I begged, please help me, to friends that were gone, to family lost and dead, to anyone who could hear me.

A shadow appeared, Torbjorn’s image if he had been erased from this world until all that was left was his ghostly memory. Standing tall, claymore in hand, trying to pass it to me as I stretched. Reached. Take it, girl. Wield it if you can, but my frost-flecked hands passed through its ethereal hilt, through the purple wisps of his arms. I tried again. Again. Grasping and screaming for him to give it to me, Please, Torbjorn, help me, pleading for my hands to work so I didn’t die here as he faded away into nothingness leaving me to face the wraith. Alone.

Yes Jastinia, it hissed. At the end of the day, every warrior is alone.

Circling and constricting around me, it squeezed, bit. I struggled until my muscles numbed, skin turning ice-blue than midnight-black before sloughing away in frozen sheets until all my weak muscle and craven blood was exposed underneath. Just remember, it said in a voice even icier than the body encircling me, a voice I last heard sitting by a fireplace. Just remember, little girl, who his real daughters are.

But just before it bit, just before wraith teeth tasted the weak, stupid, abandoned Imperial left alone to die, I heard a voice again. Her voice. Her whisper.

You still don’t want to get up, do you?

Ice on my body and then in it as I tried to answer or scream. Help me Torbjorn, Scouts, Kynareth. Mom and dad, someone, help me please, but only mist spilled out from my blue tongue.

They can’t help you, Jastinia. But I can.

I woke before I could ask. Even sipping Tabiah’s tea at the table downstairs, my throat still hurts from my waking shriek. From the glacial fangs ripping into my neck and chewing, tearing. The steeping juniper helps but the tissue is still tender, my larynx sore. From the final cry before I screamed myself awake. The dozen before that.

“Bad night?” Tabiah asked after I came downstairs. “We practically heard you from our bedroom.” It wouldn’t surprise me if they heard me in the Duskstar residence across the docks. If I woke the whole damn city. “Sorry” was all I could manage.

She waved it off. “If Nag’nash’s snoring doesn’t scare away our guests, your nightmares won’t either.” Maybe. At least his snorts and snores had a regular tempo to them, just like the grinding machines near my room. Not my screams though. No one wants Jastinia’s shrill, staccato notes as their lullaby.

Damnit. I don’t need this shit. I have enough on my waking mind without all my fears stalking me into sleep. I know what Shahvee would say about these visions. The same wisdom she shares about all dreams: “they mean as much or as little as you want them to.” I wish I could ignore them the same way I ignore any of the casual barbs I hear whenever I walk through Windhelm’s gates, but it’s hard to dismiss such obvious imagery. The cut of ice and fang into weak, frostbitten muscles. Torbjorn’s incorporeal hands. Tova’s voice.

Whatever. Like Scouts always reminds me, it’s not real. All of these specters are only real in my stupid, obsessive head and I need to get over them just like I got over the initial cold-shock of the river. Refocus on what really matters for the next few days. Torbjorn’s assignment. The battleaxe. I don’t know why he wants me to make it but I don’t care. If he doesn’t share his wife’s opinion of me, I won’t do anything to change his mind. And if that means forging some gratuitous Nordic axe, I’ll do it with a smile.

The Craftsman’s Manual had a few ideas for two-handed axe designs, but most were way beyond my nonexistent paygrade. Steel might as well be ebony for all I’ve worked with it. Ancient Nordic forging was a more realistic option, but considering I’m having a hard time shaping raw iron, I can’t imagine it gets easier when I’m folding in a vein of molten corundum. Guess that just leaves the generic battleaxe: 4 iron ingots, 3 leather strips, 2 chunks of wood. Big, boring, and perfectly doable for a beginner blacksmith like me who can barely hammer straight carpentry nails.

Let’s plan materials. Leather strips are easy. I’m sure I have a few floating around my trunk from that backpack project, plus Oengul always has plenty to spare at a discount. The lumber is a little harder. None of the driftwood or firewood I can split or buy around Windhelm is going to work for a battleaxe shaft, unless I don’t mind a brittle or knotted handle shattering on first impact. Besides, if this monster is half as heavy as the Manual warns me, I’m going to need something a lot sturdier than the rotten stumps Scouts hauls around all day. Oak, maybe. Or elm. That means a journey to the Kynesgrove forest to chop it myself, which honestly sounds like a pleasant daytrip. I haven’t been to the Braidwood in ages and Iddra makes Eastmarch’s creamiest cheese curds.

As for iron, Oengul always has extra ingots for sale. He knows the metal is in high demand due to the war, so he’ll charge me a Jarl’s ransom for every piece, but at least I won’t have to mine or smelt it myself. Maybe he’ll cut me a discount as a thank-you for my last delivery?

I’m trying to stay positive as I finish my buttered fox meat and tea, but I’m already starting to hate Torbjorn’s ridiculous axe almost as much as Scouts’s swimming practice. Almost. I thought my time at the forge would mean a break from the White River but I underestimated Scouts’s talent for torturing me.

“Blacksmithing is dirty work, Wargirl,” he said after I told him about Torbjorn’s assignment. “It would be wise to bathe regularly.” Um, not sure that’s entirely your business, but I appreciate the…

Shit. That’s when I figured it out. Sometime between his comment about bathing and his eyes glancing out toward the River. “And I suppose I can’t wash up in a bathtub.”

“I recommend a warm towel.” He grinned, looked out one last time over the freezing water, and walked away chuckling. “Safe swimming, landstrider.” Asshole.

Torbjorn wants a battleaxe so I’ll make him a battleaxe. Scouts wants me to freeze to death in the river so I’ll freeze to death in the river. Sir, yessir. You point, I jump. All these demands are getting me really excited for army life. I’ll finish reading the Manual, savor my last sip of tea, and then enjoy my morning ice-bath before a day of metal-melting heat by Oengul’s forging pit. I can’t say I’m excited about this new training plan but I’ll say this for Torbjorn and Scouts: they’re making me way too busy to worry about nightmares.

Heartfire, 7th, 4E 201

War-Anvil’s Forge. Windhelm.
Mid morning.

And I thought Ma’dran’s caravan prices were inflated. Oengul wouldn’t part with the ingots for less than a 100% markup from the steel. For raw iron! How?! How can he charge more for the iron itself than the product smelted from the iron? “Do you want the ingots or not.” Okay but can I at least get the friends and family discount? “That’s with the discount.” Well shit. There goes almost every Septim from my last hunting and gathering job. Is Torbjorn paying me back for this dumb axe?

Still, I shouldn’t whine too much. It’s not like Oengul charges a daily fee for me to use his forge, anvil, and other work-stations. As long as I put everything back where I found it, as long he and Hermir can work around me, I’m welcome to ruin as much of his upcharged iron as I want. Besides, what he robbed from me on ingots he’ll make up with tips throughout the process. If him growling “You trying to sharpen an edge or lose a finger?” counts as advice.

Oengul never plans out his projects on paper before forging (“Paper and quills are for thin-armed milkdrinkers”), but considering both of my arms barely fit in Oengul’s wrist, paper and quills seem like the perfect place for me to start. Hermir agrees. In fact, she was the person who initially suggested I outline a piece on paper before starting. I was skeptical at first: isn’t that a milkdrinker thing? Hermir smiled. “I’d rather be a milkdrinker forging good steel than a True Nord forging cracked scrapmetal.” Fair point. And I gotta admit, I do enjoy me a jug of fresh ox-milk.

After re-consulting the Manual and asking Oengul for his thoughts (“More forging, less talking,”) I came up with a rough plan for the next week. This assumes I can tough through 8-10 hour days. I couldn’t sustain that for my hauberk but I also couldn’t survive for longer than 10 seconds in the White River just a few days ago. Maybe Scouts’s training has toughened me up for extended forging too. Not tough like Oengul and Hermir, who pull 12-hour shifts six days a week, but tough enough to get this axe done before Galmar wanders down here to ask what his newest recruit is doing playing around in the forge.

Day 1
-Insert handle-piece
-Shape axe-head blank
-Flatten eye-side shank

Day 2
-Bevel shank
-Fuller eye features
-Bevel grooves
-Flatten cheeks

Day 3
-Close eye
-Weld eye
-Shape eye
-Repeat Days 1-3 if I screw these steps up like I screwed them up when I first tried forging axes.

Day 4
-Hammer and shape langets
-Hammer and shape spike
-Forge-weld langets and spike to head
-Punch and drill pinholes

Day 5
-Spread and flatten edge
-Straighten material
-Remove scale
-Pray
-Pray again just in case
-Heat treat and oil dunk

Day 6
-Fieldtrip to Kynesgrove for sturdy wood
-Eat cheese curds at the Braidwood
-Don’t lose too much money on dice at the Braidwood

Day 7
-Carve and shave handle
-Fit and wedge handle into eye
-Bolt and pin head to handle

Day 8 (half-day, hopefully)
-Wrap handle
-Grind and sharpen edge
-Smack Torbjorn with the handle (maybe the bit?) for wasting over a week of my life on a weapon I don’t even want to use

Ughhh. Writing it all out reminded me why I hate axes. A better smith could get this done in 3-4 days of hard-forging. Oengul could do it in 1-2. But for this sad excuse for a forgemistress? I’m looking at about 50-60 hours of labor if nothing goes wrong, plus the daytrip for suitable lumber, plus-minus another 5-10 when I inevitably jack something up and the whole head cracks after the Day 5 quench. Hope that ice wraith doesn’t get too hungry on Serpentstone while waiting for its dinner to visit. See you next year, maybe?

Okay, no more complaining. Or as Oengul just instructed, “Damnit, girl. Stop writing about your godsdamn axe and start making it.” If I’ve learned anything from working War-Anvil’s forge these last years it’s that you can groan and curse and complain all you want, but you have to be forging first.

Heartfire, 7th, 4E 201

Sailor’s Rest. Windhelm.
Late evening.

Judging by my Day 1 progress, my first day back at the forge went well. Judging by my floppy arms and burning shoulders, however, I’d be happy if Hermir and Oengul just finished my axe for me overnight. Please? Smacking cloth dummies with a greatsword is one thing. Most of my drills are footwork anyway. As Torbjorn always says, Strike only when you must and strike as few times as necessary.

But forging? Hammering a hunk of heated iron into a vaguely axe-like lump? It’s just “strike strike strike” for hours on end, and when you think you’re done, just keep striking a little longer to make sure. Stronger or more precise smiths could probably have shaped that ingot in half my strokes. But me? I must’ve set Windhelm’s record for most hammer strikes for a single battleaxe.

“You flattening an axe-head over there or trying to reshape my damn anvil?” Look, Oengul. If you and Torbjorn wanted to save me the shoulder pain and everyone the ringing ears you could have just sold me this stupid axe. Or just lend me some of those big Nordic biceps. It’s not like he doesn’t have the brawn to spare: his forearm muscles practically have their own muscles. Thankfully, Hermir shared some leverage techniques for blacksmiths who can’t bend metal with our manly, Nordic teeth. That or her ears were piercing as much as mine and she needed the pain to stop.

Fried arms and humming eardrums aside, today was a good warmup for the harder stuff. There’s nothing particularly technical in clobbering a piece of iron into a crude mockery of an axe-head, but now I’m feeling (somewhat?) more confident to start beveling and fullering tomorrow.

More importantly, today reminded me of why I love the forge in the first place. Soot and sweat caking my face as a Windhelm breeze blew it out of my eyes. Hot forge stones warming my toes even as an afternoon snowstorm forced Niranye and the other merchants to close for the day. Not War-Anvil’s, though. Not the forging trio. Our symphony of hammer and grindstone, the anvil’s percussion, the bellow’s winds, all of it blending under muscle and fire to transform a lump of rock into a weapon that could slay a peasant or a prince. Raw creation in the beating, heated heart of Windhelm, and I’m sweating right there in its fire.

Despite my rekindled spirit at the anvil, today was not without challenges. First, let’s talk about that fox steak I had for breakfast and lunch. What the hell was I thinking? It smelled sweeter than it should, tasted more bitter than I remembered, and now my stomach hates me for it. Why, Jastinia! Why would you force us to eat that! Sorry, intestines. All that inefficient hammering really worked up an appetite. Hopefully I sleep this nausea off by tomorrow. Speaking of tomorrow, I also need to bring way more water. My head feels like it’s been under the anvil all day, not the unfinished axe shank. Hermir always warns me I need to stay hydrated in the forge’s heat but it’s easy to get caught up.

But today’s worst moment was later. On the walk home, before I turned down the scaffolding to Sailor’s Rest. Looking up ahead on the Bridge of Kings, I saw the bodies. Two of them facedown on the stones. Soldiers were already clustered around the scene warning travelers and citizens to keep moving, stay back, the Windhelm Guard have the matter in hand. I told myself to go home, look away. It’s not your business. You know what happens when you poke around dead bodies when the guards tell you to stay away. But despite their warnings, I couldn’t help but come closer.

It wasn’t the first time I’d seen bodies. There was the scorched man on the shore just the other day. That spider-eaten ruffian in the sewers months back. An occasional victim of a tavern brawl that escalated from blows to blades, corpses in the sewer from an accident or ambush. Mom. Nor was this scene even particularly grisly. Between the evening shadows and the howling snow, there was no blood seeping into stone, no visible injuries marring their snowy skin or clothes. The pair looked like they were sleeping, wrapped in winter clothing and collapsed facedown after a day longer than mine.

And yet, seeing the dead from afar, something hit me. Stabbed me just like I’d punched that handle into the axe-head earlier today, a gutspike I can’t ignore now that it’s dug in. It wasn’t the bodies themselves, nor the memories they whisper about. It was a thought. A question.

Am I ready for this?

Swimming in icewater, forging axes, hitting cloth mannequins, and slaying sewer pests is one thing. Even battling ice wraiths, assuming it doesn’t get me first. But fighting people like me? Killing them? Leaving them dead in the dark to blown away in a blizzard? I can’t answer those questions. I’m not stupid, even if Tova thinks I am. I don’t have any illusions about what soldiering in the Stormcloaks means. This is a war, even if we don’t see the battlefield from behind Windhelm’s walls. I know I’ll be ordered to fight. To kill. I’m not so trapped in fantasy I can’t acknowledge the realities of Skyrim’s civil war, but looking at those two people, peaceful and rested but still dead, I couldn’t stop questioning. Are you ready for this, Jastinia? Could you put that woman and man down if you were told to?

I don’t know. I don’t think I ever will know until that time comes. And you know what? For now, I’m okay with that.

Maybe it was the long day back at the forge, or maybe it was the bodies. Maybe just the spoiled fox meat I should’ve thrown to the rats. Or maybe it was that woman’s corpse which dissolved into literal dust when the guard tried to move it. But for whatever reason, I couldn’t quite sleep when I bundled under my furs. Too much pounding in my brain. Sounds and sensations of today. Fears of tomorrow.

I read Wolf Queen instead. I’d skimmed it a few days ago but didn’t really get into the story until tonight. Oh, Potema. You delightful little devil you. I literally cackled when I read about Potema’s desire for a daedric katana; you and me both, girl. Potema Septim, my new muse and inspiration. If only I had a friend like you growing up. Windhelm would never have been safe again. Breaking into Friga’s and Nilsine’s bedrooms to pour slush on their heads instead. Hunting for Rolff’s smut stash like she found Antiochus’s; I’d bet pervy Rolff hides an illustrated Lusty Argonian Maid under his pillow even today. I’m sad Potema’s devious scheme backfired and will get her shipped to Solitude, but I have a sneaky feeling she’ll do just fine. So glad I already purchased Volume 2 from Revyn for later!

I would’ve been happy enough with Potema’s story but Wolf Queen had another surprise waiting at the back. Drawings and notes. Almost a hundredpages on lockpick diagrams and lock schematics, sketches of tumbler and pin settings, strategies to defeat everything from a common strongbox to a dragon’s vault. Who wrote all this? And why did they leave a lifetime’s work lying in the Eastmarch snow under a purse of coins? What a story that must’ve been. Whoever left it, I’m just excited their work has passed to me. It’s not exactly exactly the honorable, True Nordic skillset Torbjorn and Galmar would encourage, but if their newest Stormcloak is to stand alone at least she’ll have plucky Potema to guide her path.

Now if only I could find a manual to help me sleep. Or make my stomach stop grumbling.

Heartfire, 8th, 4E 201

War-Anvil’s Forge. Windhelm.
Mid morning.

What was I thinking buying fox meat from Falyn? It’s called “Sailor’s Rest” not “Huntsman’s Rest.” They broil salmon, pickle longfin, split crabshell, and gut slaughterfish. But fox meat? Cute furry foxes that have nothing to do with docks, sailors, or fish? Obviously not a Duskstar family specialty. So I’m not sure what I was expecting when I bought the greasy fox cuts from Falyn the other day, but I should have known the end result would be me crouched over a bucket for half of the night. I deserve it. Both for trusting fox meat from a dockside dive, and for slaying that snow fox the other day. Revenge of the forest critters.

I can’t let a spiteful fox spirit stop to me though. It’s forge week, axe week, and I won’t get off track just because Falyn can’t smell the difference between a fresh cut and something that needs to be fed to the skeevers. Guess that means it’s bucket week took. Really great timing. At least I’m so cold after my morning bath that I almost forgot about the gurgling in my poor stomach.

Today’s top priority is spacing and setting the fuller marks. I’ll square and bevel the shank first so my weld scarf doesn’t crack down the middle like it did when I tried forging my first axe a few years back. After that, I’ll start shaping the eye. I’d normally use 1/4″ rods for the fullering, but this heavier axe probably require 1/2″ grooves or its monster head won’t be foldable. At the same time, if I upgrade to 1/2″ diameter fullers, I need to be super careful to keep the cheeks flat or my eye will be about as symmetrical as Torbjorn’s battle-bludgeoned nose. Why can’t Skyrim weaponry be just a little more subtle?

I’ve budgeted 8ish hours for these steps but the more I write it out, the more I’m worrying this is looking like a 10+ hour day. Sigh. Think Oengul will mind if I setup a bucket behind the smelter?

Heartfire, 8th, 4E 201

Marketplace. Windhelm.
Late afternoon.

This iron axe-head still looks nothing like a proper battleaxe but it looks vaguely like the diagram in the Manual. A lumpier version. More crooked too. And I really hope this drawing isn’t to scale but honestly, you know what? It’s good enough for a girl whose most complicated axe before this was a woodchopper.

That said, I’m still a little worried about shank thickness. The unfinished head looks sturdy but it’s about a pinky finger thicker than the Manual recommends. A tiny Imperial pinky finger at least, not an Oengul sausage, but that could lead to problems. Especially if I’m not strong enough to hammer, fold, and close this thick wad of iron into an eye. I should’ve planned this better. If my arms are floppy now, just wait until after I bend and smack this thing shut around the anvil horn.

I’m lucky Oengul was here to help me with the bevels. “Wrong hammer” he pulled mine away and handed me one from his apron, a lighter tool with a smaller head. He tapped my skull with the confiscated hammer. “You try using this thing on your grooves and you’ll have more cold shuts than Hermir’s helmets.”

“Hey,” she chucked a leather strip and it slapped right on Oengul’s ashy face, “they’re getting better.” Personally, I’d never seen a single crack or defect in anything Hermir did, but I know Oengul holds her to a high standard. And it still isn’t as high as Hermir’s. I’m not sure I can pass the Stormcloak initiation test, let alone rise in their ranks, but I am fully confident Oengul will give the forge to Hermir one day. Strong-Heart’s Forge. Has a ring to it. Kind of like the ring she’ll always have in her ears from helping dock-orphan novices who suck at hammering.

Blacksmith blunders and regular bucket trips aside, Day 2 went well. I did my bowels a favor and purchased some fresh produce from Hillevi’s stand. Healthier than the barrel-rotten tomatoes I’m used to at Sailor’s Rest. One apple later and my stomach is already thanking me. I thought of asking Hillevi about her husband’s old sailor stories but decided against it. Just because Oengul and Hermir tolerate some Imperial wasting their time, doesn’t mean I want to push my luck with the other Nordic merchants. Besides, I remember how my last encounter with a household matron ended.

I was finishing this entry at one of the market tables when Movis joined me. Long time, friend. It was spring when he left. How was the Reach? Haafingar?

“Terrible.” The Dark Elf downed his entire mead bottle without spilling a drop. “Never made it past Markarth. Lost half my coin hiring bodyguards in Whiterun. Then lost the other half plus all the bodyguards in some roadside ambush.”

“Bandits?”

“Worse. Forsworn.” You’d think those heathens got the message the last time the Stormcloaks booted them out of Markarth and scattered them across the Reach. Way before my time but Torbjorn told me the stories. Then again, I guess it’s hard to persuade daedra-worshipping cannibals of anything. Maybe Ulfric and Galmar will deploy me there to give them a little reminder.

“Damn savages. Sorry about your losses.”

Movis shrugged. “Vivec gives and Vivec takes. Maybe I’ll hire you next time instead. Revyn tells me you’re becoming quite the warrior.”

I tried hiding my blush under the hood but just looked awkward all bundled up in the bright, afternoon sun before taking it off again. “I mean, If you’re worried about skeevers, mudcrabs, and the occasional bear then yeah. I’m your girl.”

I asked him to share road-stories while the sun set. Refugees streaming from outlying farms and pillaged homesteads into the hold capitals. Soldiers from Solitude, Windhelm, and even foreign lands harassing some travelers. Assaulting and killing others. Tales of the Mage’s College excavating old ruins, rumors of ancient dead stirring in forgotten crypts. And of course, talk of dragons. Gossip and whispers, just like Ma’dran’s caravan. Nothing more believable than the garbage Viola slaps on her fliers across town.

He departed after Verner came by the table. “Don’t you have somewhere to be, black elf?”

I stood even if my head only reached Verner’s armored shoulders. “Hey, asshole. There’s no law against-” but Movis put his hand on my arm before I could really get going.

“In fact, I was just planning to leave.” He grinned, the same pursed grin every Dunmer learned to show a guardsman from the time they arrived in Windhelm to the time they were lucky enough to escape.

Verner glared at me through his visor but didn’t want to start anything today. “Good plan. For both of you.”

“Azura guide you, child.” Movis clasped my hand and bowed. “I hope one day our honored protectors will have a more enlightened member in their ranks. One day soon.” He winked before walking off with Verner tailing him all the way to the Gray Quarter.

Thanks, Movis. I hope so too. But first, I need to finish this axe without cracking it. Survive Torbjorn’s mysterious training. Endure more dives in the Tamriel’s coldest water. Prevail in a suicide quest to Serpentstone Isle and defeat a magical monster who has already killed me twice in dreamland. Hm. Seems like good odds. Now that I think about it, maybe the real way to help Movis is to let him in on Galmar’s betting pool. At least he’d recover his losses from the road.

Heartfire, 9th, 4E 201

Sailor’s Rest. Windhelm.
Very early morning.

Couldn’t sleep. Rancid fox meat didn’t help. Nor sore shoulders on a mattress thinner than Tabiah’s watery ale, anxious dreams about hammering the axe-head closed and Oengul’s entire anvil exploding instead. At least the Tova-voiced ice wraiths didn’t eat me last night. Ugh. I have way too much on my mind. Nothing like an early icebath in the White River to wash it all away. A very, *very* early icebath when the sun probably isn’t even rising in Morrowind. Better than tossing in bed pretending I can get back to sleep. I’ll enjoy my pre-dawn swim, pray to Kynareth this week gets better, and then sweat off any remaining discomfort at the training bag. It’s been a few days since I practiced and I already know muscle soreness has never been an acceptable excuse for shirking my training. Especially swordplay.

“Too tired to keep training, girl?” It was Morning Star, even colder and darker than it is right now. Torbjorn sat on a crate crunching a carrot while his 14 year-old student tried to get up.

I was panting from the last drill, doubled-over. “Don’t you think it’s a little late?” The sun had set two hours ago. The market stalls had been closed since 7 and even Oengul and Hermir had called it a night. Not us though. Not carrot-chewing Torbjorn and his exhausted apprentice.

“Tell me. Do you think legionnaires just quit after dark and hang up their swords?” No, I just feel like- “You think Imperial assassins wait until breakfast to creep into your camp while you’re on sentry duty?” I know, and I get it, but I’m only saying- “You think an Aldmeri spellsword will stand over you with his longblade pressed on your tiny little neck and let you catch a breather before he stabs straight through your smart-talking throat?”

I was too tired to respond. I’d been too tired on hour three. Hour seven. I leaned on my greatsword for balance before my legs gave out. I just needed a second, a breather, a moment for my legs to remember how to walk but Torbjorn wouldn’t have it. He stood faster than I’d ever seen the big man move before. “Get off the ground, soldier.”

“I’m sorry.” I was. I truly wanted to stand, but between Torbnjorn’s drills today and the conditioning I’d done with Scouts yesterday, I couldn’t. Every muscle below the waist was gelatin, every bone a boiled leek. “I just need…” I didn’t know what I needed. New legs, maybe. Strength I didn’t have.

“You’re tired.”

“I am.”

“You want a break.”

“I do.”

“You think I’m working you too hard.” I didn’t answer and that was all the answer he needed. He stroked his beard, pensive, thoughtful. Considering whether to give me the rest I needed. Deciding whether to just walk away from the craven, useless Imperial and never come back.

“Most of those who join the Stormcloaks are Nords,” he circled, nodding his head. “And most of those Nords are men.” He knelt down next to me, hands folded as I tried to will movement into my muscles. “How many Imperials do you think fight for Ulfric? How many Imperial women? Girls like you even younger than my daughters?”

Not this bullshit again. “I’m not changing my mind.”

“You better not or you’ll have wasted both our time. But tell me. Do you think your journey will be easy even if Ulfric and Galmar accept you?” Honestly, I hadn’t thought of it. I was just so focused on passing their enlistment process I didn’t think about steps after. “Do you believe those true sons and daughters of Skyrim will accept you as one of their own overnight? Do you have any idea of what the Stormcloaks will put you through just to call you sword-sister? The drills they will make you complete, the missions they will have you carry out?” I didn’t. Still don’t. But I knew what I had endured here in Windhelm as a nameless nobody for 14 years. I can imagine what will happen when the same Nords who bereted me for years needed to trust me in a shieldwall.

And after that, I figured out why Torbjorn trained me how he does.

“I understand.”

“You do, do you?” I do. He stood back and folded his arms. “Not too tired anymore?” No. “Let’s try that again. Not too tired, soldier?” No, Sir. “Need a break?” No, Sir! “Think this little game of tag is too hard?” NO SIR.

“Good.” He picked up his carrot, wiping off the slush. “Then get up and do it again.”

I drilled until all the townhome lights were out and the ripped callouses on my hands had frozen over. We didn’t say much as we swept up what was left of that tattered training dummy until Torbjorn stretched, yawned, and headed home. But he did give me one last glance over his shoulder. A final smile and a final parting encouragement just like Scouts would speak as he too walked away: “You’ll make a fine Stormcloak one day, girl.”

I believed it at 14 and I believe it two years later today. I will, Torbjorn. For you, for Scouts, for all of us who have been forgotten by a city they call home. And if that means enduring Stormcloak initiations, waking up hours before sunrise to freeze to death in the river, blowing out my arms on a heavy bag, and forging a weapon I can’t even wield, then that’s what I’ll do.

Heartfire, 9th, 4E 201

Sailor’s Rest. Windhelm.
Mid evening.

I didn’t break it! Not the poll, not the the cheeks, not even any fingers. This iron shank has even more pockmarks than my hunting knife, but it’s still a closed, welded eye joint. Reflecting on today’s progress, I have to admit Day 3 couldn’t have gone much better. Then again, if it weren’t for Hermir, I’d be starting from scratch again on Day 1.

I’d been clobbering the piece around the anvil horn, godsdamn stupid piece of… when she put a hand on my shoulder. Smiled. “This is one of the few forging processes that doesn’t require Oengul’s arms. Can I show you?” Yes please.

I thought I’d need his burly Nordman strokes to close the joint, especially after I used a quarter-inch more iron than I needed to yesterday. Hermir proved me wrong. She massaged the eye joint shut with soft and quiet strikes, just like the soft and quiet footwork Shallows taught me on the docks. Most novice smiths use too much force in this step, she cautioned. They either split the eye in half or pound it so thin the final product can’t even split paper without breaking. Not Hermir. And not me after I followed her lead. Short taps and small corrections, one minute at a time for most hours of the day. Exhausting, but worth every arm-burning second. I coaxed the eye joint closed like closing a padlock, hinging it shut at the fullers and folding the end towards the bit one tap at a time. In the end, the axe-eye stared back at me. Misshapen, a little uneven, but still a closed eye joint waiting for its handle.

After that, the forge-weld was easy. Thanks to Hermir’s advice, I hadn’t pulverized my scarf like I was trying to do earlier, which made the welding a lot cleaner. I even sprinkled a little sand (an Oengul trick: “What does it do?” “What does it matter? Pour it on, stop asking questions”) to get the piece even hotter. That paid off when I inserted my mandrel into the eye and started shaping. With the iron so malleable, I wasn’t afraid of rupturing my fresh weld. Incidentally, that was exactly what happened when I tried forging my second axe years ago. I’d punched the mandrel too deep into the eye, split the iron right in half. “Smithing rite of passage,” Hermir had said. Oengul just grumbled about wasted metal.

Not this time though. I didn’t force the eye so far past the taper. I stayed soft and quiet, tapping to reshape the axe cheeks around the inserted tool. And now I have the axe-head to show for it. Dull and dirty like the dull and dirty smith who cobbled it together, but still a functional axe-head with a functional eye.

Tomorrow I’ll shape this ridiculous spike and the langets that run along the handle. Then one more day to attach pieces and finish the head before my daytrip to gather sturdy wood. A well-deserved vacation after what will be five straight days at the forge. I don’t know how Torbjorn thinks I’ll be swinging this 20+ pound monster around. My claymore is only slightly lighter but it’s balanced around the hilt. Not Big Boy Battleaxe. All his weight is right there at the top. Knowing Torbjorn, who certainly knows about the frozen gauntlet Scouts has subjected me to, he won’t be outdone by his chief laborer. His chief Argonian laborer. He’s got something special in store for me and my new axe.

I can’t worry about it tonight. I’m tired, I can barely hold a quill, and even lost in forging I haven’t been able to stay away from that poor bucket for more than a few hours at a time. Tabiah and Falyin owe me a serious discount after this. On the room, mind you. Not their food. I wouldn’t eat it for free. If I’m not better before Kynesgrove, I’m just going to have to bite the bit and pay one of those Talosian priests to cure me. Not that I can afford their magick after spending basically everything on battleaxe supplies and non-foxy snacks over the last few days. Think the priests will give a discount to a future Stormcloak champion of Talos? Or maybe if I offer to sit through one of their sermons?

Heartfire, 10th, 4E 201

War-Anvil’s Forge. Windhelm.
Late evening.

After dad disappeared, after mom lost the house, we didn’t get to keep much. Enough clothes to fit into our packs, some old Cyrodiil heirlooms mom hadn’t already sold, a few of dad’s old Legion books mom hadn’t already dumped into the fireplace. Manuals that survived his campaign against the Aldmeri Dominion and their move to Skyrim. Books that outlived his wife’s grief. And for years to come, texts that lived in in sewers, the cramped Assemblage, and a sailor’s chest baked in broiler smoke. The Imperial Legionnaire’s Manual of Arms and Manual of Armor. I had them memorized by the time I was 10. These were the books that first taught me the difference between mace and maul, the comparative advantages of plate over chain. General Warhaft’s anonymous scribe gave me the military education dad had refused to share. How marskman practiced archery. How cavalry barded their steeds. And, of course, how “heavily-armored knights, berserkers, and those soldiers that hold the flanks of the line” wielded two-handed weapons too powerful for lesser soldiers. Weapons for a master. Weapons of legend. Potema might have wanted her daedric katana when she was my age but for me, I was definitely partial to the daedric claymore.

Although they weren’t guidebooks like the Manual Oengul later sold me, the Legion texts included basic forging terms an average soldier would need to know. The pommel of a sword, the bit of an axe, the tang hidden in the hilt. It was here I first learned the word langet: “the long strips of metal extending from the head of a weapon down its shaft to a certain length, secured with nails, screws, or pins to prevent the shaft from breaking or splintering.” Legionnaires depended on langets to keep their pikes intact against a cavalry charge, to reinforce their halberds when striking shields. But despite all the forging I’d practiced first with Neetrenaza and eventually with Oengul, it wasn’t until today that I actually had a chance to make langets myself. Now that I have, I’ll be happy if I never forge a weapon with langets again.

According to the Manual of Arms, langets tend to be thin and narrow, the minimum weight possible to reinforce a weapon without making it unbalanced. The Nordic brutes who designed my axe seemed to miss that advice. There’s nothing “thin” or “narrow” about anything in traditional Nordic culture, from their pint-sized flagons to the arms of their blacksmiths. It figures their battleaxe langets were no exceptions. They weren’t just designed to extend along the side of the shaft. They’re meant to encase it completely, an iron fist clenching the handle so the entire piece won’t shatter when all 20+ pounds of metal comes cleaving down. This meant I couldn’t just hammer out long rails to frame the wood. That’d be too elegant for the Nords. Instead, I needed to fashion two beveled, rectangular chambers with roughly the same dimensions as the eye, fit them together, and *still* preserve enough of a weld scarf on all of these pieces to eventually connect them to the head.

Oh right. Then I had to do all of that again for the brain-poking spike. The same spike I’m going to plunge into my own head if any of these pieces crack during tomorrow’s quench.

Did I get it all done? Yep. Did it take a 13-hour day? Also yep. And did I invoke Hermir’s finesse to get it done? Nope. Not even a little. “Harder, girl!” Oengul said at one point as I pulverized the steel rod into the iron channel. If yesterday was about a craftswoman’s expertise, today was about capital-B Blacksmith Brute Force. My arms flashed out a few times and I had to actually switch hands to keep going but now I’m done. One crappy langet, one crappier langet, and one brain-busting spike, all welded to the head and ready for tomorrow’s heat treatment. Pretty sure a single one of these pieces weighs about as much as an entire Legion pike, but that’s the Nordic and Stormcloak way: more metal, less milkdrinkers.

I’m going to finish this axe-head tomorrow if I have to pay Hermir to do it for me. Not that I even could pay her because I’m basically broke. Hopefully the Duskstars let me fall a little behind on rent. It’s not like their other regulars are models of financial stability; pretty sure that carpenter who lives in the attic hasn’t paid rent since I moved in four years ago. Besides, Falyn and Tabiah owe me for that wretched fox. Once I’m done with the quench, I’ll take my much-deserved, much-needed daytrip to the Kynesgrove hills. Foraging mushrooms, chopping wood, relaxing in fresh Skyrim air instead of thick Windhelm soot.

Heartfire, 11th, 4E 201

Streets. Windhelm.
Early morning.

Today was supposed to be the day I completed the axe-head. A day I rose early, prayed to Kynareth to survive the icewater, and took my diligent plunge into the river. It was a day for training before sunrise and forging until sunset. A day where I might’ve borrowed some money from Torbjorn for lunch, but still a day to finish projects before beginning journeys.

Then the letter came.

“An inheritance letter,” Rigmar called it. Delivered in the darkest hours before dawn when no one else was on the streets except one of Windhelm’s couriers and his unknowing recipient, a recipient whose careful Turdas plan vanished as she unfolded the paper. “Sorry for your loss,” he added before leaving. I’ve never disliked Rigmar. Although around Friga’s and Nilsine’s age, he never shared their disposition. Their cruelty. He’d always been cordial to me growing up, one time even helping me out of an ash yam garden after Rolff stuffed me there face-first: “now you can look like a little Dark Elf lover too.” I was half his age but Rigmar still pulled me out of the patch, brushed me off. “Sorry,” he’d said when he had nothing to be sorry for; it wasn’t his fault kids like Friga, Nilsine, and Rolff were monsters. I was glad when Jorleif hired Rigmar as one of the Palace couriers. He’d even address Argonians and Dunmer by name when delivering messages.

And yet, in that pre-dawn alley this morning, as I read the Steward’s honeyed words about another nameless death so insignificant to Windhelm’s elite they could only call the deceased “beggar,” I hated Rigmar as much as I hated Rolff. I just wanted to slam this unfinished axe-head right into his little nose.

How can they be so cruel? “Beggar?” Such cold, callous indifference to someone who knew me well enough to leave me their paltry earnings, someone the Thanes and guards couldn’t even bother to remember. “Beggar,” they called this person. A gutter trash “beggar” no different than the letter’s recipient. In death, this person lost everything and now after death, Windhelm strips away even their name. Was it Ana or Garil? Silda who may have picked one too many pockets? Velasa who could have brought the wrong person home to her bedroll, Erns who might have slipped while trying to harvest a spider? Or another of Windhelm’s downtrodden and forgotten, someone like me who tried to make it behind these awful walls only to face stares and sneers and Nordic venom at every turn? I’ll never know unless I hear it from the other streetfolk because Windhelm doesn’t care.

“Beggar.” Just a filthy, unwelcome vagrant of bad background and worse upbringing. Like me as a child scraping by in the sewers. Like mom before they found her. Before a courier delivered her inheritance letter to me too. A letter identical to this one even in the name of the deceased: “Beggar.”

Of course. That’s why I’m sitting here in front of Calixto’s Curios crying in the morning frost. It’s not just the death of this friend of mine. It’s not Windhelm’s cruel expungement of their name from official records. It’s not even the reminder of mom’s death. It’s the letter itself. It’s the same godsdamn letter down to the word, down to the spacing, as the letter they sent me after mom died. A generic, templated letter they dispatch to any friends of “the deceased.” Impersonal like the language they use instead of the dead’s name. Casual like the way Windhelm discards its unwanted into the sewers for them to fade or die. Cruel like the cuts and slashes across mom’s body when the guards found her in the marketplace tunnels. Patterns carved into her body like those etchings chiseled into tablets outside the Palace of the Kings. The blood. The missing pieces.

“Mommy?”

“Look away, girl,” the guard had said. I wish I had. I wish I listened before they tarped what was left of mom and dragged her away like a sack of apples on the docks. Wet, squelching apples that left a trail of red ooze on the stones. i should have looked away. Then I wouldn’t have seen those marks where the blade bit, the nibbles where the skeevers got hungry. So I didn’t see her mouth. Her gums. Teeth pulled out and drooling blood down her chin into the hole where her throat had been. The eye sockets weeping crimson down her cheeks. Her smile. Lips forced open as her killer pried out his trophies. Corners ripped. Grinning.

Look away, girl. Look away. I told it to myself every night for the first few years after she was taken from me. Every night, every nightmare. It took years for me to believe Shahvee. “They mean as much or as little as you want them to.” Hard enough to internalize at 16. Harder still at 8. But I eventually understood the dreams didn’t mean I let mom die. They didn’t mean she died hating me. They just meant she was dead, someone killed her, and I had the bad luck to witness the aftermath. So I eventually listened to that guard. I looked away then as I keep looking away today, even if the images come creeping back in distracted moments. But holding this letter, the same letter the Palace couriers delivered to me days after we found mom’s body, I’m struggling to look anywhere else.

Did today’s “Beggar” die like mom? It was the same letter so was it the same death too? I’ll never know. No one cared how an Imperial widow died anymore than they cared how any of Windhelm’s outsiders died. They never investigated it. Never even asked questions. “Strange things in the sewers,” was all the guards said. “Folks shouldn’t make lives down there.”

No, they shouldn’t. But sometimes they have no choice. Sometimes their husbands vanish leaving them a single mother of a young daughter. Sometimes their partner’s old profession catches up to them and the city shuns the Legion whore who shared his bed before he wandered off to shack up with some sweeter, younger thing. Sometimes the taxes get too high and the labor too lean for a mother to sustain the family home. Sometimes the only comfort is in a bottle until the only home that will still accept a penniless, drunken Imperial mother and her scared child is the sewer.

Mom. I’m sorry. For how your life collapsed around you until its final, gory moments. That no one was there to protect you just as no one was there to protect the nameless “Beggar” who joined you tonight. I’m sorry I’m sitting here in the snow crying like an infant instead of being the woman you and dad would’ve wanted me to be.

Today was supposed to be a day for forging. Laughing at Oengul’s grunts and growls, consulting with Hermir about new techniques. Sharing buttered yam with Revyn or stew with Cornerclub patrons. Showing off my final axe piece to my Assemblage family and working sword-drills on the bag so Torbjorn can smile while Tova and her daughters bite their bitter tongues. But to do any of that I need to stay in Windhelm. After receiving this letter, I’d rather be anywhere else.

I’m leaving for Kynesgrove early. I’ll take a day, maybe two, to clear my head and gather my battleaxe wood. Enjoy the forest, the sounds of wind through tall trees, furry feet in thick grass. Feel Skyrim’s embrace in a wilderness where I’m the only person for miles. Reset, refresh, and then return when I’m where I need to be. Finish what I started. The battleaxe, yes, but also everything else I’ve promised to do.

I’ll be back soon. I promise.

Commentary

This week’s entries had some of my favorite story moments so far but also some of the most frustrating. Vignettes about dreams, Torbjorn, and Jastinia’s mother were delightful and delightfully depressing. In contrast, all the smithing stuff was a serious drag. After all the YouTube videos and forging articles I read, I’m pretty sure I could craft a medieval axe from memory by now. Researching this stuff was boring but education, and writing about it was even harder. As all you fellow writers can attest, it’s a slog to write technical descriptions in a way that is authentic for your world but still interesting for your audience. In moderation, jargon can be the perfect spice for a scene. But nothing bores away readers like overused shop-talk. Not many readers care how the flux capacitor bolt charges your X2-1050 laser carbine for an anti-material shot. And not many care how you forge an iron ingot into an axe-head. I think I pounded out (Anna’s got puns!) a passable B- description of her process, but I’ll keep refining this as the story progresses; this isn’t the last time Jastinia will work an anvil. Here are some other reflections on this post and the project generally:

  • More writing isn’t always better writing. I know I went a little overboard this week, even if I really love some of Jastinia’s moments. There’s a lot of great stuff in these entries but the wordcount is excessive. I need to remind myself I don’t need to fit all the good stuff into one blog post. Re-reading these entries, I don’t know exactly what I’d cut and overall I think it mostly works, but I’ll be mindful of this in the future.
  • Balance description and reflection. When writing these entries, I tend to just type away in Take Notes without serious edits. It’s way easier to edit in Word Press where an errant misclick doesn’t delete your last 17 minutes of work. Note to other Skyrim journalers: do NOT accidentally hit the Escape key while in Take Notes to access the game menu! “Tab” good. “Esc” bad. While writing this week’s entries, I was very conscious to not just hammer out (last pun, I swear) a blow-by-blow (bahaha) axe-forging tutorial. That’s not what a journaled playthrough is about. I ended up adding a lot of reflections and anecdotes to break up the blacksmith jargon and I’m mostly happy with the end result. This is always a good strategy for any writer trying to add flavor to an otherwise rote, technical section.
  • Gently foreshadow important events. Foreshadowing is great for fiction writing generally. Especially fantasy/science-fiction. Done well, foreshadowing sets a tone, gives you goalposts to steer towards, and sets recurring themes that anchor events. It also offers your audience a sense of where the story is heading, which is particularly effective in RPG journaling if you’re invoking a well-known quest, character, or game moment. That said, obvious foreshadowing can totally break the narrative spell. Just ask anyone who figured out Fight Club in the first 10 minutes. Dream sequences like Jastinia’s ice wraith nightmares might get a little obvious for Elder Scrolls loremasters, but for most readers these moments can be tantalizing hints of mysteries to come. Keep the foreshadowing gentle and your audience will love the results. I’m going to keep doing this with Jastinia, whether through dreams, personal obsessions, or overall story themes. And in the immortal words of everyone’s least favorite Westerosi bastard, “if you think this has a happy ending, you haven’t been paying attention.”
  • Invoke game mechanics. During a really supportive exchange with one of the UltSky Discord members the other day, they said they enjoyed Jastinia’s subtle nods to specific mechanics. Cold water training makes for engaging scenes but is also a fine way to level up your Endurance skill in Frostfall towards that Glacial Swimmer perk. And UltSky veterans will recognize Jastinia’s battleaxe as an ideal tool for her to level up two-handed by smacking trees. In this post, I made those same references with the lockpicking diagrams at the end of Wolf Queen Volume I, all the blacksmithing stuff, and the stupid Stomach Rot I got after eating lightly stale fox meat. Describing these details are gold for journaled playthroughs and I encourage anyone writing similar projects to include them. Keep an eye out for more to come; I promise we’ll have see some Wooden Flutes later…
  • Don’t overcommit to a script. My big goal for this post was for Jastinia to finish her battleaxe. I wrote every entry with that objective in mind and truly intended to follow the Day 1 – Day 8 agenda outlined in her second entry. And then stupid Rigmar showed up with his stupid letter. I read it and realized wait a second, the note was genuinely identical to the letter in Jastinia’s trunk from her actual mother’s death (True story – that dead beggar in that tragic screenshot of little Jastinia is one of the added UltSky NPCs. I really got a letter after she died). I realized this was the perfect moment to explore mom’s death, comment on Windhelm’s indifference, and transform a random event into a major backstory revelation. Don’t be afraid to wander off the path in your own runs! If you overcommit to a script or plan, you’ll miss those organic story moments the game just gives you.

Thank you so much for reading and joining Jastinia on her journey this far. Please let me know if there’s any feedback, ideas, criticisms, or thoughts you have about the project. I’m happy to chat here, on Discord, or Reddit about all things roleplaying or any fun pieces you’re working on yourselves. As for Jastinia, I swear we’ll get to Serpentstone Isle one day! Next time, join us as Jastinia visits Kyensgrove to gather her battleaxe lumber, finishes the weapon, and learns what Torbjorn has in store for the aspiring Stormcloak.

Jastinia 2: Acclimation (09/03 – 09/06/201)

Jastinia’s first journal entries spanned three days. Five days later, I’m posting our next update. Has an in-game week passed for our intrepid heroine? Maybe even two weeks for the Stormcloak-to-be? Nope. Try four days. Four days! That’s fewer in-game days elapsed than blogging ones! I really hope Jastinia’s journey and my blogging aren’t going to plod on one day at a time in virtually real time, but sadly, there’s more happening in my weeks than just Skyrim. Insert-excuses-about-Anna’s-work-and-life-here. At least this slower pace captures that realism I’m going for in this playthrough, although I do need to pick up the pace or Jastinia’s going to be stuck in Windhelm by the time the rest of we Americans emerge from pandemic hibernation. Personally, I’m looking forward to eating at a restaurant even more than Jastinia is to conquering Serpentstone. But movie theaters? With all those people breathing around me in that enclosed room? *Shudder.* And speaking of shuddering, I hope you enjoy today’s entries as we see how Jastinia has been shivering and shaking through a week that was cold in more ways than one. As with last time, here are some links for details on this playthrough and a recap of the story so far.

Playthrough links

Story recap

Windhelm-born Jastinia didn’t expect gifts or presents on her 16th birthday, but her adopted Argonian family wasn’t going to allow such a special day pass by without celebration. Especially not for the Imperial orphan who hadn’t received anything since her father disappeared and mother died years ago. On that special 31st of Last Seed 201, the Argonians presented her a hand-bound journal so their Wargirl could share her story as it continued to unfold. They knew this birthday was important. Skyrim’s age of adulthood. Also, Windhelm’s age of enlistment. Armed with her hand-forged greatsword, armored in hand-hammered mail, Jastinia marched to the Palace of the Kings to fulfill her lifelong oath. An oath she made to other outsiders like her in the cruel Nordic capital. An oath she made to herself. She would join the Stormcloaks, rise in their ranks, and prove to Windhelm that this land was her home too.

Jarl Ulfric Stormcloak and his right-hand, Galmar Stone-Fist, were willing to give the Imperial a chance, but only if she passed one of the Stormcloak’s most dangerous trials: Jastinia would need to journey to the remote Serpentstone Isle and slay one of its legendary ice wraiths. Although Jastinia knew she would stand alone in this fight, she also knew her Windhelm mentors would stand with her to prepare. Scouts Many-Marshes introduced Jastinia to the frigid clutches of the White River to ready her for the swim to Serpentstone. Meanwhile, Torbjorn Shatter-Shield told Jastinia to return at the end of the week after he had time to create his own training plan. Despite her own doubts and insecurities, and with the support of her Argonian, Dunmer, and Khajit friends, Jastinia remains resolved to conquer Serpentstone and join the Stormcloaks ranks. But first, she needs to conquer her training.

Heartfire, 3rd, 4E 201

Docks. Windhelm.
Early afternoon.

“Do you know how long your kind can survive in winter water?” I looked up at Scouts from the river and couldn’t find the breath to answer. Not much longer, I would’ve told him, but the White River punched all the air out of me whenever I tried opening my mouth.

“I can’t hear you, Wargirl.” I doubt it. My chattering teeth and sucking breaths were probably audible from Ulfric’s throne. Galmar! he’d boom. What in Oblivion is that noise! The Stone-Fist would shake his head. Drowning skeever, my lord, sorry to disturb. Or perhaps that fool girl we sent to die at Serpentstone. No difference.

So you want an answer, Scouts? Want to know how long my foolish, freezing kind can suffer your torture? How about five minutes tops for true sons and daughters of Skyrim, like the two warlords mocking me from their warm palace. For Imperial pretenders like me? Maybe 20 seconds. Except to Scouts all of that probably sounded more like “F-f-f-fve minss” if it sounded like words at all.

“Some succumb in 15. Others in 45.” That’s seconds, right? Because I couldn’t have been in here longer than 30 and I’m about as close to succumbed as I can get before I’m a floater in the tides. He saw my head dip under the waves as he sighed. “And still others earlier than that.”

He helped me out just before I started to drift, accept the White River’s welcoming embrace to end it all and fade away into cold oblivion. No Serpenstone, no ice wraith, no Stormcloaks. No failures and disappointments for those who already know I can’t do this. Tempting, especially if it means not suffering the river again tomorrow. But for now, I’m just happy we’re done for the day. Not that I can actually leave. My feet and toes have all the dexterity of ice blocks. Color too.

“Ask yourself which one you wish to be.” Um, how about the one who doesn’t have to submerge herself in this water ever again? I know Scouts is trying to prepare me for Serpentstone, but can’t I just bring a raft instead?

I held off on the suggestion so I didn’t end up backtalking myself into another training exercise. But I still had questions and couldn’t contain them anymore than I could stop my teeth from clicking. People can survive in water as cold as this for how long? “Colder,” he clarified. Liar. Colder than this for 15 minutes? He nodded. “And we’re talking fleshy people like me, right? Not Argonians?”

He snickered. “Yes, fleshy people like you. Many far longer. Just ask Captain Lonely-Gale.” The farmer? Viola’s stalking victim? I knew he’d been a sailor in some distant past but assumed his stories were as boring as his crop-work. Still, I suppose it can’t hurt to ask. Maybe I can rescue him after Viola’s got him cornered. I’m sure that would get me in his good graces. Besides, I need to visit Candlehearth anyway. Torbjorn still owes me the master plan to torment his poor, frozen apprentice, and if there’s anywhere I’ll find him it’s with a flagon in hand by the inn’s hearth. Too bad anything he devises will never top this Argonian water torture.

Look, Scouts, I know we’re just on day three but it’s not like we’re practicing sidesteps, lunges, or weaves. This isn’t about muscle memory or strength training. This is how I’m built. A landstrider, just like you and the rest of the Assemblage have reminded me every day since I first escaped down here after bullies rubbed slush in my hair. A fleshy, freezing, fragile landstrider. My kind belongs on their feet. Not flailing and sputtering in polar waters.

“Remember,” he tapped my forehead. “This is what we are training.” He pinched my bicep, firmer than it was before Torbjorn and Scouts got their hands on me but still soft. Small. “This too.” A claw on my chest. “But not this.”

We both smiled. Thanks. I’ll remember that. But just because you and Ma’dran see something in me I don’t, doesn’t mean I might not trade it for arms like Galmar’s. Or some scales and gills like Scouts’s.

Heartfire, 3rd, 4E 201

House Shatter-Shield. Windhelm.
Late evening.

I can’t believe I forgot about Tales and Tallows! I would have missed it entirely but I couldn’t find Scouts and had to run up to the market to sell my firewood. I arrived right when they were setting tables and lighting lanterns. Polishing glasses, pouring wine, and most importantly, carting out Candlehearth’s fresh apple pies. Mmm. Pie. I would’ve swiped three of them before the competition got there but Oengul called me over as I was creeping near his forge to plan my Great Pie Caper.

“Hermir tells me you might be wearing our armor soon.” He was shaping Stormcloak gauntlets even as he said it, steel-plated with claws like Windhelm’s patron bear. If Hermir and Oengul knew about my trip to the Palace then Galmar’s betting pool is even deeper than I thought.

“Maybe,” I told him. “Got anything to kill an ice wraith?”

He shook his head. “You’re wearing everything you need already.” I wish I shared his optimism. I’d forged the hauberk, bracers, and boots right here with Oengul’s guidance but haven’t tested them against anything sharper than skeever teeth. I don’t want to insult the greatsword I hammered at the very anvil Onegul was working, but chopping up sack dummies isn’t exactly the stuff of Stormcloak legend. At least the 16 year-old playing dressup will look good when the ice wraith eats her.

Oengul got me out of my head with his missive. “New project and I’m low on iron” (see, Ma’dran! I’m not totally making up my insider tips!). “Fill the order and I’ll pay the usual plus a bonus.” An honest wage to get out of the city and roam over to my secret iron veins? Done. I’ll see if Scouts will give me the day off tomorrow. Or if he’ll make me leave my boots behind first before venturing into the wilds.

By the time I was done with Oengul and said hi to Hermir, who promised she’d spend extra time on my future Stormcloak cuirass, half the pies were already gone. Is that the bonus payment on the iron? More pies? I settled for one carved with a tallow-lantern’s jagged smile. While Luaffyn played her flute and Torbjorn drummed, I listened alone. Just a girl and her pastry while the rest of the city reveled. Torbjorn wouldn’t even talk to me when I asked about his surprise: “Train tomorrow. Tonight? Dance!” I didn’t, but I watched from atop a cart. Looked out as Windhelm sang and moved. The crowd cheering Torbjorn’s daughters, spinning and twirling in time with their father’s rhythm. They had ribbons in their braided, blond hair, orange streamers like the fires burning in every carved gourds surrounding the city. Even stuffy Niranye couldn’t get away in time when Revyn whisked her onto the dancefloor. What a sight. Not just Nordic beauties like Friga and Nilsine but Revyn and Niranye too. Aval and Luaffyn. One night to prove Dunmer and Nords and Imperials could all celebrate together without insults, threats, and hate. A night to toast with a sip of alto noir and a second helping of Eastmarch’s best pie.

But as the last glint of sun faded beyond the wall, the party ended. Guards ushered the Dark Elves back to their district, Nords stumbled away to Candlehearth for a refill, leaving just me. Alone on the cart with crumbs on my lap. I know tradition demands we shelter inside before the ghoulies come calling could they have at least left one final pie? I might’ve wandered off to the Cornerclub on another night but Torbjorn still owed me his plans and it wouldn’t hurt to get some cold weather survival inspiration from Lonely-Gale’s. Candlehearth it was. Maybe that’s where they moved the baked goods too.

By the time I arrived, Torbjorn wasn’t at the Hall and Lonely-Gale wasn’t in a mood for stories. “No, I don’t think so,” he said even after I warmed him up with some Prophet’s Dice. On second thought, maybe I should’ve lost more money to get him talking. Taking 50 Septims from him probably didn’t put him in a storytelling mood.

I might’ve stayed to enjoy Luaffyn’s lute but then Rolff and Nils barged in. Not even nightfall and already reeking of mead, Rolff stood on a chair before ranting about the “black-skinned bitch” who almost spilled wine on him at the dance. Nils snorted, dripping his flagon on any patron within arm’s reach. Both of them are lucky. Rolff because I can’t afford to piss off his brother right now. Nils because he’s not worth it now and never will be. Clobbering these two assholes in a bar fight would definitely make up for the lack of pie, but it isn’t exactly a winning Stormcloak application. Then again, I wouldn’t be surprised if big brother Galmar wanted to pummel his skeevy little sibling more than I did.

I visited Clan Shatter-Shield instead. Torbjorn’s snores echoed all the way down to the kitchen. A little too much drumming for one night. Far too much wine and pie.

I planned to leave but Tova was awake and offered me a seat by their fire. Her daughters were out. Surprising enough that she even allowed me inside the house with her husband in a pastry coma. To put it mildly, we weren’t exactly close. I blame Friga and Nilsine. We weren’t friends growing up and none of us ever grew out of it. Me because it’s hard to forget all the teasing, taunting, and hair-tugging. Them because they’re stuck-up princesses who think they’re better than anyone whose eyes weren’t as blue as theirs. “Just look at her hair!” Friga would say as she yanked it. “Our maid’s mop is cleaner than this.” I made the mistake of punching her once, in the stomach because that’s about how high I could reach on the Nordic queen. Pretty sure my lip would still be bleeding if Shahvee hadn’t lathered it up with that bitter balm. As for Nilsine, what she lacked in her sister’s fire she made up with her mother’s chill. I’d be shocked if she even remembered my name. If she’d even turn her eyes down at me should I dare speak to her.

I knew all of that before I sat down with their mother. So after Tova and I exchanged some pleasantries, small talk about Tallows and Tales, the beautiful flowers I saw on her downstairs table, I don’t know where else I thought the conversation was going to wander. I let her lure me in with a compliment about my hair, a comment about Torbjorn spending so much time with me. But I was stupid. I should’ve sensed where her words were whispering.

“I’ve been meaning to thank you, you know.” She smiled at me. Thin, forced, and shadowed in the flickering embers.

I smiled back. “I’m the one who should be thanking your husband.” One of many on my list. Torbjorn would never admit it but I know Ulfric and Galmar would’ve barred me from even entering the Palace if they didn’t know he was training me. They would never waste time for some rat Imperial with Stormcloak delusions. But they might humor their city’s best swordmaster enough to send his student to die on Serpentstone instead.

“Nonsense. My husband always wanted our girls to play with swords but they were never interested.” Of course not. They were too busy pouring slush on my head instead.

“Oh? They were always so… active.” Hunting Dark Elf children through the Gray Quarter. Laughing while a younger Rolff held them upside down over the sewers as spiders chittered below.

“Very. If they wanted to they could have. But they were always too proper to waste time with it.” Right. Not like the improper orphan-girl, sweaty and silly and stupid enough to walk right into Tova’s trap. “I’m happy he has you.”

“Thank you, ma’am.” I had to stay diplomatic. So Torbjorn didn’t get an earful tomorrow about the ungrateful, insolent child he was teaching. So his wife didn’t kick me out. “He’s a good teacher.”

“The best. He can turn anyone into a warrior. Regardless of ability or background. Upbringing.”

“He can.” My face was red, my eyes getting redder.

“So thank you, really. Thank you for letting him help you.”

We sat like that long enough for me to know she’d said what she needed to say. An eternity longer than any plunge in the White River. As I got up to leave before her daughters came home and the night got even worse, she called out to me. One last thought. “Just remember who his real daughters are, little girl.” One last stab.

“He’s just my teacher, ma’am.”

“Good. As long as you know that.” If I didn’t before I do now. “Have a good night, Jastinia.”

Sitting on the Shatter-Shield front stairs, my fingers are cold from the icy air, my cheeks frosted from wiped tears. Who would’ve thought the sharpest edge in Windhelm wasn’t Galmar’s axe or Ulfric’s sword but Tova’s tongue. Ten minutes at her hearth had been colder than ten days in the White River. But I won’t stop just because Clan Shatter-Shield’s matron thinks I’m the same sewer-scum as my mother. Neither Tova, her wicked daughters, nor the guards or citizens or soldiers who believe I belong in the gutters with the rest of Windhelm’s trash will stop me. I’ll finish this journal entry right here on her doorstep, march back to Sailor’s Rest, and cry it all out. Then I’ll be ready for tomorrow. Ready to keep training and keep fighting, steadfast in Windhelm’s storm to show I can take it. That I’m not the weakling they think I am. Scouts was right. It’s all in my head. Cold water, sore arms, Tova’s razor words: none of it’s real and none of it’s going to stop me. I have people counting on me, promises I’ve made, and I won’t let them down. Not the Argonians, not the Dunmer, not the Khajit, and not Torbjorn whether or not his wife would drop me in with those sewer spiders too. I promise I won’t fail you.

But right now, just let me go home and cry.

Heartfire, 4th, 4E 201

Docks. Windhelm.
Late morning.

Nothing like a brisk morning dive to freeze away any lingering tears. I’m not sure if it was the first exercise when Scouts made me stay afloat while holding firewood over my head or the fourth where he made me bring him a rock from the riverbed. “Which rock?” I asked as my teeth tried to bite through my tongue. “I’ll know when you find it.” But somewhere between the slipping consciousness and the frostbitten fingers I did forget about Tova. Mostly.

Scouts let me go earlier than usual to gather Oengul’s ore. “Some time away from these walls will do you good, Wargirl.” I don’t think he just meant time away from freezing my fingernails off either, even if there was no way he could’ve known what happened the other night. Maybe he didn’t need specifics. Baggy eyes from a restless, tearful sleep were clues enough.

He’s right. A little time outside of Windhelm will be good for me. I’d been drilling hard even leading up to my birthday. After has been relentless, whether Scouts’s daily attempts to murder me, bag work with the dummy, or my Shatter-Shield ordeal. Time alone with Skyrim will help. Time alone with myself.

Shallows stopped me as I climbed the dock wall to Windhelm’s northern rocks. “Running to the wilds or running from the city?”

I laughed. “Yes.”

“I envy you, landstrider.” He lashed the crates to his back as he started another cargo run. “Happy hunting. Remember: slow feet…”

“…soft feet,” I finished as he padded off. Even with 200 pounds of boxed, pickled fish on his back, the slush barely spread under his slow, soft feet. His shakes were better today than usual. I know I’d spent more time with Scouts and Torbjorn recently, but I hope Shallows knows how much I value his lessons. I hope he knows I don’t judge him for his addiction.

I sat for some buttered ash yam before leaving, a light brunch wrapped in wax paper while I finished this entry. Some extra energy before setting out into true coldness. It’s different out there. Not the crushing frost of Windhelm’s drafty streets, winds howling over old roofs and older stone. Nor the White River’s frigid teeth clamping on your skin. It’s more elemental. The primal, untamed cold of a frozen cradle older than civilization itself. Snow twinkling on my nose and eyelashes, beckoning with every swirling breeze to Come, Jastinia, Come north and be free.

I’ll mine Oengul’s ore at one of my hidden veins on Windhelm’s ancient northern walls. See if I can hunt up a trophy for Shallows too. Lose myself with pickaxe and bow, campfire and bedroll, wander away from oppressive stonework and Nordic spite towards freedom. Tranquil, snowy freedom at the foothills of Tamriel’s first peaks. Clear my head, clear my heart, come back tomorrow. I’ll show them. I’ll show them neither water nor words nor wraiths will stop me.

Heartfire, 5th, 4E 201

Northern outskirts. Windhelm.
Early morning.

I forgot how much I love camping. No creaking floorboards or grinding machines to keep me awake. No snoring orcs in the alcove next door, no clumsy Falyn breaking dishes as Tabiah threatens to throw him in the broiler. Just me and Skyrim. Snowflakes kissing my cheeks, accumulated overnight to tuck me tight into my bedroll. Comforting and cradling with no sound for miles other than the crackle of dying embers while wind whistles over the northern ridge.

Peaceful. Calm. Alone. At least, alone except for that damn rabbit watching me from just a few meters away. Little jerk. I tried to sneak out of the bedroll and get my bow, but by the time I nocked an arrow the rascal padded off, just out of range. Nice try, fluff-feet. I’m not falling for that again. I’ve already lost five arrows in snowdrifts to you and I got a feeling you’re not fetching them back. Didn’t you hear Windhelm’s got an iron shortage? Here’s a thought: why don’t you come just a little closer instead? I got a nice arrow-shaped carrot right here.

Clever bun-bun is onto me. Staring with those beady eyes, hearing my heart beat with his floppy ears. I’ve got you figured out, Jastinia of Windhelm. Yeah. That makes one of us. Want to share any of those insights? He scampers off to go mock some other lost traveler. Guess not. Also, guess Shallows is going to have to do without a rabbit’s foot this time.

Even after yesterday’s labor, I still have another five hours of chiseling to gather all of Oengul’s ore. Good thing I came prepared with waterskins! One of them half-full before I even left the docks. The other fully empty since yesterday. Okay, so maybe water will stop me after all. But don’t worry because I have plenty of wood to at least keep my fire going. At least, I did before I ditched the bundle a mile back when scrambling over rocks because it was “too heavy” and the “skies look clear enough.” Cue stormclouds forming above. Really great planning, Jastinia. Real Stormcloak material you are. At least you can cut it with a pickaxe; maybe Kynesgrove is hiring some small-shouldered miners instead?

Assuming I don’t freeze to death, I’ll finish this deposit, climb out of the gulch, and then set a new campsite closer to the river. I still want to get Shallows something, whether a rabbit or a trophy easier for a novice archer to hit. Even if hunting is sparse, I still don’t think I’m ready to go back. Better the stab of errant snowmelt dripping down my back than the colder stabs waiting behind Windhelm’s walls.

Heartfire, 5th, 4E 201

Marketplace. Windhelm.
Mid evening.

“Stay out of trouble, Imperial.” Thanks, Hod. Such a warm welcome to Windhelm’s favorite daughter. He really knows how to make a girl feel at home after a long trip in the wilds. Remind me again why I didn’t spend another night camping?

Oh right. That whole freezing-cold business. Plus a near-miss by the river. I’d just hunted the snow fox for Shallows (first arrow!) and was carrying it back to camp when I saw the dead horker. Bellyflopped along the shore like me faceplanting into bed after a long day at the docks. A butchered calf would feed dozens of Gray Quarter families for weeks plus make its hunter hundreds in meat and fat. I always feel bad going for the living ones (they’ll take a quiver of arrows and keep coming, but cutting them up with a sword is a blubbery, barbaric mess). But a scavenged one after someone else did the dirty work? Better me than the mudcrabs.

Good thing I was cold and needed to warm up at my camp before checking on the carcass. If I hadn’t spent that extra hour circling back to the fire before returning, I would have approached the horker from the west. Not the south. I wouldn’t have spotted that man’s body resting meters from the horker. His singed corpse, still smoking in the morning light. I wouldn’t have seen the creature floating above. Even from a distance, I knew it was dangerous. Crackling black and purple, humming and flickering as energy swirled around its legless form. Disembodied arms flexed in the breeze as it stretched, warming up to obliterate the next fool who stumbled into its range. As a rabbit hopped too close, lightning arced out with a thunderclap leaving a singed stain on the snow. The thunderous boom must’ve echoed all the way to Helgen.

Yep. Really glad I snuck in this way. A western approach would have put me right next to that entity, right in my final resting spot with the horker, explorer, and rabbit: four scorchmarked corpses on the shore.

Even forgoing the horker it was a profitable trip. 250 Septims in total from Oengul’s ore delivery, fox spoils, and a little spare wood. That uncut gem I chipped out of the vein didn’t hurt either, nor the spoils I found in a cliffside cache: a purse of coin and jewels, a book underneath. I’d never heard of The Wolf Queen before but I recognized the volume’s protagonist. Potema, former queen of Skyrim. An Imperial queen at that. Wherever her story takes her, it can’t be a bad one if it saw a girl like me ascend to Skyrim’s high throne. I even bought Volume 2 from Revyn when I stopped by to sell my proceeds. I would’ve made even more if I’d held onto the snow fox pelt instead of giving it to Shallows, but it was the least I owned him. He inspected the fur in the firelight, rubbing his hands along the bristles. “Just one arrow. Well done.” What can I say? If your feet are slow and soft enough, even a bad archer can get close enough to loose a single good shot.

Oengul split his payments between gold and some throwaway weapon. Where does he get all these pieces anyway? More importantly, can’t I just have the gold? He said it’s good for me to study other crafting styles. Okay but what am I supposed to do with this weighted, gilded maul? Smack Torbjorn in his ruddy face if he has me doing anything involving more cold-weather training? Not like I’d be happier if he’d given me a greatsword instead. I couldn’t use it either. Like Oengul always reminds me, “A true smith never takes what they can make instead.” Fair, but would a “true smith” have pounded the lumpy excuse for a sword on my back? Oengul’s scowl was all the answer I needed. Guess the Imperial City wasn’t built in a day either.

Speaking of answers, I still need to find Torbjorn. It’s the end of the week and I’m sure he’s concocted his master training plan by now. But I didn’t see him in the market, streets, or at Candlehearth and I’m not going to his house to find him. Not now, not again. Even if I had found him on errands, I wouldn’t approach unless he was alone. No Friga or Nirsine, certainly no Tova. Despite my refreshing journey to the wilds, I haven’t forgotten her words. Nor the message underneath those words.

I’ll try to track down Torbjorn tomorrow after another torture session with Scouts. I should’ve got him a present too. Think he’d go easy on me if I bought back one of those snow fox teeth I already sold to Revyn? Actually, knowing Sadri’s Used Wares, he’d sell me a skeever tooth instead. Besides, I already know what Scouts would do if I gave him a gift; drop it in the river and make his favorite student retrieve it.

Heartfire, 6th, 4E 201

New Gnisis Cornerclub. Windhelm.
Late afternoon.

I thought of going to Candlehearth tonight instead to get Lonely-Gale’s story, but Rolff beat me to it. Standing in front of the Hall, tankard in hand, ale spilling down his chin and chest. Already drunk, already spitting bile about Dark Elves and Argonians and all the mudlickers he wanted to teach a Nordic lesson. One of these days, Rolff. One of these days. Your family name and big brother won’t save you forever.

As I left for the Gray Quarter, Windhelm’s finest was still waiting by the Dunmer market-stands. I knew what Hod was going to say even before he knew, seconds before the words entered his gourd-brain and spewed out his mouth: “Stay out of trouble, Imperial.” Stay out of my sight and city, Imperial girl. Imperial slime. Cowardly, weak, worthless Imperial rat. Cold and contemptuous for the weakling intruding on his streets. But you know what? Keep talking, Hod. It will make Serpentstone all the sweeter. When I march back and claim my Stormcloaks blues, when you salute me after I’m the one demoting you to barracks bucket duty. Yes, Ma’am, Jastinia, Ma’am. Rolff and Nils can join you right there in the latrines. Hod and Ulfric, Galmar and Rolff, Tova and all the rest of them: hope you’re ready to see the kind of trouble outsider Imperials like me can really make.

Despite lacking the Hall’s namesake hearth, the Cornerclub always felt warmer. It’s sure not the carpentry; everything in the Gray Quarter always feels like it’s one strong Eastmarch breeze away from a total collapse into the sewer system. New Gnisis isn’t an exception. I hear every creak above me, see every shadow cast on the counter from an upstairs patronstepping over rotting floorboards. The whole place feels like a violent sneeze might bring all three stories down along with every adjacent slum quarter. And yet, I feel safer here than in most of Windhelm. Never a second glance from Ambarys or his customers. Sometimes even a nod, wordless and knowing, a Dark Elf acknowledgement for helping a friend or a cousin of a friend. You’ve done well by our kind, they say in their silence. Stay if you wish.

I will. Not just because of Ambarys’s cooking either. I swear, if we could just get bigots like Rolff and Tova to try his ash yam and horker stew, the Gray Quarter would be the Snow Quarter again in no time. It’d take one bite for Ulfric to grant him a Thaneship. But I also know not even New Gnis’s hot, smoky special can really melt Windhelm’s chill.

Speaking of chill, let’s talk morning swim sessions. I suspected it would be bad when I got there and didn’t see the baggy tunic waiting. Unlike a certain Imperial who manages to lose a greatsword sheath in a room about as big as a closet, Scouts never loses anything on the entire docks. Unless it’s one of Torbjorn’s shipments. The missing tunic had to be intentional. Great. What new awful outfit will I be wearing today? A potato sack? A suit of iron?

“Whatever you have under your armor.” Good one, Scouts, because I have a second suit of… Wait, what? You can’t be serious.

“Quite serious. Undress and wrap yourself in this,” he handed me Windhelm’s itchiest blanket “I will avert my eyes.”

Things got worse after that. Worse than stripping to my bra behind a stack of crates on the docks. Worse than hoping no one saw me even if I knew the Argonians wouldn’t have looked twice if I danced naked across the docks. Worse than shuffling to the edge of the pier wrapped in the coarse cloth, shivering in my underwear as wind rushed through the blanket.

But not worse than him asking that question again: “Do you trust me?” Shit. Not worse than him giving me a pushing start as I made my leap. Nor the moment suspended above the water, Holy shit, Jastinia, what are you thinking. And definitely not worse than the landing. If my initial plunge into the White River felt like dying, today’s jump was the moment of death itself.

Airless shock, panic and paralysis. Limbs that wouldn’t listen to what I told them to do, water cold enough to extinguish the sun. Vision swimming, white to gray, blackening, like my frantic arms. I was paddling and grasping at hands that wouldn’t reach for me, ropes that weren’t thrown. Muscles constricted, lungs tightened. My heartrate thumping faster than Oengul’s hammer before it slowed, stuttered, faded. The White River biting first at my skin and then my blood, my core, sapping every flicker of fire that kept me moving until I was ice. Help me, I mouthed through the water rushing in my throat, help me help me help me, gasped and sputtered as my sight grew dimmer and I-

“Good. Five minutes.” Scouts’s voice was the last thing I heard. Five minutes. But as he beckoned me back to the docks, the River beckoned me to darkness.

I awoke huddled in a ball of blankets by the fire. Shivering just inches from open flames and crackling coals. To Scouts’s credit, he knew not to say anything. Not if he didn’t want to end up in the brazier in front of me or skewered on my sword. All he did was drape his bearskins on my trembling shoulders and walk away. Keep walking or I’ll introduce you to the same creeping, clawing darkness I’d just escaped. I don’t know how long it took to warm up. Long enough for the shadows to grow, a ship to leave port, and Scouts to take a lunch. Long enough for me to give his words the thought they deserved.

“Five minutes.” That’s what he said. At the time I feared he was commanding me to stay in for another five minutes. But now, curled up by the fire, I realized it could only mean one thing. Five minutes was not how long he wanted me to stay. That was how long I survived. Five minutes in Tamriel’s coldest water wearing nothing but two strips of cloth. Water that almost killed me after 30 seconds just days ago. Water I conquered today for not one, not two, but five godsdamn minutes. Say what you will about Scouts Many-Assholes because, as always, his training works. Every tooth-chattering minute of it.

The next jump was easier. And the one after that. I got up to seven minutes at one point when he chucked my greatsword in and said I’d better find it before the current carried it away. He’s the worst. And also the best. At one point, I stopped feeling my skin and just became one with the water. Even below the surface, the current rippled and pulsed with every stroke as river-weed parted around me. Swimming among the silver-skinned salmon. Among the frozen blood of Skyrim herself. Nothing I’d ever get used to, no sensation I’d ever enjoy, but maybe, just maybe, something I could survive.

But I’m still never forgiving him. “Do you trust me?” Sure, jerk. About as far as I can push you.

After I was bluer than Ulfric’s banner, I dressed and returned to town. Oengul needs to give me some tips about sewing a warmer cloak. Ma’jhad’s gift was thoughtful but if Scouts has me doing any more training like this, I’m going to need something closer to his bearskin. I saw Torbjorn instead, alone in the market browsing Aval’s cuts. Neither Nilsine or Friga by his side. Not even Tova. A rare sighting for a family man who always went to market with his clan. For a father of his two real daughters.

I didn’t approach him at first. In fact, I wasn’t going to until he called me over. Damnit, greatsword. It’s hard to stay low near Oengul’s forge with that hilt sticking off my back.

“Tova said you stopped by the other night. Had a good talk. Said she really got to know you.” Hah. She would say that, wouldn’t she? Knowing her husband would relay that message to me word for word, her ice eyes cutting across distance as if she was right there behind his shoulder. Knowing I knew exactly what those words meant.

“Yeah. Really good.”

“I always knew you two would get along.” Torbjorn Shatter-Shield: Master of Weapons, Novice of Women. I imagine he also believed his two daughters had lots of private tutors growing up.

I changed the subject before he invited me over for a family dinner, but once I asked about Mixwater he cut me off. “Don’t worry about that for now.” For now, huh? That’s never good. When exactly can I worry? “First, I have a task for you. You must forge an axe.” No, not just a handaxe or hatchet. One to “make Ysgramor proud.” Two-handed and iron. A battleaxe.

And here I thought we’d already decided greatswords were my weapon of choice, not those clumsy Nordic cleavers. But Torbjorn insisted, something about training across weapons, about true Stormcloaks mastering any instrument at hand. Whatever. I see that glint in his eye. He’s got something up his furry sleeves. “And no cheating!” He eyed Oengul from across the marketplace. “I know War-Anvil’s rules as well as you do.” Right. Blah blah don’t buy what you can make blah blah. Well, if Torbjorn and Oengul are holding me prisoner at this forge for a few day hammering out an axe I don’t even want, are you two at least willing to swap to the docks for some swim lessons?

I’ll research schematics in the Manual tomorrow, but the more I think about Torbjorn’s assignment, the more I think it’s a good break. It will be healthy to get some time at the forge. Hot coals radiating from the stone, warming my cheeks and melting any stray snow in my hair. It’s been a long time since I wielded a hammer instead of a sword, heard the clang of iron-on-anvil instead of sword-on-mudcrab. A longer time since I’ve been warm. Now I’ll be tending Windhelm’s warmest hearth to burn away the White River’s clutches. Hod’s cold taunts. Tova’s ice. I’ll heat and forge and hone your axe, Torbjorn, but then you better tell me what scheme you have twinkling in those blue eyes of yours. Or I’ll push you right off the docks along with Scouts. You two can sort out your differences while I’m the one wrapped in bearskin on the pier counting down minutes.

Commentary

It’s always fun to write beginnings. Not just lengthy backstory either, although like most creative writing fangirls I can write me a textwall with the best of them. I’m talking Campbell’s Hero’s Journey. The Call to Adventure. Luke Skywalker staring at binary suns. Guardians blocking the path, aid from mentors, struggles with personal demons. Training montages, Cobra Kai style. When we’re playing our favorites RPGs, especially digital RPGs or journaled Skyrim runs, it’s always tempting to compress that buildup into background biography. Don’t cheat yourself! If you actually play through some of that early growth you can really become attached to a character and their world. Of course, writing this progression in Take Notes comes with all sorts of challenges, especially when you’re trying to align a creative vision with Skyrim’s mechanics. Here were some of issues and ideas I had while finishing these entries:

  • Write about moments, not days. There’s no “right” way to journal a playthrough, but here’s a trick that works for me. Instead of doing blow-by-blow accounts for the day (the dreaded “Dear Diary” prose), I tend to focus on 1-2 major events that happened between entires. I’m still going to reference other occurrences, like splitting firewood for money or buying Sailor’s Rest food to get my “Well Sated” iNeed buff, but the majority of an entry will be about major narrative moments. Write them like stories with dialogue and descriptions, even if they only took five minutes of in-game time.
  • Play with timelines. Skyrim regulars will identify Friga Shatter-Shield as the Butcher of Windhelm’s first victim. In vanilla Skyrim, she’s probably dead before the Dragonborn even reaches Riverwood, let alone Windhel,. You can’t even find a Friga Shatter-Shield to player.placeatme via console unless you Jaxonz rename another NPC. But I knew I wanted Friga in Jastinia’s life and didn’t want Bethesad’s railroad trakcs getting in the way. Don’t let game timelines stop you from writing your story. Friga and Nilsine are alive and well at the beginning of Jastinia’s tale, which sets up a much more emotionally connected “Blood on the Ice” quest later. Mechanically, I’ve just avoided the initial trigger for “Blood” and tried not to talk to people with scripted Butcher dialogue (except gloomy Ambarys at the Cornerclub, who always shares his opinion on murdered Nordic women). Use console commands, engine knowledge, and pure creative writing to play with the vanilla timeline even if it’s not canon to the TES Lore purists.
  • Let Skyrim help you write. Jastinia wasn’t the only one who forgot about Tales and Tallows. I was just as surprised as she was when I walked over to the marketplace intending to sell some wood to Niranye. This initiated a sequence of events where I met Torbjorn drumming, tried finding him in Candlehearth after the party ended, and then went to his house. Once I found him asleep in bed with Tova sitting by the fire, the rest of the scene wrote itself. Without that initial surprise holiday, I doubt any of these interactions would’ve happened. Scripted stories are good but keep your options open. Skyrim’s game engine, for all its quirks and bugs, has an inspired way of dropping hilarious, tragic, and epic moments right onto your pages.
  • Blending real-world research. Did you know “Swimmers can habituate [the cold shock] response very fast; as few as 5 or 6 three minute immersions where the whole body (not the head) are immersed in cold water will halve the cold shock response”? I sure didn’t until I read up on triathlon and outdoor swimming training. Note to self: I’m going to let Jastinia do all my cold-water swims because everything in those articles sounded miserable. Skyrim is a fantasy game in a magical world, but real-world facts can still add believable context to your story. It’s okay to push it a little for narrative reasons (I’m just assuming Jastinia’s core temperature never falls too far below 95 degrees or she’d be bundled in bed for a day to recover), but the world should still have consistent, relatable rules.
  • Create quest prerequisites. Skyrim has some decent quests but some implausible quest requirements. Legate Rikke’s insane first mission is one of the game’s most egregious examples, but lots of questlines have this problem. I’m addressing that for Jastinia by adding realistic prerequisites before she can do quests. Serpentstone Isle is a throwaway challenge for the vanilla Dragonborn, but a daunting undertaking for a girl who’s spent all 3-4 years of her teenage career fighting rodents and crustaceans. I represent that with cold-weather training to even reach the island in the first place, combat training to beat a magical enemy, and lots of solo and coached mental preparation. I totally support other roleplayers inventing these milestones along your journey as long as you don’t get too grindy.
  • Don’t let “perfect” be the enemy of “good enough.” How many authors have short stories, or even novels, stuck at 45% completion? *Raises hand.* I’m also the proud mother of some finished works, but it’s so easy to get hopelessly stuck in a neverending project. One of the biggest causes of this isn’t just alt-tab distractions. It’s our quest for perfection. Whether because we’re worried about what our editor will think, terrified our audience will realize we’re a hack, or just perfectionists who can’t let a draft go, it’s so easy to get stuck. Write through it! Better to have a finished but imperfect product than a flawless first paragraph of a five book saga you’ll never write. Some of this week’s entries wrote themselves, like the painful evening with Tova. Others were slogs: how can I make “gather 13 iron ore” interesting? In the end, especially for journaled Skyrim runs, it’s better to have a mix of inspired and mediocre entries than no entries at all. But I’ll be damned if I don’t overedit the crap out of my entries anyway!

Thanks for joining Jastinia as her journey continues. I said it before and I’ll say it again: I promise this week’s pace is not supposed to be the norm! Hopefully I’ll have another update early next week and continue at a 2-3 post per week pace until Jastinia’s the High Queen of Skyrim. Or, more realistically, freezing in some Stormcloak tent because she forgot to cut firewood. We’ll be back next week as Jastinia forges her battleaxe, learns Torbjorn’s plan to prepare his pupil, and really starts to worry about Mixwater Mill.

Jastinia 1: Happy Birthday (08/31 – 09/02/201)

I forgot how fun it is to actually play Skyrim and not just mod or write about it! Then again, now that I’ve started my playthrough, I feel like I’m spending at least as much time journaling as actually playing. Jastinia and I started our modded Ultimate Skyrim run on Saturday and today’s post is the first of many where I’ll share Jastinia’s journal, some screenshots, and a little commentary on playthrough and roleplaying ideas. My WordPress templating might change from post-to-post as I stumble through the best presentation for Jastinia’s exported Take Notes entries, but I’m aiming to do multiple updates a week to stay on track. In a content universe full of outstanding YouTube videos and Twitch streams, I hope you enjoy this more narrative, creative writing approach to storytelling. If you have questions about the playthrough setup, mods, load order, Jastinia’s backstory, etc., browse the links below. But if you’re as tired of setup as I am, scroll down and welcome to Jastinia of Windhelm’s story.

Playthrough links

Story recap

Jastinia was born in Windhelm to Imperial immigrants. Her Nordic peers shunned the small, quiet girl and she spent much of her childhood on the docks, listening to Argonian stories and finding acceptance in their kindness. When her father vanished and the guards found her mother murdered, the Argonians adopted the 8 year-old and raised her as their own. She worked the docks while they trained her in Black Marsh’s native disciplines: leatherworking and tanning, stalking and hunting, footwork and conditioning and light infantry drill. Jastinia used her talents to help outsiders like her throughout the city, whether her Argonian family, the Dunmer of the squalid Gray Quarter, or the countless poor and beggars teeming Windhelm’s streets. But as she grew older, she knew it wasn’t enough to just be an advocate for Windhelm’s outcasts and outsiders; she also needed to be their champion.

With help from her Argonian teachers, and from the legendary Torbjorn Shatter-Shield who was impressed with the teenager’s passion, she trained to join the Stormcloaks. To rise in their ranks and elevate her voice in the Palace of the Kings. To fight for the freedoms of outsiders throughout Eastmarch, to show Skyrim was their home too. To prove she wasn’t the small-shouldered, craven, Imperial rat the Nords thought she was. She tested herself in the sewers under Windhelm, the tundra beyond its oppressive walls. She planned, prepared, and waited until the 31st of Last Seed, 4E 201. Her 16th birthday. The age of adulthood. The age of enlistment.

Last Seed, 31st, 4E 201

Sailor’s Rest. Windhelm.
Early morning.

I don’t remember my last real birthday present. Last year it was Torbjorn bruising my arm in a sparring match. “The best kind of gift,” he smiled before he gave me a matching mark on the other side. Such a thoughtful guy that Torbjorn Shatter-Shoulder. The year before it was a handful of Septims from Shahvee, but they weren’t so much “Happy Birthday” as “services rendered for harvesting all those creep clusters.” And before that? I wish I remembered. Dad’s old Legion manuals? The silver pin mom gave me? Has it really been that long? Honestly, if I can’t even remember I can’t blame my friends for forgetting either. It’s not like Argonians celebrate their own hatchings. Why would they celebrate mine?

But not this year. This year is special. This year I had four gifts waiting for me at the Sailor’s Rest door. Plus one more still waiting in Windhelm.

The delivery came first. “I’ve been looking for you,” the Nord said as he approached me. Shit. Did Viola figure out how that ring got back in her dresser? One of Rolff’s goons looking to send a message to their favorite Dark Elf lover? My fists were clenched when he handed me a parcel. “Got something I’m supposed to deliver. Your hands only.” A small package wrapped in skeever pelt. A folded note. I started opening it even before he left.

I’d recognize the jagged handwriting anywhere, etched by claw instead of quill in the writer’s second language. “With walking boots securely tied, and knapsack on your back, it’s over hills and over dales, you’ll cover tundra tracks.” Oh, Scouts. Everyone on the docks knows his writing: heartfelt, personal, and really quite bad. Best longshoreman in Windhelm, best skirmisher west of Black Marsh, worst poet in Tamriel. And yet, as I read his words, “the wind full in your face,” “the ruggedness you embrace,” I felt the autumn air rush across the White River onto my cheeks. The greatsword heavy on my back, the rugged hauberk weighing my shoulders. Hidden behind his silly, stupid rhymes was a deep familiarity for the child he’d raised for eight years. A warm encouragement for that silly, stupid girl and her silly, stupid plan, shared on a day she hadn’t celebrated since mom and dad were alive.

I felt it was a book before I unwrapped the parcel. At first I thought it was one of Sadri’s (heavily) used wares, crude cover bound with thick thread and thicker fabric. But once I thumbed through its blank pages, I realized not even Sadri was that cheap. It was only after I felt the carving on the cover, the coarse white fabric along its spine, that I realized this book wasn’t a fourth-hand Sadri special. I recognized the fur from that snowbear I killed the other month, whose pelt I sold to Shavee. The same pelt she and the other Argonians must have trimmed, cured, and bound into a blank journal for the outsider girl they had taken in. Between the binding, the hundreds of paper pages inside, the inkwell and hawk-feather quill, I don’t want to think how much time this journal took. Or money it cost. More generosity I will repay one day. I swear it.

Last Fredas, after Scouts wrecked my poor legs with another barrel-hopping drill, he told me something. “You have quite the story to tell, Wargirl.”

“Stop it.” I could never tell if he was making fun of me with that name so I threw a snowball at him just to be safe. Of course he dodged it but he still grinned. “And it’s only just beginning,” he added. Holding this journal, I know why he said those things.

Thank you, Shahvee. Scouts and Shallows, Gallus and Teebus and Neetrenaza. Thank you for the lessons, these gifts, my home. Thank you for everything you’ve done for me.

Four presents from my Argonian family would’ve been enough on any other birthday, but there’s still one last gift waiting in the city. Behind the gates, beyond Candlehearth, up to the towering doors of Skyrim’s oldest castle. Inside the Palace of the Kings, my final present is waiting. And I’ve got the lumpy greatsword, patchwork armor, wobbly legs, and bruised shoulders to earn it. At least, if Jarl Ulfric will have me. So I pray to Kynareth, to all the Divines, to anyone and anything who helped me survive in a home that never wanted or welcomed me. Please. Bless me with strength. With courage. Grant me this wish so I can join the Stormcloaks and help those who have helped me.

And please don’t let Ulfric’s guards throw me out into a snowdrift.

Last Seed, 31st, 4E 201

Candlehearth Hall. Windhelm.
Late afternoon.

“Kill an ice wraith,” he said. “Try not to die,” he said. Um, easy for Galmar to say. If even half of the Stone-Fist’s tales are true, he probably kills an ice wraith every day before he eats what’s left of it for breakfast. If he and Jarl Ulfric didn’t want some Imperial weakling in their army they could have just said so. Did they really need to send me to die? Does every Stormcloak recruit have to do do this? Galmar had an answer for that too; “Only the ones I’m not sure about.”

Yeah. That makes two of us.

I don’t know what I was expecting. Trumpets and fanfare? A royal welcome with all the guards saluting? We’re sorry for mocking you all those years, Jastinia of Windhelm. You’re the Stormcloak material we’re looking for! Oh, don’t get me wrong. There were plenty of guards waiting at the gates and inside. The same bastards who harass me in the market, the same taunts I get whenever they see me: “Stay out of trouble, Imperial.” “I’ve got my eye on you, Imperial.” I didn’t bother telling them why I was there. If anyone is going to laugh me out of the hall, let it be Ulfric Stormcloak himself. Not his minions who shove past me on the streets, shove my friends into the gutters.

Ulfric and Galmar were talking when I arrived. Something about Whiterun and an important-sounding man. About high kings and Empires and elves. They preached about conflicts older than my parents would be today if they hadn’t left me, voices echoing through stonework older than Skyrim. I stepped back. Retreated. What are you doing here, girl? This is too big for you. Listen to Ulfric boom about his cause and crusade. Listen to Galmar growl about battles you’ve never even heard of. These men fight for a lifetime of wars, grudges, and broken promises. They fight for their people. Who do you fight for? Impoverished Argonians and Dunmer who never asked for your sword anyway? A city that shuns you? Yourself? Be honest. What are you trying to prove anyway?

I didn’t know then and I’m not sure I know now. But I do know I didn’t leave fast enough as I stood there gawking at the most powerful man in Eastmarch as his voice filled the hall. I know he noticed me.

“Only the foolish or the courageous approach a Jarl without summons.” His eyes were ice as he towered over me from his throne. That’s when I should’ve run. Everything about this was foolish from my play-soldier outfit to the crude iron hunk on my back. I can’t decide what’s stupider: the idea that the True Sons and Daughters of Skyrim would want an Imperial orphan in their ranks, or that I actually came here to make that idea real.

I took another step back but Scouts stopped me. Shahvee. All of my friends on the docks, in the Gray Quarter, in the streets and sewers. Promises I made to all of them, a pledge they never expected me to keep but one I swore to keep anyway. My oath: I will rise in this city and make it better for them. Show the Stormcloaks that outsiders could fight just as well as any Nord. That Skyrim was our home too. I felt this journal in my pocket, heard Scouts’s words about Wargirl’s untold stories in my ears. Sensed Torbjorn Shatter-Shield nodding in approval behind me. Fathers and mothers unlike the ones that vanished and left me here. People I would make proud.

I bowed before replying: “A fool would have joined the Empire.” See? Sometimes I’m sharper than this dull chunk in my scabbard after all. I could tell by Ulfric’s smirk that yeah, he thought so too.

Ulfric sent me to Galmar to continue my enlistment, but now Galmar is sending me to a bloody grave. Or a frozen one if the weather gets me before the wraith. Couldn’t he ask me to slay some skeevers instead? A spider? You need sewer pest extermination and I’m your girl. But an ice wraith? Shit.

And yet, I agreed. “We’ll see about that, now won’t we,” Galmar said. I guess we will. To Galmar’s credit, he gave me some bottled brews that are supposed to keep me alive. Or maybe just die slower. I won’t be surprised if I’m the subject of a Stormcloak bet by now: double-or-nothing on the dead Imperial dock-waif. I’d take those odds. Neither Nirvanye nor Revyn stocked any books on these wraiths and I know as much about them as I know about any other fantastic creature; I might as well be fighting a dragon for all I know.

I’ll figure this out tomorrow. Some sword drills will distract me from my impending death. Sweat and calloused hands, a buttery Candlehearth dinner, a restless sleep in my doorless room by the docks. I can’t think of a better way to get ready for my first and last Stormcloak mission.

Sorry, Scouts. Guess Wargirl’s story is going to be a little shorter than you wanted it to be. But if you get in on Galmar’s bet, you’ll definitely earn back the money you wasted making this journal.

Heartfire, 1st, 4E 201

Sailor’s Rest. Windhelm.
Mid morning.

I really need to remind the Duskstars to fix that awful machinery in the kitchen. Except Falyn’s just going to tell me the pipes are older than Windhelm and if I want to fix them I can fix them myself. “Break anything and it’s coming out of your deposit.” Like the grinding gears could get more broken? For all the rent I pay those two, you’d think they could at least repair the cracked paneling on my wall. But then again, maybe rumbling contraptions and broken wood are exactly what 35 gold per night gets you. At least he and Tabiah change the bed sheets every 2-3 weeks. Talk about luxuries.

I wish last night’s only disturbance had been the creaking pipes. The dream was worse. I’ve never seen an ice wraith before but I imagine they are similar to the creature that visited me. A ghostly serpent bristling with icicles, snow falling from its pale form. It hissed like blizzard winds through cracked walls, crunched like ice floes buckling under a cargo ship. I stood before it with my claymore, hands firm on the hilt, armored in Stormcloak blues and browns. You can do this, Jastinia. I told it to myself through chattering teeth as frozen mist slipped from my lips. You can do this. *I* can do this.

Except then the sword became paper in my hands. Flopping and bending in the wind before blowing away entirely. The cuirass faded to clothes, underwear, as even that began to fade. Bare and frozen in front of the shimmering entity, I stepped away like I was back in the Palace throneroom. Tripped. Fell. The specter expanded, growing and spreading batlike wings as it lunged forward, my hands held high, No, Wait, please don’t I’m sorry I shouldn’t be here as I saw Galmar and Ulfric standing there laughing. Others joined them: Argonian snickers, Torbjorn’s chuckle. All of them mocking the idiot Imperial, shivering and naked in the snow about to die.

Another voice joined them, disembodied and speaking straight into my mind. A woman. Taunting. Whispering. Get up, she said. Get up if you can. I did, but not in the dreamscape. In bed. Screaming and thrashing.

Damnit. I probably should’ve just said no to Galmar. Now I’m stuck. I can either “forget” he ever began my trial, much like he and every other Nord in Windhelm would forget me after that. Or I can go to Serpentstone and probably end up like dream Jastinia.

I truly don’t know where to go from here but I know who might. One of them will have been up for an hour working the woodpiles. The other will be sleeping off his mead until noon. Between Scouts and Torbjorn, hopefully someone can help me figure out how real Jastinia can fight this thing better than her dream self.

Hopefully.

Heartfire, 1st, 4E 201

Argonian Assemblage. Windhelm.
Mid evening.

When I asked Galmar yesterday if I’d have help on Serpentstone, he offered some heartwarming advice. “Before you can stand next to your shield brother, you need to be able to stand on your own.” Damn, Galmar. Maybe Scouts should get some poetry tips from you. And he’s not wrong. I know I’ll need to face the wraith alone before Ulfric will accept me. Before any of his Nords accept me. But I’m also not going to forget the friends and allies I have here in Windhelm.

I asked Scouts and Shallows first. Both had heard of the wraiths but neither had actually faced them. “Icesnakes,” Scouts called them. “Fast like vipers, light like wind.” Um, meaning what? They can fly? And what about Serpenstone itself? What do you know about the island? How can I… but before I could ask more questions, Shallows and Scouts were already walking away. Chuckling with that low hiss. “Hey!” I ran up to Scouts as he piled firewood into his arms. “Can’t you give me something?”

His claw tapped my chest. “You have everything you need here.”

Well shucks, Mr. Many-Marshes. Thanks for all your help. Because my naïve heart as been so helpful in lifting all of us out of our dockside squalor. If he wasn’t in Galmar’s betting pool yet, he sure is now.

When I found Torbjorn in the market and asked, he was equally cryptic. “So, Galmar is sending you to Serpentstone Isle, is he?” No, alebrain. I’m thinking of getting one as a pet. He also wouldn’t answer when I asked him if he’d fought one before. “My battles aren’t important, girl. This is your fight. Not mine.” I should’ve guessed he and Galmar enrolled in the same college of Stormcloak philosophy. No wonder Ulfric’s army is struggling for good recruits with all these grizzled “stand alone” veterans in the ranks.

I was about to walk away and smack the dummy around like I wanted to thump Torbjorn right in his bearded jaw when he asked me a question: “Ever been to Mixwater Mill?” Mixwater? I hadn’t. Down the Black River, I think? A few miles south of that shack where I found my copy of Rislav the Righteous. He stroked his beard and nodded, mouth curling into a smile. The knowing grin of a mentor scheming new ways to torment his overeager pupil. “Let me give it some thought. Come see me later this week.” Great. Since when did Torbjorn need time to think of the next way to beat me up? Whatever he’s planning, it’s probably going to suck.

Shahvee saw me sulking back to Sailor’s Rest and was kind enough to invite me to the Assemblage. I told her I had a lot on my mind, sorry, but she wasn’t having it. “How are you supposed to get to Serpentstone with an attitude like that?” Scouts must have told her, which meant all the Argonians knew. Even better. That betting pool must be quite lucrative by now. “Now get inside before I tan one last hide of the night.” Hah. Yes, ma’am. I’m glad I did too. Those Nords can insult Argonian food all they want, but no one can spice a skeever and cabbage stew like Shahvee.

I was finishing dinner and this entry when Scouts joined me at my table. “Be at the docks tomorrow at mid-morning, Wargirl.”

“I thought I already had everything I needed.” I know the backtalk wasn’t necessary but I couldn’t help it.

“Here?” he tapped my chest again. “Yes. But not here.” This time his claw tapped my head. I smiled. No arguments from Wargirl.

“Anything I should bring?” Sword? Dagger? Our weighted armor for extra conditioning? A spare blade for sparring or-

“A towel.”

Uh-oh. That can’t be good. For all their past disputes, it looks like Scouts and Torbjorn are on the same page about at least one thing: how to torture their trainee. Sigh. Better turn in for a mediocre night’s sleep courtesy of the clanging Sailor’s Rest machines. Sounds like I’m going to need it tomorrow.

Heartfire, 2nd, 4E 201

Docks. Windhelm.
Early afternoon.

So. Damn. Cold. Really glad I brought this pocketsize wash-rag with me today. That’s exactly what I needed to dry my frozen body after a blood-numbing White River bath. At least I’m huddled by the brazier now and presumably done for the day. Unless Scouts pushes me in again.

I don’t know how Scouts knew I was late just by looking at the sun but he did. He was already shaking his head before I opened my mouth with the lame apology I’d prepared.

“Put those on,” he gestured towards a shabby tunic and shirt folded in the snow. “Return when you are changed.”

“No armor?”

“Nah,” he said like he’d even considered it. “I don’t think so.”

I’d given up on questioning his instructions a long time ago. Shallows let me into the Assemblage where I changed. It was weird at first, back to undressing in front of all those dockworkers just eating breakfast and making their beds. Wasn’t this why I eventually moved into Sailor’s Rest in the first place? Not that the Argonians noticed today as in the past. I might as well have been a cat grooming herself in the corner for all they cared. Shahvee’s explanation was just as today when I first asked her at 12; we’re no more interested in you than most of your kind would be with us. True, but that doesn’t make it any less weird and I’ll still change behind my crates, thank you very much.

Mistake #1 was leaving on my fur boots when I returned to Scouts. “First you are late. Now you are careless.” I kicked them off. My toes curled into the wet, frozen slush.

“Should I go barefoot against the wraith too?” Oops. I couldn’t help it: mistake #2 – being a smartass. “Ahh. Wargirl has fire today.” Scouts shook his head. His Jastinia-you-messed-up-now shake. “Let’s get the Wargirl her sword.”

After buckling it on my back, I found Scouts at the end of the dock stacking wood. “We done playing dressup yet?” Okay, maybe I was asking for it that time. He faced me: “Do you trust me?” Obviously. If I didn’t, you think I’d be wearing this frumpy smock in public without even some slippers?

Trusting the quickest Argonian ranger in Skyrim was mistake #3. He was standing in front of me one moment and then he wasn’t. He was behind me as if he’d been there the whole time. A gloved, clawed hand on my back. A push.

Mistake #4 was the throatful of icewater I swallowed when I hit the surface. Ice freezing my lungs. Slicing my limbs and cutting at the edge of my vision, shearing away consciousness as my muscles went gray and blurry like my sight. I tried paddling but the thick, heavy fabric pulled me down, heavy on my limbs like the heavy sword on my back as the cold went from sharp to numb to nothing. Scouts was saying something but I didn’t hear it. I didn’t hear anything. My ears stung, the world slipped, and I reached for it with fingers that couldn’t even feel the water anymore as gloved, clawed hands reached down and pulled me free.

It must have been Scouts who dragged me to the fire because he was standing over me when I stopped coughing. “Warm up, dry off, and find me when you’re ready to try again.” Um, excuse me? You don’t just get to walk away after that. Try what again, exactly? Pushing me in freezing water? Drowning me? Flailing in the White River’s frigid clutches with water in my lungs, cold eating my strength and muscles as my world goes black? So you can just stand there watching while I-

“Do you see that shore over there?” He pointed across the river. “Serpentstone is twice as far from its nearest shoreline. How do you expect to swim to that island when you cannot even tread water here at the docks?” He walked back to his work before I could answer.

Gods he’s an asshole sometimes. At least Torbjorn gets in your face about it. Not stupid Scouts and his stupider lessons, the harsh truths he quips over his shoulder before walking back to his stupid pile of wood. I thought about just shivering here by the fire for a day. A week. Until I was warm again and Galmar and Ulfric forgot about the craven, stupid Imperial who was too weak to even jump into some water. Until Scouts and the rest of his kin forgot about her too. The Dunmer and Argonian lover who wallowed in their filth like her whore mother who died in a sewer. Fade away and quit, die an old, forgotten woman in bed and not here in this river. Not in an ice wraith’s jaws.

But I didn’t. Scouts knew what I’d decide before I did, but I caught up eventually. Wargirl wasn’t going to quit. Not for ice water, an ice wraith, or her icy toes.

I made my next jump without his help, even if I still needed it to get back out. Same with the time after that. And after that. Again and again until my skin was Stormcloak-blue and Scouts called it. I normally protested when he ended our sessions early but my lips were too frozen to complain.

He wrapped his bearskin cloak around my shoulders. “Leave the tunic and cloak when you’re ready. Same time tomorrow.” He walked away but I’d earned a last look over his shoulder. “Don’t be so late, but do bring a warmer towel.” Right back at you, jerk. If I’m jumping in that river again you best believe I’m pulling you right in with me.

Heartfire, 2nd, 4E 201

Ma’dran’s Camp. Windhelm.
Early evening.

Even by this crackling fire, even if ten of these blazes surrounded me, I might never be warm again. Thanks for that, Scouts. So glad you’re trying to give me the full Serpentstone experience by killing me before I even get there.

It took me another two hours of huddling at the Assemblage firepit to calm my seizing muscles enough to shiver back to Sailor’s Rest. If I wasn’t running low on coin I would’ve just stayed under the blankets for the rest of forever. If there’s one advantage of having a bedroom with cracked walls over a smoky kitchen it’s the warmth: the Duskstars run their broilers all day and night to sear their salmon and steam my room. But I knew once I got under the cowhides I would never leave. I split firewood outside instead; colder than the blankets but more profitable. Hinging at the hips, axe held vertical, sinking my legs into each strike. Just like Torbjorn told me to practice even when I wasn’t wielding my greatsword.

After selling the wood, my plan was to head up to the marketplace to buy or even stitch a cloak. I’m not going to survive another series of polar-plunges if all I have is that tunic and the dockside brazier. But when I looked out across the bridge and saw the fur tents by the stables, I knew where I’d be going instead.

Ma’dran was reading when I arrived. “You look colder than last time, my dear.” And actually, I’m way colder than that. The Khajit offered me a discount on his caravan’s furs but even his cheapest were out of my price range.

“Mind if we move to the fire?” My teeth were chattering as the evening air reminded me of the morning’s ordeal. Of what awaited tomorrow. We joined Ma’jhad and Ra’zhinda as they roasted salmon over the logs.

In exchange for news from beyond Windhelm’s walls, I shared news from behind them. Not idle guard rumors or Viola’s gossip. Trade talk. Insider tips. Nirvanye and Revyn were flush with pelts but there weren’t enough tanners to cure them into useable fur plates. Oengul had plenty of steel for weapons but little iron for everyday goods. Ma’dran took notes as the other Khajit asked questions: the price of silver, the color of Sadri’s gems, the cost for skooma in the sewers. I answered what I could which wasn’t much, but still far more than they’d learn getting tossed off the bridge by one of the guards if they caught the “mancats” even looking at the gates.

Word across Skyrim was more fascinating. Refugees turned raiders on the roads. Bandits and dark mages occupying ruined forts across the province. The High King might be dead, Jarl Ulfric might have killed him, and the Empire might have captured Ulfric just weeks ago at a border-crossing. Caught? Ulfric Stormcloak himself? But I just saw him yesterday!

The Khajit said he escaped and that’s where the conversation shifted from politics and war to fantasy. Gossip even Viola wouldn’t put on a flier. Ma’dran repeated it twice and I still had to ask him again. “A dragon saved him? He repeated it a third time but I still didn’t believe him. It sounded like the kind of Stormcloak sycophantism I’d hear from Rolff or Nils, not the worldly Ma’dran. I guess Skyrim doesn’t have enough real magickal dangers so now tavern drunks are peddling stories about extinct ones. How would dragons just come back out of nowhere? And why would they do anything to Ulfric other than snack on him? Of course, Ma’dran’s group had no answers. They hadn’t seen the monsters themselves. Just heard third-hand rumor from merchants who spoke with guards who knew mill owners whose cousins were there at Helgen when, by the gods, a dragon attacked!

Right. And I’m actually the leader of the Dark Brotherhood.

It wasn’t until I was about to leave when Ma’dran asked about me: “This one still wishes to wear the storming cloak?”

Maybe. If I don’t get killed by real monsters: eaten by the wraith, frozen by a storm. I told him about Ulfric and Galmar, Serpentstone and the trial. My new training with Scouts and whatever torture Torbjorn was planning.

He stared into the fire. “Khajit still do not understand why one with such a warm heart wishes to join such cold men.”

Not this again. Didn’t I already explain this last time? Did they want to camp out by the stables for the rest of their lives? Did they enjoy the stares and comments, the armored hands grasping their shoulders, backhanding their cheeks? Don’t they understand I can change things if I rise through the ranks? Show Ulfric what outsiders can do, encourage others like us to join and fight for our home against an outsider Emperor that can’t even find our home on a map. I wanted to get into it all over again, but I didn’t want us to part ways like last time.

So I just told him the truth: “It’s for all of us, Ma’dran.”

He chuckled and stoked the embers. “Of course. You are a true daughter of Skyrim. You know more of such things than Ma’dran.” He poked my chest with the stick, still smoking and ashen from the fires. “But dear girl should be careful to not lose her warm heart, yes?”

“I won’t.” Not to all the ice in Ulfric’s eyes nor all the wraiths on Serpentstone. We both smiled and Ma’jhad traded me his old hide cloak at a discount. “For a warm heart in cold water.”

I need to get back to Sailor’s Rest, but I’ll stay a little longer. The Khajit are preparing to sleep, my entry is done, and I even read some of Rislav. And yet, I feel warmer here than in my bed despite the snow falling around us. Safer. Some “true daughter of Skyrim” you are, Jastinia. Foreign-named, foreign-blooded, more at home surrounded by Argonians and Dunmner and Khajit on Windhelm’s outskirts than inside the walls where you were born. But I remind myself that’s why I need to do this. That’s why I need to prove Skyrim is for all of us, not just the Nords. For everyone who calls this land home.

And that’s why I need to get back to Sailor’s Rest to sleep so I can just drown from my frostbitten limbs tomorrow and not exhaustion.

Commentary

Phew! One post and six entries down, a whole Russian novel to come. I can already tell I’m going to spend way too much time journaling, editing, and taking #SkyrimSelfies, so I’m going to try and keep today’s commentary short(er). At the same time, it’s important to explore some mechanics and decisions behind Jastinia’s entries. I’ll try throwing out some mildly disorganized reflections at the end of every post. This keeps with the spirit of our Unearthed Arcanna namesake and will hopefully give readers ideas for their own playthroughs, roleplays, or writing.

  • Find your voice. It’s hard enough to find a narrative voice for third-person stories. It can be even harder in first-person, and harder still when you’re publishing material multiple times per week. If you’re only releasing the final product, you have the benefit of refining your writing over time and then polishing the early stuff once you’ve figured out your characters. Take Notes playthroughs don’t give you that luxury and today’s posts are as close to raw, real-time writing as you can get. I’m happy where the snappy, sincere, insecure Jastinia is going so far, but I know her voice is going to keep evolving, both as her character grows and as I figure out how to write her. Don’t get too self-conscious if your early drafts aren’t perfect. Just keep writing and you’ll unlock your creative writing Thu’um eventually.
  • Journaling is slow. I’ve joked about this twice already, but after hours staring at a computer screen I’ve lost my humor. In-game journaling can take a lot of time. A lot of time. Your prose might thank you (as long as it’s not too overedited), but it’s a death sentence for playing the actual game. No guarantees Jastinia sticks with two entries per day. It makes sense for the story right now but for both our sanities, I won’t force it when things slow down.
  • Screenshot during playthroughs, not after. I saved hours snapping random Steam screenshots while I was playing. If you’re serious about photo-documenting your roleplay run, try to get as many shots as possible while playing. Backtracking to old saves to capture the perfect frame can be even slower than journaling. It’s a little immersion-breaking for Jastinia to travel around the province with her Steam selfie-stick, but it can also deepen immersion if you get to see your character in action. Skyrim is a very visual game. Even in journaled runs, let yourself enjoy the sights.
  • Staged screenshots will gray your hair. How long did it take to setup that single shot of Jastinia’s dream? No comment. And the final product, although “fine,” isn’t nearly as good as it was supposed to look in my head! Between console commands, Skyrim’s engine, and composing the perfect shots, posed Skyrim photography reminds me of every McDonald’s drivethrough line I’ve ever braved. The McFlurry waiting at the end is never quite as good as it looked on the menu. I’m keeping staged photos to a minimum in the future, even if the payoff can really make a written scene pop.
  • Inventing quests/stories is fun. If I started a totally new character in Windhelm tomorrow, there’s no way I’d view the Argonians or Torbjorn as anything other than Jastinia’s mentors and friends. With a little imagination and a lot of writing, you can totally reskin game content to fit your own narrative. Just remember the best Skyrim stories will have some connection to in-game lore and mechanics.
  • No playthrough shortcuts! Most of Jastinia’s entries are based around one major events in a given day. Actually playing those pivotal scenes in-game can take mere minutes, leaving hours to chop firewood, walk around town, (I’m definitely going to fall off that scaffolding from Sailor’s Rest to Windhelm’s gates one day), eat, bathe, work the training dummy, etc. Trust I’m still living that classic UltSky immersion even if it’s not always a journal topic.
  • Small mod/MCM updates. Check out the two updates in my mod/MCM setup guide for details. Immersive Music is a huge upgrade over running Spotify in the background, especially when I’m pretty sure the mod and my playlist have a 75% overlap. I also made a change to Follower Framework that open up countless possibilities if Jastinia ever swears her Stormcloak oath.

It’s great to dive into this new Take Notes playthrough and even better to share it with an audience. We’ll be back in a few days as Jastinia continues to train with Scouts, get lost in her own head, and learns what Torbjorn has in store for her. Come find me on Reddit or Discord if you want to chat, give me some feedback, or share your newest stories. Jastinia and I will see you soon.

Jastinia of Windhelm: Journal Index

Welcome to the journal entry index for Jastinia of Windhelm’s legendary edition Ultimate Skyrim/Take Notes playthrough . I’ll update this directory whenever I add a new entry to the series and you can always find it through the link at the top of every post. Got questions about Jastinia? My modlist? Our roleplaying approach? Check out all the “playthrough links” below for more information about the series.

Playthrough links

I’m splitting Jastinia’s journey into some loose chapters based on my general idea of where the story is going. But as anyone who has played around around with creative writing knows, characters have a pesky way of wandering off the railroad tracks and getting into trouble where you least expect it. As Jastinia grows and develops, I’m sure this structure will grow and develop with her.

Part 1: Farewell to Windhelm (08/31/201 –

  1. Happy Birthday: 08/31 – 09/02/201
  2. Acclimation: 09/03 – 09/06/201
  3. Forged: 09/07 – 09/11/201
  4. The Brown Bear: 09/11 – 09/13/201
  5. Battleaxe : 09/13 – 09/17/201
  6. To Mixwater: 09/18 – 09/20/201
  7. Mixwater Mill: 09/21 – 10/01/201
  8. Ghosts: 10/01 – 10/06/201

Jastinia of Windhelm: Roleplaying Rules

Playthrough links

The first time I tried to make my own Skyrim mod in Creation Kit I crashed the program. The second time I tried to make that same mod, well, I crashed it again. It wasn’t until about the tenth time I actually got something to kinda work. I loaded the plugin, booted the save, and promptly crashed my game. How can mod creators make something as brilliant as DYNDOLOD when I can’t even convince Burguk, chieftain of Dushnikh Yal, to train me in two-handed weapons instead of one-handers?! Whenever we want to enhance our vanilla Skyrim experience, most of us immediately turn to mods. But in many cases, there’s an easier, more effective, and less crash-to-desktopy way of totally changing your game: self-imposed playthrough rules. You’ll remember these if you were one of those 2012 pre-iNeed pioneer who actually ate Skyrim food and spent the night at inns, back when no game mechanic stopped you from running from Helgen all the way to Sovngarde without so much as a nap. Self-imposed roleplaying rules give structure, limitations, and context to your playthrough without the need for new mods. They’re perfect for anyone trying to enrich your world even when your Mod Organizer can’t support another plugin.

In my last few posts, I talked about setup steps for my upcoming Stormcloak playthrough. We’ve configured our starting mods, written our backstory, and pre-gamed our starting levels. But no true “roleplaying run” would be complete without a set of needlessly complicated and self-punishing rules to further structure our quests. Today, I’ll introduce some of my favorite rules for roleplaying runs divided into different categories (travel, combat, gearing, etc.). You can browse this list to find inspiration for your own self-imposed rulesets, or just shake your heads at how grindy I’m making poor Jastinia’s life. But hey, where’s the fun in a roleplaying run if we’re not as miserable as our frozen, starving, exhausted protagonist?

Major playthrough themes

Between backstory and mods, we’re committing to a military-themed playthrough about growing up alone in a scary world a lot bigger than we are. We’re going to give some structure to that with the themes in this section. Later sections will define more rigid rules, parameters, and even formulas we’re going to apply as if we were writing our own mod. The themes here are far less defined. In the immortal words of a great seafaring leader, “They’re more what you’d call guidelines than actual rules.” We’ll follow these broad concepts but stay flexible in their application because they’re a lot bigger than a simple console command.

  • Everyone has a story
    One of my favorite Requiem encounters is Elsi the Spiker at Valtheim Towers. If you’ve read her journal, you already know what I’m talking about. If not, get to at least level 10, save your game, and brave the bandit-infested towers for a real kick in the gut. Without spoiling anything, Elsi’s story at Valtheim emphasizes a hidden Skyrim narrative that is sorely missing from most RPG playthroughs: everyone has a story. Every bandit, every Civil War soldier, every Thief and Necromancer and Miraak Cultist on the road. The overwhelming majority of enemies think they are the good guys and protagonists of their own stories. It’s even true of the poor wildlife who are just scared of loud hooman intruders. From our perspectives, these NPCs are villains, quest fodder, or random mobs. From their perspectives, however, they’re doing the best they can in desperate times, fighting for causes they believe, or defending themselves or their friends from the real villain: you. This angle humanizes some of Bethesda’s clunky writing and generic bad gals/guys across Skyrim, especially with our Real Names mod. Jastinia is going to grapple with this throughout the playthrough. We’re going to assume NPCs have backstories just as complicated as our own. We’re going to draw out those backstories through clues in their lives and the world around them. We’ll believe every NPC, even the ones who have minimal dialogue or are trying to kill us, is making choices based on their own beliefs, emotions, and/or reasons. And when Skyrim inevitably asks us to fight and kill these people, we’re going to avoid unnecessary violence, minimize casualties, and explore the consequences of our choices.
  • Death Alternative and dead is dead
    Ever since I first saw Just Wildy‘s amazing UltSky playthrough videos, I’ve been hooked on permadeath playthroughs. One life, no second chances. You mess up and die, you remake the character. No reloads. No whining. Simple, clean, realistic, and totally terrifying. I’ve played a lot of dead-is-dead characters in Skyrim to recapture the thrill of a challenging RPG before eventually realizing a problem with this system, especially for roleplayed playthroughs. Permadeath runs are great at testing the player’s knowledge of the game world and mechanics. They aren’t so great at testing the character’s. In a dead-is-dead run, the player makes quest, combat, and even travel decisions that are unrealistically risk averse to avoid dying. Jastinia is 16 years old. How risk-averse were you at 16? I wanted to give Jastinia the option of messing up, getting hurt, and growing from it. I also wanted to simulate other consequences of defeat beyond death: surviving with crippling injuries, losing all your gear, getting caught by an enemy, etc. Death Alternative lets us live these consequences while still allowing for possible permadeath if the fight goes particularly bad. Assuming I can survive the mod’s notorious bugs, I still plan to treat every combat as a potential dead-is-dead encounter. Partially because I set up the MCM with a chance for death even if I’m in bleedout, but mostly because that’s the level of realism Jastinia deserves.
  • Journaling
    For all its storylines and character development, Skyrim actually has less scripted and voiced content than other true roleplaying classics. I’m pretty sure Shepherd and a random Mass Effect 2 crew member have more unique voiced lines in a single conversation than most followers do in their entire Skyrim existence. For players who enjoy creative writing, in-game journaling via Take Notes can add color to quests, NPCs, and the world at large. This can really help you inhabit the world and it’s exactly what Jastinia will be doing as often as she can. I’m aiming to journal on an in-game daily basis, but I’m letting the excitement of any given day (or lack thereof) set my pace. I’m also going to do my best to avoid that dreaded minute-by-minute “dear diary” prose. I’m sure Sailor’s Rest served an absolutely scrumptious buttered horker loaf last night, but Jastinia doesn’t need to write about it. That cute Stormcloak sharing her tent, however? That’s another story… Here are some journaling topics for Jastinia and your own Take Notes runs:
    • What you saw and how it made you feel. Explore emotions! Get vulnerable! If a beautiful sunset transfixed you and your character, write about it. Same for a hilarious mishap with your follower, a satisfying quest resolution, a tragic loss, or a moment of anxiety or horror.
    • Conversations you would have had with followers and NPCs. Fill in all the dialogue Bethesda should’ve written. Make up campfire conversations with followers or embellish existing dialogue with questgivers. Don’t rewrite whole quests or characters this way, but do fill in all the details between voiced lines.
    • Reflections on dreams and nightmares. If COVID-19 is giving all of us anxiety dreams, I can’t imagine what a war-stricken, dragon-dominated Skyrim does to our poor characters. Write about all the good and bad dreams your character has from day-to-day. Don’t overdo it but it’s a great way to unpack deeper meaning behind daily encounters, or to gradually reveal backstory. This is also a great way to foreshadow upcoming quests/milestones when you know them as a player but your character is still in the dark.
    • To-do lists. Perfect for smithing/alchemy characters who are planning larger projects, or anyone just keeping track of your objectives after your formal quest journal gets too messy.
    • Characters, places, creatures, etc. As players, we often take our Skyrim game world knowledge for granted when our low-level characters likely know far less than we do. The default Take Notes chapters, plus any similar ones you invent, give you space to define and process the scary, beautiful, and magical world around you.

Travel rules

We joke about UltSky secretly being Peasant Sim 2021, but in reality, it’s probably more like Walking Sim 2021. Just like the Lord of the Rings was 80% walking and 19% Tolkien history anecdotes (the other 1% is the cinematic stuff Jackson put in the movies), so too are most Skyrim playthroughs. Especially UltSky playthroughs, where fast travel is default disabled. Jastinia’s really going to give Frodo and Sam a run walk for their money in her journeys and it’s going to be reflected in her journal dates and times. Here are the rules we’re using to make sure her quest unfolds over a realistic timeline:

  • Dynamic timescale
    Not the mod, although I love what it’s trying to do. We can just do it better with console commands. Skyrim‘s map is notoriously small for a province probably as big as Poland and increasing timescales is a way to simulate longer travel distances. If you’re like me and are tired of jogging from Markarth to Riften between breakfast and afternoon tea, use the console to significantly increase the in-game timescale: command “set timescale to ___”. For Jastinia’s playthrough, I’ll generally set it at 20 (1 real-life minute = 20 in-game minutes) when I’m in a city, 10 in a dungeon or exploring a specific outdoor area, 6 in a combat situation, or 100 (yep. 100) when I’m doing overland travel. If you’re walking, the 100 timescale roughly corresponds to a 3 mph pace on the open road. As long as you just travel 8ish hours per day, it will take you days instead of mere hours to get around. For example, at this pace, expect to get from Falkreath to Riften in about 10 in-game days. This gives Jastinia space to experience the roads and journal about topics that aren’t necessarily related to quest objectives.
  • Walk everywhere*
    *except when it makes sense to run. Walking during overland travel and in cities has three effects on your playthrough. First, it slows everything down and lets the Skyrim engine work its magic. How can you bond with your fellow Stormcloaks unless the patrol you’ve walked with for days suddenly falls under Imperial ambush in an unscripted radiant event? Second, it forces you to embrace survival mod mechanics as they were intended. Enjoy three maggoty meals a day, a brief rest at lunch-time, and building a few fires to keep your toes less blue. Finally, walking lets you enjoy Skyrim’s beauty. The countryside still looks spectacular a decade after the game first came out, and UltSky’s ENB opens up some stunning vistas. Jastinia will always walk to distant destinations, but will run if in-game events demand it; you can bet she’d run through the night to get the Jagged Crown back to its rightful owner.
  • Travel during realistic conditions/times
    Weather really bugged me in vanilla Skyrim. Blizzards and thunderstorms looked and sounded great, but they had basically no game impact. Mod additions like Frostfall, Wet and Cold, and modpacks like Ultimate Skyrim totally changed that with visible status meters and nasty debuffs. Jastinia will respect bad weather and only travel in reasonable conditions. If “strong winds” are active (I’ve enabled this in the MCM), that’s a good sign to stay inside. Heavy downpours will also be a no-go, unless it’s an emergency or a Stormcloak mission; afraid of a little rain, maggot?! I’m taking night-time traveling off the itinerary as well, if for no other reason than that it limits heartstopping sabercat ambushes.
  • No carriages or boats on dangerous routes
    Ultimate Skyrim, courtesy of Requiem, already blocks the fast travel mechanic. But you can still do hold-to-hold or hold-to-town travel via a robust network of carriages and surprisingly seaworthy rowboats. Although significantly more immersive than fast travel teleportation, carriages can still detract from low- and mid-level fun that comes from walking around the map. To address this, Jastinia is prohibited from taking any carriage/boat if the travel route would take her through a dangerous area. This takes a little map knowledge but once you know the red zones, it makes a lot of roleplaying sense. How the heck is Thaer, the balding, middle-aged carriage driver and his lone guard going to negotiate through Robber’s Gorge on their way from Solitude to Karthwasten? Are you telling me dopy Bjorlam can trot north from Whiterun to Dawnstar through the middle of the kill-on-sight bandit nest at Fort Dustad? No carriages through these areas until you clear them. This gives you narrative reasons to clear these camps and forces you to navigate around hazards that a carriage could never dodge. But feel free to take carriages along safer routes; I hear the foliage between Riverwood and Whiterun is gorgeous this time of year!
  • Horses stay in stables
    Every little rule can help build the bigger roleplaying picture. No parking Midnight at the Whiterun gates so she poops all over the front porch! Keep the horseys in the stable; you can always whistle for them if you need to get them in a hurry.

Combat rules

Jastinia is supposed to be a military character, but as anyone familiar with the armed forces knows, the overwhelming majority of “combat” is just hurry up and wait. This playthrough won’t be much different, especially with my grindy travel rules in place. But once the greatsword is out, you can bet combat will get seriously medieval. Here are the rules I’m using to ensure exciting, scary, and realistic combat in this playthrough. Note that “fun” isn’t necessarily part of this equation…

  • Record major combats
    I’ll probably journal after all of Jastinia’s fights, but some of her biggest battles might deserve the 1080p treatment. I’m going to try (no promises!) to record as many of the major fights as possible so you can watch Jastinia slash and run and stumble around the battlefield as all those nasty Wounds debuffs pile on. One of the best parts of watching Requiem playthroughs is watching combat, and I think I can throw in some short, nasty engagements alongside the pretty prose. Stay tuned to see if I can keep this up or if Nvidia Shadowplay crashes my poor PC.
  • No pausing!
    I already disabled most pausing options in the Skyrim Souls modding tweak, but I could still cheat by opening the console. Trust me that I won’t, especially when the camera’s rolling. If Jastinia and I aren’t super stressed by our fights, the journal entries won’t be nearly as breathless as they need to be. For those who aren’t playing with all the Skyrim Souls tweaks, I still recommend avoiding actions that pause the game during fights. This is literally my only complaint about the Just Wildy dead-is-dead videos, which are at their best in the middle of nailbiter combat…. until the game stops for potion chugs.
  • Retreat if needed
    In the spirit of our modified dead-is-dead theme, I’m going to run from any fight where Jastinia would realistically run. I doubt she’ll leave a fellow Stormcloak behind and certainly not one of her Argonian sisters and brothers. We also have Death Alternative to handle some of our losing fights. But if it’s her vs. a starving pack of Labyrinthian frost trolls, you’ll find us hiding in the rocks until they get bored and lumber off. Never be afraid to run away in Requiem/UltSky combat. It’s one of the best ways to experience mortality and fear in genre where most RPGs condition players to expect victory.
  • Stay in first-person
    During tense fights against multiple enemies, it’s tempting to switch to third-person to peek around a corner. Don’t do it. You see what your character sees, and if you want to risk a faceful of Lightning Bolt scroll by leaning around that boulder, go right ahead. I’ll freely switch to third-person for conversations and overland travel, but for combat, we’re stuck with Jastinia’s eyes. This is a great way to heighten fight intensity, especially with some killer speakers or headphones. Just don’t F-bomb too loudly when that crossbow kills you from across the map.
  • Hotkey items you can realistically access
    Here’s a small, technical limitation that makes a big difference in combat. I only hotkey items my character can realistically access. For weapons, that means a primary weapon, a backup dagger, a hunting knife in a boot or smaller sheath, and maybe a woodcutter’s axe if you have a backack. You can also hotkey your bow because that’s something you’d realistically carry on your back. For potions, that means ONE potion in a pocket or 3+ potions if you have a Vial Holster or similar containers. Between this rule and the Skyrim Souls unpausing, expect some unhealthy heart rates in combat. You’ll need to switch to backup weapons if you get disarmed or rummage through your inventory pack in real-time to try and find the right potion. It’s about as exhilarating as that stomach feeling you get when you’re on your phone and smash the breaks because the bozo in front of you dared to stop at that red light.

Equipment and gearing rules

I’ve played a lot of MMOs in my time, and I can confidently say my least favorite part of these games is the gear grind. Do I really want to slog through the 16th stealth Red Reaper run in an evening just to eventually afford a blaster rifle barrel that is 1% better than my current one? C’mon, BioWare! You said Star Wars: The Old Republic was supposed to be story-driven! Like many other RPGs, digital or even paper, Skyrim can devolve into a game of gear-grinding inches. It’s not as bad as a true meatgrinder like Diablo, but we’ve all found ourselves savescumming in front of master chests just to maybe open that piece of ebony armor. Obviously, Jastinia’s avoiding this nonsense, but I’m also following a few other rules to keep our equipment honest.

  • Wear situationally appropriate clothes
    Repeat after me: I will never wear vanilla Forsworn Armor. And I will never force my female followers to wear it either. Just look at this nonsense! You’d think hardened guerillas wouldn’t wear “armor” that provides about as much protection as a swimsuit. But the menfolk designers of Skyrim had other ideas. I like being cute as much as the next daedra-worshipping terrorist, but it’s hard to look cute around the campfire when you’re covered in slashes and missing limbs from all the attacks your nonexistent armor didn’t stop. On my roleplaying runs, I avoid silly clothing that doesn’t fit a character or situation. That means no Forsworn Armor for female barbarians, no sleeveless iron cuirasses in subzero blizzards, and no head-to-toe daedric armor when the summer sun is shining. Take off all your gear except maybe a dagger when you bathe. Sleep in comfortable robes or nothing at all in beds. Wear something fun and flattering around town (I’m a big fan of Linen Tunic – Blue and Orange), and bundle in furs when you head north. This will create moments of tension where Jastinia needs to quickly don her helmet if she gets jumped, or just fight it out in sub-optimal armor; no mid-ambush armor swapping! I plan to build up a realistic and appropriately portable wardrobe, and I plan to enjoy it. That said, if it must have Forsworn Armor, save it for Speechraft perk disguises or the Breezehome bedroom.
  • Realistic crafting times and waiting
    Ultimate Skyrim has a streamlined crafting system with hundreds of new recipes and ingredients. But you can still create Dragonbone full plate in the same time it takes to craft a handful of nails: an instantaneous click in a menu. Blacksmiths aren’t even that fast on Forged in Fire! I address this immersion break by using the wait function (default “U” in UltSky) to simulate how many hours a project would actually take. You can even spread your work out over a few days for maximum realism. Here are three increasingly immersive/boring systems to calculate how long it takes to craft something. Jastinia will naturally be using the “IS THIS EVEN FUN?” timescale.
    • IMMERSIVE: it takes one hour to craft anything simple (flutes, backpacks, etc.), four hours to craft anything more complicated that still exists in the non-Skyrim world (most armors and weapons), and eight hours to craft anything that only exists in fantasy (most special materials like glass, ebony, etc.).
    • REALISTIC: every hour, you can craft your Smithing level in gold times the number of Smithing perks. So with level 10 Smithing and just the Craftsmanship perk, you could craft 10 Septims of value per hour (10 level x 1 perk). At that rate, a Wooden Flute (60 GP) would take you 6 hours and a Steel Cuirass (275 GP) would take 27.5 hours. Once you hit Smithing 25 and got extra perks, for example in Dwarven and Elven forging for a total of three perks, you’d craft 75 GP (25 level x 3 perks) in materials per hour. Now you’re cranking out one flute per hour. As a final speed limit, the minimum time an item takes is its GP value in minutes. So you couldn’t make a Wooden Flute in less than an hour, nor a Steel Cuirass in fewer than 275 minutes.
    • IS THIS EVEN FUN?: same as above but with more realistic multipliers depending on your crafting station. For items that don’t use crafting stations at all, like Wooden Flutes or Bone/Stone Hunting Knives, use the per-hour rule. For items that use UltSky’s crafting table, use the same formula, but that’s what you create every 6 hours instead of 1. And for items that use the forge, it’s 12 hours instead. For our budding blacksmith with 25 smithing and three perks, they could make a flute in an hour, some leather pouches (132 GP) in 11 hours (132 GP / 75 GP * 6 hours), and a steel plate cuirass (400 GP) in 64 hours (400/75*12). Don’t forget to split the time over multiple days; blacksmiths across the map tend to work 12-hour days so I generally don’t work longer than that.
  • Looted gear doesn’t fit
    Many smiths would custom-fit armor to its intended wearer, especially for anything expensive and/or armor with metal and rigid pieces. This means most armor found inside chests, on bodies, and even in stores won’t fit without extra tempering. There’s no way 125 lb Jastinia can fit comfortably into a 250 lb bandit’s orcish cuirass. I get enough chafing and pinching from pants and dresses that don’t fit. Now make those pants and dresses metal. Ow. If you adopt this rule, you can still use any looted armor as long as you or a skilled smith tempers it to at least one higher level. You can also use any armor you make yourself, custom-order from a smith, or even find on a body that is your gender and similar size.

Questing rules

Skyrim has a number of quests with ambiguous morals and messy dilemmas: see My Time of Need, No One Escapes Cidhna Mine, With Friends Like These, and even comparatively minor ones like the heartbreaking The Straw that Broke. Our “everyone has a story” theme is hopefully going to add that same depth to even some of Skyrim’s most straightforward questlines. Here are some other ideas you can use to enrich NPC interactions and your general engagement with Skyrim’s storyline:

  • Don’t accept every quest
    RPGs encourage completionism. For the most part, you get rewards from finishing quests, not refusing them. It doesn’t matter if NPCs aren’t always the most compelling questgivers. You know what’s always compelling? Loot. Skill increases, Bags of Septims and Flawless Sapphires. Whether in Skyrim or other RPGs, this incentivizes players to accept every quest because the rewards wait at the end, not at the refusal. At least, the tangible rewards. Some of the best roleplaying rewards are actually in saying “no.” Roleplayers should do this whenever they think a quest or questgiver is opposed to their own goals, antithetical to their values, or just not something they’d be interested in doing. I do this all the time with Jaree-Ra’s job in lighthouse. You want me to do what? And you promise you’re going to safely carry the crew to shore and not cut their throats? I’ve tried reporting Solitude’s shadiest citizen in almost every playthrough but Captain Aldis doesn’t seem interested. If someone offers a quest that your character wouldn’t accept, don’t take it. I’m not sure exactly what that will look like for Jastinia, but I can already see her telling Falkreath’s manchild Jarl to piss off.
  • Create your own quest prerequisites
    One of vanilla Skyrim’s most ridiculous questlines was the original Companion storyline. Don’t get me wrong: I love the recruits, the Circle, and most of its quests. But it’s just insane that a random newcomer could rise from new blood to Harbinger in less than a week of in-game time. UltSky fixes this particular faction with the excellent ESF Companions mod but there are plenty of other questlines that would benefit from more restrictive requirements or more selective questgivers. You can address this by making your own prerequisites. Think Legate Rikke should get demoted for sending her newest recruit on a special forces mission on day one? Train for a week or more in the Castle Dour yard beforehand to simulate a basic bootcamp. Think that Windhelm Guard should get fired for offering to let a random, armed stranger investigate a series of brutal murders? Don’t even allow the quest to trigger until you’ve run some other jobs for the Jarl or citizens. Jastinia is going to use this strategy all the time to delay or avoid quests until it would make in-world sense for someone to give them to a teenage Stormcloak recruit.
  • Create your own quests
    You can take the above tip even further by building your own quests from nothing. No modding experience required, especially if you are journaling in Take Notes. Invent reasonable objectives, identify where you’ll complete them in the world, and use Take Notes to fill narrative gaps. You can even take this a step further by consoling in rewards at the end, although you’ll probably be fine with whatever loot you get from the quest itself. Or go all out and console in enemies or other obstacles to really do your best in-game Creation Kit impression; don’t forget to toggle off the AI (“TAI”) or use the freecamera (“TFC 1”) to stage your scenes. I made up quests all the time in my Forsworn playthrough last year. After freeing Madanach and his group from Cidhna Mine, I eventually joined them in Druadach Redoubt and started running Forsworn missions. This included ambushing Reach Militia patrols, assassinating guards in Markarth, recruiting followers from other holds (I roleplayed that Derkeethus was a cousin for Runs-With-Sticks, one of the Expanded Cidhna followers), stealing weapons from armories/smiths, etc. This does require a little creative writing or imagination to buy into quests, but once you get into the flow of it, it’s a great way to add new depth to your playthrough. Jastinia is going to rely on this strategy throughout her Stormcloak enlistment; there’s no way Ulfric would entrust a 16 year-old Imperial with going after the Jagged Crown. You can bet I’ll invent quests where she can prove herself.

The journey begins

We’ve got the mods, the backstory, the setup, and now the rules. All that’s left is to start playing. Starting hopefully before the end of the weekend, I’ll be updating this blog a little more frequently to match my playthrough pace. Some entries might take longer depending on real-life stuff, blog production (especially if it involves a recorded combat), or writer’s block brought on by too much alt-tabbing and not enough writing. I’m super excited to see where Jastinia’s journeys take her and for everyone to follow along in her journal. I’m less excited to spend 1-2 in-game weeks forging a piece of armor, so no guarantees about how many of these roleplay rules stay in place. But I’ll stay honest and release some “patch notes” if anything changes along the playthrough.

Hugs and high-fives all around for getting through thousands of words of setup before the playthrough really starts. Join Jastinia and I in the next few days as we start sharing her quest with the community. Thanks for reading and come find me on Reddit or Discord if you want to share your own roleplaying rules, talk about your upcoming playthrough, or just chat. See you all soon as we join our protagonist on the Windhelm docks.

Jastinia of Windhelm: Writing Backstories

Playthrough links

Skyrimers are notorious for having more fun modding the game than actually playing it. As we learned in my last post, I’m no exception to that meme. But old-school roleplaying game players know this idea of the setup being more fun than the gameplay didn’t start with Skyrim. We can trace that back to tabletop roleplaying games. I’m a ’90s child, so for me those were masterpieces like Vampire: The Masquerade, West End’s Star Wars, Shadowrun, and, of course, (Advanced) Dungeons and Dragons. #bringbackTHACO! This was an era where digital RPGs were still making the jump from blocky Final Fantasy VI graphics to the grandeur of Ocarina of Time and eventually Baldur’s Gate II. To get their RPG fix, most of my friends turned to pen, paper, and dice for playing their chosen heroine or hero. Or just preparing to play them. Because for prospective dungeon/game-masters, the only thing more fun than actually running a session was creating it. And for prospective adventurers, the only thing more fun than playing a new character was designing them.

In today’s post, I’m going to introduce my newest Skyrim character, Jastiana of Windhelm, as we get ready to start our next playthrough. By exploring her narrative design today, and her technical design in a future post, I’ll give some fun ideas about how you can make your own characters for RPGs generally, and set up a new playthrough for Skyrim and the Ultimate Skyrim modpack specifically.

Meet Jastinia: creating a backstory

I’m willing to bet anyone who ever played RPGs remembers designing their first character. And, let’s be honest, you probably remember their whole 10+ page backstory. Or their 30,000-word spinoff novella. Much to the chagrin of my early gaming groups, I had this same enthusiasm for holy epic backstories. It was only years later I realized players tended to prefer the summary version and not the dramatic retelling. That’s because long backstories aren’t necessarily effective backstories. Shorter histories can actually be better at setting a character’s stage while also giving them direction. As we look over Jastinia’s backstory, we’ll meet our blog’s new protagonist and also explore some ideas behind making compelling characters in a limited game setting like Skyrim.

  • Keep the backstory simple
    Gamers like me often want to write their own character prequel before starting the game. Or prequel trilogy. But many of the best characters in our favorite tales have simple, accessible backstories that get unpacked over the adventurer. This has been true for characters from Odysseus and Circe all the way to Luke and Leia. Save the longform epics until after you’ve started playing! At the beginning, your character just needs some basic motivations and history. Here’s the 60-word CliffNotes for Jastinia before we break out the fan-fiction:

Jastinia grew up an Imperial orphan in Windhelm, eventually finding a home among other outsiders and trying to help them. By the time she turned 16, she knew it wasn’t enough to be their advocate; she also needed to be their champion. She joined the Stormcloaks to fight for outsiders like herself and prove Windhelm was their home too .

  • …but embrace storytelling
    Just because your character needs an intro soundbite, doesn’t mean you can’t write something more involved. Longer-form writing connects you with your character, their world, and the creative energies needed to tell stories. My only advice here is to not give your character unearned achievements. If they’re a retired draugr and daedra slayer seeking redemption in the Companions, they better not be starting at level 3. A low-level character hasn’t earned that kind of backstory and it won’t feel plausible to you, your co-gamers, and/or your audience. But other than that, write away and don’t let the lore gatekeepers stop you. Here’s the less CliffNotey version of Jastinia’s origins:

Life behind Windhelm’s walls is harsh, unforgiving, and above all else, cold. But it’s even colder if you’re born an Imperial. Jastinia never understood why mom and dad settled in Windhelm after sailing north. Did they enjoy the constant threats and insults from guards? Did they want their daughter’s Nordic peers to bully her slight shoulders and southern-green eyes? As a child, she escaped from the fights and insults to the docks where the strange but beautiful Argonians eked out an existence in a city that shunned them even more than it shunned Jastinia. At first it was just to stare at their alien faces. Then it was their stories and songs. Their unsung industry, their unappreciated skills. Kindness when she asked questions or asked for help. Acceptance for the outsider girl who knew them by their names instead of boot, scaleback, or mudsucker.

After dad vanished, after mom lost the house and eventually herself to Windhelm’s gutters, the Argonians knew the abuse awaiting 8 year-old Jastinia once the Jarl sent her to a Riften orphanage. They adopted her into their Assemblage instead. Windhelm didn’t care if some foreign child wanted to wallow in an Argonian warren: one extra bed at Honorhall for a more deserving Nord. Jastinia’s new Argonian family didn’t endear her to her Nordic peers and their disapproving parents, but she no longer noticed. She was too busy learning metalworking from Neetranaza. Hunting from Stands-In Shallows, footwork and skirmishing from Scouts-Many-Marshes. Shahvee ensured the girl always had food on her plate and a pillow under her head as long as she worked her share. She did; splitting logs for their fires, negotiating with bigoted guards, and running errands into Windhelm where Argonians weren’t allowed.

By the time a teenage Jastinia moved from the Assemblage into her own room at Sailor’s Rest, she was no longer just helping Argonians. She’d become an unofficial ambassador for many of Windhelm’s outsiders: the Black Marsh natives she loved, the Dunmer living in squalor, the Khajit traders pushed beyond the walls, and the refugees and poor who crowded Windhelm’s streets and sewers. Women and men who scraped by like mother before she’d died, a nameless “Beggar” in the inheritance letter the Hold Steward sent Jastinia days after guards found mom’s mutilated body. But even as Windhelm made small concessions to its downtrodden, Jastinia knew it wasn’t enough. They would always be outsiders… unless one of them proved they were more. Jastinia pledged to join Jarl Ulfric’s Stormcloaks to show she wasn’t a weak, craven outsider like the guards always jeered. To elevate her voice in the Palace of the Kings, to fight for the freedoms of outsiders throughout Eastmarch, and to show Windhelm this was their home too.

So she trained and prepared. Practiced with her Argonian mentors, apprenticed at Orengul’s forge. Learned greatswordsmanship from the legendary Torbjorn Shatter-Shield, who’d been impressed with the youth’s boldness (if not her heritage) ever since she’d confronted him about unfair Argonian wages. She tested herself in the tunnels under Windhelm’s streets, the tundra beyond its oppressive walls. Planned, prepared, and waited until the 31st of Last Seed, 4E 201. Her 16th birthday. The age of adulthood. The age of enlistment.

  • Save room for growth
    Backstories should include natural space for character development. Especially unspoken hints about looming challenges. If Jastinia’s motives for joining the Stormcloaks seem misplaced (join the Legion, dummy!), you’ve figured her out way more than she has. The parentless, 16 year-old girl is desperately looking for acceptance and approval in the only home she’s ever known, and the Stormcloaks are one of the easiest and most available options. We can hope the reality of Stormcloak service meets Jastinia’s dreams, but I think we all know she’s in for a rude awakening.
  • Don’t write everything
    Orphan narratives are overused but still great for new characters, especially younger ones. Not just for the Bruce Wayne factor either. It’s hard enough writing your own backstory and fitting it in a setting. It’s even harder to add parents. Or, for other characters, to add a spouse and children, your old army buddies, previous adventuring companions, or even neighbors in a hometown. When writing a new character, you don’t need to draw out every detail and social network in their biography. Just the important stuff. Either ignore it entirely or, better yet, use narrative tricks to dodge the issue. Orphaned characters like Jastinia don’t need much backstory on mom and dad, just like outsiders don’t need existing relationships with every resident of their home town.
  • Expand in-game content
    Both from a gameplay and a development perspective, it’s easier to anchor your character to in-game content than made-up events. Many of Jastinia’s story details relate to specific Windhelm NPCs, mini-quests, and areas. She’s befriended Argonians and dark elves by handling their problems (Viola’s ring, stealing skooma, renegotiating wages, etc.). She’s received training in two-handed weapons from Torbjorn, evasion from Scouts-Many-Marshes, and sneaking from Stands-In Shallows (thank you, Immersive Speechcraft). She’s taken on simple missive quests for non-Nordic citizens, mostly gathering and local delivery tasks. Finally, she got her first few levels fighting skeevers and spiders in Windhelm’s sewers, and eventually hunting larger beasts around the city. I’ll talk about this more in the next post, but these in-game details guide your early character progression. They also create connections you can invest in over the game. If some random vampire kills poor Shahvee in a radiant event, you can bet Jastinia will drop everything to hunt that monster down.
  • Invent lore-friendly backstory
    Skyrim has a lot of content, especially modded Skyrim, but it will never have a quest for every biography. Sometimes you need to get creative with how quests link your character to the larger world. Other times you have to make up your own quests or character/story connections. For Jastinia, I realized you can actually sleep in the Argonian Assemblage after you persuade Torbjorn to raise their salary, so this was a perfect home I could incorporate into her origins. Similarly, it’s realistic the old-school Torbjorn would send his pupil to test herself against Eastmarch’s wildlife. Or that Scouts-Many-Marshes/Stands-In Shallows would train Jastinia in Windhelm’s sewers, the closest environment to their native Black Marsh. This gave me narrative reasons to explore the sewers and Windhelm outskirts beyond just “grinding for levels.” It will also give me incentive to complete some of their quests later (retrieving respective amulets for Torbjorn and Shahvee).
  • Plan major story events…
    Successful writing is all about outlines, and that’s just as true with college essays and creative writing as RPG character design. Jastinia is no exception. Without spoiling too much of her journey, here are some checkpoints. She’ll join the Stormcloaks and run minor missions before Ulfric figures out a more effective use of an eager, Imperial-born soldier. This may or may not send her east to Haafingar, where she may or may not complete increasingly risky undercover assignments. Let’s hope the bad guys don’t capture an Imperial-born Stormcloak loyalists. Some of these plotpoints will be real quests: Jastinia will need to slay that Ice Wraith on Serpentstone Isle to initially join the Stormcloaks. Others will be creative reimaginings of existing content: what if the traitor Stormcloak who gives the Jagged Crown to the Legion wasn’t a traitor at all? Still others won’t be quests at all but rather self-imposed missions (Immersive Patrols gives endless civil war combat opportunities on the roads). All of this gives me a coherent arc to follow from level 1 through probably the late 10s or even early 20s.
  • …but stay flexible
    Checkpoints are important but mapping out a character’s entire Skyrim journey can do more harm than good. Skyrim’s radiant event and AI package offer endless random encounters to drive a story. One of my late 2020 characters was buying carrots at the Dawnstar market-stand when two hapless Bandit Explorers raided town. They somehow aggroed and murdered poor little Alesan, who had been a little brother figure for my character. No bandit in the Pale was safe again. On another playthrough, I fully intended to avoid the Companion storyline having already turned it down in Whiterun. And then Vilkas and Ria saved me from a rogue Fire Wizard attack on the trails south of Riverwood. If you keep your story open to game engine possibilities and unexpected quests, you’ll enjoy organic and immersive narrative moments you’ll totally miss if you’ve scripted every step of the journey.

One final tip before we wrap for the day: don’t be too ambitious! I can’t tell you how many characters I’ve rerolled and rebooted when my epic storyline was taking too long to unfold. Just like most Dungeons and Dragons groups never really adventure beyond level 8-10, so too do most Skyrim playthroughs never run longer than level 20-30. This is especially true in UltSky/Requiem where early- and mid-game content tends to offer the most fun. If you know you don’t have the capacity to draw out a storyline beyond that, don’t make a character who peaks at level 50 after becoming guild leader of every faction in Skyrim.

Jastinia’s a little ambitious for a first blogging project on this site, but I think posting her Take Notes entries will help me stay engaged with her journey. There’s a big difference between merely playing a character alone versus posting about her experiences to an audience. Or more specifically, reposting an in-game, first-person written account of her days in Skyrim. It’s hard to beat that level of roleplayed, narrative immersion and I owe it to Jastinia to let her grow and develop. A little reader accountability never hurts either.

Getting mechanical

Character biography? Check. Fangirly short story? Check part two. Now we just have to translate all these limitless written ideas into Skyrim’s very limited game engine. Building a character in a Word document is one thing but operationalizing those concepts in-game is an entirely different challenge. Also, I swear we’re going to start playing this dang game eventually! As you can probably tell from this post’s pictures, Jastinia is alive and well in my save folder. At this point, I’m just blogging to catch up with her .ess file form. Soon, brave warrior. I promise.

Join me next time when I talk about the game mechanics, leveling progression, and technical character creation steps that go into new roleplayed playthroughs. Thanks for reading and I hope this exploration of Jastinia’s backstory helps inspire your own characters. Come find me on Reddit or the UltSky Discord channel if you want to chat or share your own character outline/novella for a past or future playthrough. See you all soon!